Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading ...efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched groups of English-speaking children with dyslexia before and after they played AVG or non-action video games. The speed of words recognition and phonological decoding increased after playing AVG, but not non-action video games. Furthermore, focused visuo-spatial attention and visual-to-auditory attentional shifting also improved only after AVG training. This unconventional reading remediation program also increased phonological short-term memory and phoneme blending skills. Our report shows that an enhancement of visuo-spatial attention and phonological working memory, and an acceleration of visual-to-auditory attentional shifting can directly translate into better reading in English-speaking children with dyslexia.
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IZUM, KILJ, NUK, PILJ, PNG, SAZU, UL, UM, UPUK
Abstract
Although developmental reading disorders (developmental dyslexia) have been mainly associated with auditory-phonological deficits, recent longitudinal and training studies have shown a ...possible causal role of visuo-attentional skills in reading acquisition. Indeed, visuo-attentional mechanisms could be involved in the orthographic processing of the letter string and the graphemic parsing that precede the grapheme-to-phoneme mapping. Here, we used a simple paper-and-pencil task composed of three labyrinths to measure visuo-spatial attention in a large sample of primary school children (n = 398). In comparison to visual search tasks requiring visual working memory, our labyrinth task mainly measures distributed and focused visuo-spatial attention, also controlling for sensorimotor learning. Compared to typical readers (n = 340), children with reading difficulties (n = 58) showed clear visuo-spatial attention impairments that appear not linked to motor coordination and procedural learning skills implicated in this paper and pencil task. Since visual attention is dysfunctional in about 40% of the children with reading difficulties, an efficient reading remediation program should integrate both auditory-phonological and visuo-attentional interventions.
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A visual illusion refers to a percept that is different in some aspect from the physical stimulus. Illusions are a powerful non-invasive tool for understanding the neurobiology of vision, telling us, ...indirectly, how the brain processes visual stimuli. There are some neurodevelopmental disorders characterized by visual deficits. Surprisingly, just a few studies investigated illusory perception in clinical populations. Our aim is to review the literature supporting a possible role for visual illusions in helping us understand the visual deficits in developmental dyslexia and autism spectrum disorder. Future studies could develop new tools - based on visual illusions - to identify an early risk for neurodevelopmental disorders.
Reading acquisition is extremely difficult for about 5% of children because they are affected by a heritable neurobiological disorder called developmental dyslexia (DD). Intervention studies can be ...used to investigate the causal role of neurocognitive deficits in DD. Recently, it has been proposed that action video games (AVGs)-enhancing attentional control-could improve perception and working memory as well as reading skills. In a partial crossover intervention study, we investigated the effect of AVG and non-AVG training on attentional control using a conjunction visual search task in children with DD. We also measured the non-alphanumeric rapid automatized naming (RAN), phonological decoding and word reading before and after AVG and non-AVG training. After both video game training sessions no effect was found in non-alphanumeric RAN and in word reading performance. However, after only 12 h of AVG training the attentional control was improved (i.e., the set-size slopes were flatter in visual search) and phonological decoding speed was accelerated. Crucially, attentional control and phonological decoding speed were increased only in DD children whose video game score was highly efficient after the AVG training. We demonstrated that only an efficient AVG training induces a plasticity of the fronto-parietal attentional control linked to a selective phonological decoding improvement in children with DD.
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Autism spectrum disorder (ASD) has been associated with decreased coherent dot motion (CDM) performance, a task that measures magnocellular sensitivity as well as fronto-parietal attentional ...integration processing. In order to clarify the role of spatial attention in CDM tasks, we measured the perception of coherently moving dots displayed in the central or peripheral visual field in ASD and typically developing children. A dorsal-stream deficit in children with ASD should predict a generally poorer performance in both conditions. In our study, however, we show that in children with ASD, CDM perception was selectively impaired in the central condition. In addition, in the ASD group, CDM efficiency was correlated to the ability to zoom out the attentional focus. Importantly, autism symptoms severity was related to both the CDM and attentional zooming-out impairment. These findings suggest that a dysfunction in the attentional network might help to explain decreased CDM discrimination as well as the "core" social cognition deficits of ASD.
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DOBA, IZUM, KILJ, NUK, PILJ, PNG, SAZU, SIK, UILJ, UKNU, UL, UM, UPUK
When an observer moves towards a square-wave grating display, a non-rigid distortion of the pattern occurs in which the stripes bulge and expand perpendicularly to their orientation; these effects ...reverse when the observer moves away. Such distortions present a new problem beyond the classical aperture problem faced by visual motion detectors, one we describe as a 3D aperture problem as it incorporates depth signals. We applied differential geometry to obtain a closed form solution to characterize the fluid distortion of the stripes. Our solution replicates the perceptual distortions and enabled us to design a nulling experiment to distinguish our 3D aperture solution from other candidate mechanisms (see
Gori et al. (in this issue)). We suggest that our approach may generalize to other motion illusions visible in 2D displays.
