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  • Using Augmented Reality (AR... Using Augmented Reality (AR) for Enhancing Chinese Vocabulary Learning
    Uiphanit, Thanakorn; Unekontee, Jirayu; Wattanaprapa, Natcha ... International journal of emerging technologies in learning, 01/2020, Volume: 15, Issue: 17
    Journal Article
    Peer reviewed
    Open access

    This research aims to develop a mobile AR application for enhancing Chinese vocabulary learning to students who learn Chinese as a main subject. The requirement was gathered from Chinese teachers by ...
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  • Packet Warriors: An Academi... Packet Warriors: An Academic Mobile Action Game for Promoting OSI Model Concepts to Learners
    Uiphanit, Thanakorn; Bhattarakosol, Pattarasinee; Suanpong, Kwanrat ... International journal of interactive mobile technologies, 06/2019, Volume: 13, Issue: 6
    Journal Article
    Peer reviewed

    This research aims to develop a game to teach the theoretical concepts of the OSI reference model to students who must learn data communication and networking as a compulsory or an elective subject. ...
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  • Chibumons: A Positive Effec... Chibumons: A Positive Effect On Game to Undergraduate Students
    Uiphanit, Thanakorn; Bhattarakosol, Pattarasinee; Suanpong, Kwanrat ... International journal of emerging technologies in learning, 01/2020, Volume: 15, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    In the university daily life, social skill is very important. Social skill helps students to participated and interact with people. In this paper, we present the research and development of a mobile ...
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  • Code Adventure: An Educatio... Code Adventure: An Educational Game for Learning JAVA Programming
    Uiphanit, Thanakorn; Janpla, Satien; Chutosri, Thatsanan ... International journal of interactive mobile technologies, 11/2023, Volume: 17, Issue: 22
    Journal Article
    Peer reviewed

    The purpose of this project is to (1) develop an educational game for learning in a JAVA programming course for undergraduate students, (2) compare the learning achievements of educational games and ...
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  • Application of Augmented Re... Application of Augmented Reality Technology to Access Facial Sunscreen Product Label Information
    Uiphanit, Thanakorn; Chutosri, Thatsanan; Liangyoo, Pongpisid ... International journal of interactive mobile technologies, 01/2022, Volume: 16, Issue: 2
    Journal Article
    Peer reviewed

    The goals of this study were to 1) examine the behaviors and demands of users who purchased face sunscreens online, and 2) build augmented reality technology for use in the present, 3) to determine ...
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  • Space Travel: Game Developm... Space Travel: Game Development to Promote the Learning of Science Subjects about Solar Systems for 4th-Grade Students
    Uiphanit, Thanakorn; Chutosri, Thatsanan; Liangyoo, Pongpisid ... International journal of interactive mobile technologies, 02/2023, Volume: 17, Issue: 3
    Journal Article
    Peer reviewed

    The objectives of this research are to develop a game to promote the learning of the solar system in science subjects of 4th grade students, to compare the academic results of pre- and posttest of ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

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  • The development of applicat... The development of application to promote housework for elder people
    Liangyo, Pornpisit; Sunchai, Butsakorn; Meesong, Sukanya ... Proceedings of the 8th International Conference on Informatics, Environment, Energy and Applications, 03/2019
    Conference Proceeding

    The application in this research has been developed according to System Development Life Cycle: SDLC and apply Diamond Model to promote housework for elder people. The objectives of this research aim ...
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Available for: NUK, UL
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