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Game of Life cellular automata [Elektronski vir]In the late 1960s, British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The ... cells' states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway's Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computationalType of material - e-bookPublication and manufacture - London : Springer, ©2010Language - englishISBN - 978-1-84996-217-9; 1-84996-217-0COBISS.SI-ID - 1542457823
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SpringerLink e-books 2008-2012Celotno besedilo dostopno za uporabnike SpringerLink slovenskega konzorcija neprofitnih institucij
Full text accessible to the users of SpringerLink Slovenian Consortium of Non-Profit Institutions
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Other authors
Adamatzky, Andrew
Topics
Cellular automata |
Mathematics |
MATHEMATICS |
Infinity |
MATHEMATICS |
Logic |
Informatique |
Cellular automata |
automate cellulaire |
Electronic books
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