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  • Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?
    Aarseth, Espen Appareil, 03/2021, Volume: 23
    Journal Article
    Peer reviewed
    Open access

    On s’interroge ici sur la possibilité d’élaborer une notion « d’auteur » adéquate au champ du jeu vidéo. L’enquête commence par une réflexion sur quelques grands noms du domaine reconnus par une ...
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  • Ludotopia : Spaces, Places ... Ludotopia : Spaces, Places and Territories in Computer Games
    Espen Aarseth, Stephan Günzel / Espen Aarseth, Stephan Günzel 08/2019, Volume: 63
    eBook
    Open access

    Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the ...
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  • Game or Supernovel? Playing... Game or Supernovel? Playing and Reading Massive Game Novels
    Aarseth, Espen European review, 10/2023, Volume: 31, Issue: S1
    Journal Article
    Peer reviewed
    Open access

    For half a century, digital machines have lent their computational power to mediate text-based, diegetic worlds, in the shape of software that we call games, video games, or sometimes interactive ...
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5.
  • Digital Culture, Play, and ... Digital Culture, Play, and Identity
    Corneliussen, Hilde G; Rettberg, Jill Walker; Rettberg, Scott ... 2008, 2011-09-30, 2011-09-23, 20080101
    eBook

    Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
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  • Ludotopia Ludotopia
    2019, Volume: 63
    eBook
    Open access

    Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the ...
Full text
Available for: NUK, UL, UM, UPUK
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