► Accordion Grating Illusion (AGI) presents an illusory non-rigid distortion. ► Such distortion presents a new problem beyond the classical aperture problem. ► This problem is called the 3D aperture problem because it incorporates depth signals. ► We obtained a differential geometry closed form solution accounting for the AGI. ► Our approach may generalize to other motion illusions visible in 2D displays.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK
► An area filled by subparts appears lager than a uniform area of the same size. ► The illusory effect of the filled area increases in function of spatial frequency. ► The illusory effect of the ...filled area decreases with microelements’ number. ► The illusory effect of the filled area increases with clearly distinguishable subparts. ► Textural statistical properties influence the size of a visual object.
According to the Oppel–Kundt illusion, a filled space appears larger than an empty one. In the present research we studied how textural characteristics affect the perceived size of two-dimensional patterns. We investigated the perceived extension of square textures by manipulating spatial frequency and filling microelements’ numerosity. Subjects compared the test stimuli with a uniform gray square varied in size and performed the task both with the adjustment and the constant stimuli methods. An illusory increment of area extension was generally found with textured stimuli. The illusory effect increased with spatial frequency and decreased with the microelements’ number, indicating an independent processing of these two basic properties. Moreover, the smaller effect found when spatial frequency extraction became harder, confirmed that the illusion involves spatial frequency processing. Finally, the reduced overestimation of areas observed with a weaker subparts’ articulation confirmed the relevance of clear distinguishable micropatterns at the basis of the phenomenon. Those results demonstrate the influence of textural statistical properties on perceiving the size of a visual object.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
•Perceptual learning (PL) was found useful in clinical populations.•Developmental dyslexia (DD) is considered a letter-to-speech sound integration deficit.•Surprisingly, to date, few studies ...attempted to link DD to the PL.•We propose to use PL to train individuals with DD.
Learning to read is extremely difficult for about 10% of children across cultures because they are affected by developmental dyslexia (DD). According to the dominant view, DD is considered an auditory-phonological processing deficit. However, accumulating evidence from developmental and clinical vision science, suggests that the basic cross-modal letter-to-speech sound integration deficit in DD might arise from a mild atypical development of the magnocellular-dorsal pathway which also contains the main fronto-parietal attentional network. Letters have to be precisely selected from irrelevant and cluttering letters by rapid orienting of visual attention before the correct letter-to-speech sound integration applies. Our aim is to review the literature supporting a possible role of perceptual learning (PL) in helping to solve the puzzle called DD. PL is defined as improvement of perceptual skills with practice. Based on the previous literature showing how PL is able to selectively change visual abilities, we here propose to use PL to improve the impaired visual functions characterizing DD and, in particular, the visual deficits that could be developmentally related to an early magnocellular-dorsal pathway and selective attention dysfunction. The crucial visual attention deficits that are causally linked to DD could be, indeed, strongly reduced by training the magnocellular-dorsal pathway with the PL, and learning to read for children with DD would not be anymore such a difficult task. This new remediation approach – not involving any phonological or orthographic training – could be also used to develop new prevention programs for pre-reading children at DD risk.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
Parametric psychophysical investigations are reported for two related illusory effects that occur when viewing an elementary square-wave grating while making “back and forth” head movements along the ...projection line. Observers report a non-rigid distortion of the pattern, including: (i) an expansion in a direction perpendicular to the stripes, and (ii) a perceived curvature of the stripes. We investigated these two phenomena independently. The first depends on the classical physiological aperture problem that confronts early cells in the vision system. Interactions between ambiguous and unambiguous motion signals, generated at line interiors and line ends, respectively, can explain why the perceived expansion occurs only in directions perpendicular to the stripes. A simple model is presented and successfully tested by a nulling psychophysical experiment with four subjects. The experiment varies key stimulus attributes that generate ambiguous and unambiguous motion signals. Regarding the illusory curvature, a differential geometry model of the optics of our display, which identifies a non-classical three-dimensional (3D) aperture problem, is proposed (
Yazdanbakhsh & Gori, 2011). We tested that model by implementing its closed form prediction of distortion to design displays for a second psychophysical experiment that also uses a nulling technique. Results from four subjects allow the quantification of the degree of perceived curvature as a function of speed, distance and stimulus type (blurred vs. unblurred grating) and are compatible with the predictions of the model.
► Accordion Grating Illusion (AGI) is a new illusion of motion misperception. ► AGI presents 2 illusory distortions: an asymmetric expansion and a stripe curvature. ► The first distortion depends on the aperture problem based on early cells in V1. ► The second distortion can be explained by introducing a new concept: 3D aperture problem. ► Two models are presented and successfully tested by psychophysical experiments.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK