Four-dimensional (4D) printing, a new technology emerged from additive manufacturing (3D printing), is widely known for its capability of programming post-fabrication shape-changing into artifacts. ...Fused deposition modeling (FDM)-based 4D printing, in particular, uses thermoplastics to produce artifacts and requires computational analysis to assist the design processes of complex geometries. However, these artifacts are weak against structural loads, and the design quality can be limited by less accurate material models and numerical simulations. To address these issues, this paper propounds a composite structure design made of two materials – polylactic acid (PLA) and carbon fiber reinforced PLA (CFPLA) – to increase the structural strength of 4D printed artifacts and a workflow composed of several physical experiments and series of dynamic mechanical analysis (DMA) to characterize materials. We apply this workflow to 3D printed samples fabricated with different printed parameters to accurately characterize the materials and implement a sequential finite element analysis (FEA) to achieve accurate simulations. The accuracy of deformation induced by the triggering process is both computationally and experimentally verified with several creative design examples and is measured to be at least 95%, with a confidence interval of (0.972,0.985). We believe the presented workflow is essential to the combination of geometry, material mechanism and design, and has various potential applications.
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•A novel workflow is proposed for forward design, with accurate material property characterization and precise FEA simulation. This workflow supports robust and accurate fabrication of the designed object through an iterative optimization process and accurate control of the final configuration.•The material properties of 3D printing polymers, including both PLA and CFPLA, are characterized in a precise way based on the DMA experiments. The characterization results are effectively incorporated into FEA with accurate mathematical models.•A sequential FEA is developed to achieve accurate simulation results, considering both the residual stress releasing and the body force creeping. We simulate these two processes in a sequence to precisely derive the final deformation of the fabricated product.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
Living things in nature have long been utilizing the ability to "heal" their wounds on the soft bodies to survive in the outer environment. In order to impart this self-healing property to our daily ...life interface, we propose Self-healing UI, a soft-bodied interface that can intrinsically self-heal damages without external stimuli or glue. The key material to achieving Self-healing UI is MWCNTs-PBS, a composite material of a self-healing polymer polyborosiloxane (PBS) and a filler material multi-walled carbon nanotubes (MWCNTs), which retains mechanical and electrical self-healability. We developed a hybrid model that combines PBS, MWCNTs-PBS, and other common soft materials including fabric and silicone to build interface devices with self-healing, sensing, and actuation capability. These devices were implemented by layer-by-layer stacking fabrication without glue or any post-processing, by leveraging the materials' inherent self-healing property between two layers. We then demonstrated sensing primitives and interactive applications that extend the design space of shape-changing interfaces with their ability to transform, conform, reconfigure, heal, and fuse, which we believe can enrich the toolbox of human-computer interaction (HCI).
Living creatures and machines interact with the world through their morphology and motions. Recent advances in creating bio-inspired morphing robots and machines have led to the study of variable ...geometry truss (VGT), structures that can approximate arbitrary geometries and has large degree of freedom to deform. However, they are limited to simple geometries and motions due to the excessively complex control system. While a recent work PneuMesh solves this challenge with a novel VGT design that introduces a selective channel connection strategy, it imposes new challenge in identifying effective channel groupings and control methods. Building on top of the hardware concept presented in PneuMesh, we frame the challenge into a co-design problem and introduce a learning-based model to find a sub-optimal design. Specifically, given an initial truss structure provided by a human designer, we first adopt a genetic algorithm (GA) to optimize the channel grouping, and then couple GA with reinforcement learning (RL) for the control. The model is tailored to the PneuMesh system with customized initialization, mutation and selection functions, as well as the customized translation-invariant state vector for reinforcement learning. The result shows that our method enables a robotic table-based VGT to achieve various motions with a limited number of control inputs. The table is trained to move, lower its body or tilt its tabletop to accommodate multiple use cases such as benefiting kids and painters to use it in different shape states, allowing inclusive and adaptive design through morphing trusses.
Printed Paper Actuator Wang, Guanyun; Cheng, Tingyu; Do, Youngwook ...
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems,
04/2018
Conference Proceeding
We present a printed paper actuator as a low cost, reversible and electrical actuation and sensing method. This is a novel but easily accessible enabling technology that expands upon the library of ...actuation-sensing materials in HCI. By integrating three physical phenomena, including the bilayer bending actuation, the shape memory effect of the thermoplastic and the current-driven joule heating via conductive printing filament, we developed the actuator by simply printing a single layer conductive Polylactide (PLA) on a piece of copy paper via a desktop fused deposition modeling (FDM) 3D printer. This paper describes the fabrication process, the material mechanism, and the transformation primitives, followed by the electronic sensing and control methods. A software tool that assists the design, simulation and printing toolpath generation is introduced. Finally, we explored applications under four contexts: robotics, interactive art, entertainment and home environment.
Thermorph An, Byoungkwon; Tao, Ye; Gu, Jianzhe ...
