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Combining physical and virtual worlds for motor-cognitive training interventions [Elektronski vir] : position paper with guidelines on technology classification in movement-related researchŠlosar, Luka ...Efficient movements require intact motor and cognitive function. There is a growing literature on motor-cognitive interventions to improve the overall quality of life of healthy or diseased older ... people. For such interventions, novel technological advances are crucial not only in terms of motivation but also to improve the user experience in a multi-stimuli world, usually offered as a mixture of real and virtual environments. This article provides a classification system for movement-related research dealing with motor-cognitive interventions performed in different extents of a virtual environment. The classification is divided into three categories: (a) type of digital device with the associated degree of immersiveness provided; (b) presence or absence of a human-computer interaction; and (c) activity engagement during training, defined by activity >1.5 Metabolic Equivalent of task. Since virtual reality (VR) often categorizes different technologies under the same term, we propose a taxonomy of digital devices ranging from computer monitors and projectors to head-mounted VR technology. All immersive technologies that have developed rapidly in recent years are grouped under the umbrella term Extended Reality (XR). These include augmented reality (AR), mixed reality (MR), and VR, as well as all technologies that have yet to be developed. This technology has potential not only for gaming and entertainment, but also for research, motor-cognitive training programs, rehabilitation, telemedicine, etc. This position paper provides definitions, recommendations, and guidelines for future movement-related interventions based on digital devices, human-computer interactions, and physical engagement to use terms more consistently and contribute to a clearer understanding of their implications.Source: Frontiers in psychology [Elektronski vir]. - ISSN 1664-1078 (Vol. 13, art. 1009052, Dec. 2022, str. 1-8)Type of material - e-article ; adult, seriousPublish date - 2022Language - englishCOBISS.SI-ID - 134916867
Author
Šlosar, Luka |
Voelcker-Rehage, Claudia |
Paravlić, Armin |
Abazović, Ensar |
de Bruin, Eling D. |
Marušič, Uroš
Topics
Obogatena resničnost |
Navidezna resničnost |
Videoigre |
Klasifikacija |
razširjena resničnost |
mešana resničnost |
aktivne videoigre |
taksonomija |
motorične funkcije |
kognitivne funkcije |
extended reality |
virtual reality |
augmented reality |
mixed reality |
exergaming |
taxonomy |
classification
Author | Šlosar, Luka ... |
Title | Combining physical and virtual worlds for motor-cognitive training interventions [Elektronski vir] : position paper with guidelines on technology classification in movement-related research |
Publication date | 2022-12-14 |
COBISS.SI-ID | 134916867 |
Publication version in repository | Publisher's version |
Publication licence | Creative Commons Attribution 4.0 International |
Embargo | Immediate publication for public |
Project(s) from which the publication was funded
Title | Acronym | Project ID | Funder |
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TWINning the BRAIN with machine learning for neuro-muscular efficiency | TwinBrain | 952401 |
European Commission |
Kineziologija za kakovost življenja | P5-0381-2022 |
Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije |
|
Project-ID 416228727 – SFB 1410 | Project-ID 416228727 – SFB 1410 |
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Database name | Field | Year |
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Links to authors' personal bibliographies | Links to information on researchers in the SICRIS system |
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Šlosar, Luka | 55056 |
Voelcker-Rehage, Claudia | |
Paravlić, Armin | 38248 |
Abazović, Ensar | |
de Bruin, Eling D. | |
Marušič, Uroš | 34516 |
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