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1.
  • Effects of Gamification on ... Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment
    Mohammed, Mohammed; Fatemah, Amal; Hassan, Lobna Simulation & gaming, 08/2024, Volume: 55, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Background Gamification research and practice have gained popularity, but there is a lack of experimental and field evidence regarding the effectiveness of specific design elements and their use ...
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2.
  • Accessibility of games and ... Accessibility of games and game-based applications: A systematic literature review and mapping of future directions
    Hassan, Lobna New Media & Society, 04/2024, Volume: 26, Issue: 4
    Book Review, Journal Article
    Peer reviewed
    Open access

    Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst other uses. With this ...
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3.
  • Gameful civic engagement: A... Gameful civic engagement: A review of the literature on gamification of e-participation
    Hassan, Lobna; Hamari, Juho Government information quarterly, July 2020, 2020-07-00, Volume: 37, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    With increased digitalization, governments and public institutes became potentially better able to practice fuller and wider ranges of democratic governance through e.g., e-participation. ...
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4.
  • Governments Should Play Games Governments Should Play Games
    Hassan, Lobna Simulation & gaming, 04/2017, Volume: 48, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Background. Gamification is concerned with the utilization of motivational affordances that create value-adding experience in the design of services. It has many applications in different fields and ...
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5.
  • How motivational feedback i... How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
    Hassan, Lobna; Dias, Antonio; Hamari, Juho International journal of information management, June 2019, 2019-06-00, 20190601, Volume: 46
    Journal Article
    Peer reviewed
    Open access

    •We study effect of gamification, quantified-self and social networking features.•Mediating variables are affective, informational and social feedback.•Dependent variables are perceived benefits and ...
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6.
  • Gamification, quantified-se... Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
    Hamari, Juho; Hassan, Lobna; Dias, Antonio User modeling and user-adapted interaction, 03/2018, Volume: 28, Issue: 1
    Journal Article
    Peer reviewed

    Systems and services we employ in our daily life have increasingly been augmented with motivational designs which fall under the classes of (1) gamification, (2) quantified-self and (3) social ...
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7.
  • How to design gamification?... How to design gamification? A method for engineering gamified software
    Morschheuser, Benedikt; Hassan, Lobna; Werder, Karl ... Information and software technology, 03/2018, Volume: 95
    Journal Article
    Peer reviewed
    Open access

    •A method for engineering gamified software is presented. It was developed via:1.Systematic review of past literature and methods to identify design principles2.Interviews with 25 leading ...
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8.
  • The multiplex of value crea... The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda
    Lehtonen, Miikka J.; Gustafsson, Robin; Hassan, Lobna Technological forecasting & social change, October 2023, 2023-10-00, Volume: 195
    Journal Article
    Peer reviewed

    With the development of digital devices, information and communication technology, and software, value creation and capture logics have evolved, and new ones have emerged. The video game industry has ...
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9.
  • Forced to Choose Silence: S... Forced to Choose Silence: Social Gaming with Disabilities
    Baltzar, Pauliina; Hassan, Lobna; Turunen, Markku Simulation & gaming, 07/2024
    Journal Article
    Peer reviewed

    Background Socialization during gaming is an important aspect of gaming for people with and without disabilities. However, we know little about how gamers with disabilities play with others. Aim This ...
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10.
  • Thermal Performance of a Hi... Thermal Performance of a High-Rise Residential Building with Internal Courtyard in Tropical Climate
    Elgheriani, Lobna Hassan Ali Hassan; Wardi, Parid; Ahmed, AbdulBasit Ali Ali Environment-Behaviour Proceedings Journal, 03/2018, Volume: 3, Issue: 7
    Journal Article

    Natural ventilation is an effectual passive design approach to create a better indoor thermal condition as well as energy efficiency. The primary goal of building design is providing a healthy and ...
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