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems,
04/2018
Conference Proceeding
We develop a novel method printing complex self-folding geometries. We demonstrated that with a desktop fused deposition modeling (FDM) 3D printer, off-the-shelf printing filaments and a design ...editor, we can print flat thermoplastic composites and trigger them to self-fold into 3D with arbitrary bending angles. This is a suitable technique, called Thermorph, to prototype hollow and foldable 3D shapes without losing key features. We describe a new curved folding origami design algorithm, compiling given arbitrary 3D models to 2D unfolded models in G-Code for FDM printers. To demonstrate the Thermorph platform, we designed and printed complex self-folding geometries (up to 70 faces), including 15 self-curved geometric primitives and 4 self-curved applications, such as chairs, the simplified Stanford Bunny and flowers. Compared to the standard 3D printing, our method saves up to 60% - 87% of the printing time for all shapes chosen.
4DMesh Wang, Guanyun; Yang, Humphrey; Yan, Zeyu ...
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology,
10/2018
Conference Proceeding
We present 4DMesh, a method of combining shrinking and bending thermoplastic actuators with customized geometric algorithms to 4D print and morph centimeter- to meter-sized functional non-developable ...surfaces. We will share two end-to-end inverse design algorithms. With our tools, users can input CAD models of target surfaces and produce respective printable files. The flat sheet printed can morph into target surfaces when triggered by heat. This system saves shipping and packaging costs, in addition to enabling customizability for the design of relatively large non-developable structures. We designed a few functional artifacts to leverage the advantage of non-developable surfaces for their unique functionalities in aesthetics, mechanical strength, geometric ergonomics and other functionalities. In addition, we demonstrated how this technique can potentially be adapted to customize molds for industrial parts (e.g., car, boat, etc.) in the future.
E-seed Luo, Danli; Gu, Jianzhe; Qin, Fang ...
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology,
10/2020
Conference Proceeding
As sensors and interactive devices become ubiquitous and transition outdoors and into the wild, we are met with the challenge of mass deployment and actuation. We present E-seed, a biomimetic ...platform that consumes little power to deploy, harvests energy from nature to install, and functions autonomously in the field. Each seed can individually self-drill into a substrate by harvesting moisture fluctuations in its ambient environment. As such, E-seed acts as a shape-changing interface to autonomously embed functional devices and interfaces into the soil, with the potential of aerial deployment in hard-to-reach locations. Our system is constructed primarily from wood veneer, making it lightweight, inexpensive, and biodegradable. In this paper, we detail our fabrication process and showcase demos that leverage the E-seed platform as a self-drilling interface. We envision that possible applications include soil sensors, sampling, and environmental monitoring for agriculture and reforestation.
Feeling breath signals from the digital world has many values in remote settings. These signals have been visually or audibly represented in previous research, but recent advances in wearable ...technology now enable us to simulate breath signals via haptics, as an intimate and intuitive form of non-verbal interaction. Prior works relied on low-resolution methods of breath signal rendering and thus a limited understanding of associated haptic perceptions. Addressing this gap, our research introduces breatHaptics, a wearable that offers a high-resolution, haptic representation of breath signals. By utilizing extracted breath data, a mapping algorithm model and finely-tuned soft actuated materials, we deliver a granular simulation of human breath. Through a perception study involving force discrimination testing and haptic experience evaluation, we demonstrate breatHaptics’ ability to create a rich, nuanced tactile sensation of feeling breath haptically. Our work illustrates the promising role of breatHaptics as part of wearable technologies in offering well-being support.
We describe how sheets of metalized mylar can be cut and then “inflated” into complex 3D forms with electrostatic charge for use in digitally-controlled, shape-changing displays. This is achieved by ...placing and nesting various cuts, slits and holes such that mylar elements repel from one another to reach an equilibrium state. Importantly, our technique is compatible with industrial and hobbyist cutting processes, from die and laser cutting to handheld exacto-knives and scissors. Given that mylar film costs <$1 per m2, we can create self-actuating 3D objects for just a few cents, opening new uses in low-cost consumer goods. We describe a design vocabulary, interactive simulation tool, fabrication guide, and proof-of-concept electrostatic actuation hardware. We detail our technique’s performance metrics along with qualitative feedback from a design study. We present numerous examples generated using our pipeline to illustrate the rich creative potential of our method.
Plant life plays a critical role in the ecosystem. However, it is difficult for humans to perceive plants’ reactions because the biopotential and biochemical responses are invisible to humans. ...Guttation droplets contain various chemicals which can reflect plant physiology and environmental conditions in real-time. Traditionally, these droplets are collected manually and analyzed in the lab with expensive instruments. Here, we introduce the Guttation Sensor, the first on-site and low-cost monitoring technology for guttation droplets. This innovative device employs a paper-based wearable microfluidic chip capable of collecting and conducting colorimetric detection of six chemicals. We discuss this technology’s design and implementation, conduct evaluations on tomato plants, and envision how such a technology could enhance the human-plant relationship.