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hits: 111
1.
  • Serious Games Serious Games
    Ritterfeld, Ute; Cody, Michael; Vorderer, Peter 2009, 20090910, 2009-09-30, 2009-09-10
    eBook

    Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any ...
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Available for: NUK, UL, UM, UPUK
2.
  • Permanently online and perm... Permanently online and permanently connected: Development and validation of the Online Vigilance Scale
    Reinecke, Leonard; Klimmt, Christoph; Meier, Adrian ... PloS one, 10/2018, Volume: 13, Issue: 10
    Journal Article
    Peer reviewed
    Open access

    Smartphones and other mobile devices have fundamentally changed patterns of Internet use in everyday life by making online access constantly available. The present paper offers a theoretical ...
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Available for: DOBA, IZUM, KILJ, NUK, PILJ, PNG, SAZU, SIK, UILJ, UKNU, UL, UM, UPUK

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3.
  • The Video Game Experience a... The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-Perception
    Christoph, Klimmt; Dorothée, Hefner; Peter, Vorderer Communication theory, 11/2009, Volume: 19, Issue: 4
    Journal Article
    Peer reviewed

    This article introduces an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception. Contrasting with ...
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4.
  • The Oxford Handbook of Ente... The Oxford Handbook of Entertainment Theory
    Vorderer, Peter; Klimmt, Christoph 04/2021
    eBook, Book

    This handbook provides a strong collection of communication- and psychology-based theories and models on media entertainment, which can be used as a knowledge resource for any academic and applied ...
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Available for: NUK, UL
5.
  • Enjoyment: At the Heart of ... Enjoyment: At the Heart of Media Entertainment
    Vorderer, Peter; Klimmt, Christoph; Ritterfeld, Ute Communication theory, November 2004, Volume: 14, Issue: 4
    Journal Article
    Peer reviewed

    This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do. ...
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6.
  • A Process Model of the Form... A Process Model of the Formation of Spatial Presence Experiences
    Wirth, Werner; Hartmann, Tilo; Böcking, Saskia ... Media psychology, 05/2007, Volume: 9, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    In order to bridge interdisciplinary differences in Presence research and to establish connections between Presence and "older" concepts of psychology and communication, a theoretical model of the ...
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7.
  • Offline time is quality tim... Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactions
    Knop, Katharina; Öncü, Julian S.; Penzel, Jana ... Computers in human behavior, February 2016, 2016-02-00, Volume: 55
    Journal Article
    Peer reviewed

    In contrast to the prominent individualistic view on self-disclosure, this study focuses on self-disclosure in groups of prior acquaintances that both meet offline and communicate online. It compares ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPUK, ZRSKP
8.
  • Communication and the Good ... Communication and the Good Life: Why and How Our Discipline Should Make a Difference
    Vorderer, Peter Journal of communication, February 2016, Volume: 66, Issue: 1
    Journal Article
    Peer reviewed

    This article addresses whether the discipline of communication can contribute answers to the question what a “good life” could be, particularly regarding recent developments in new communication ...
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Available for: BFBNIB, FZAB, GIS, IJS, KILJ, NLZOH, NUK, OILJ, SAZU, SBCE, SBMB, UL, UM, UPUK
9.
  • Appraisal of Emotions in Me... Appraisal of Emotions in Media Use: Toward a Process Model of Meta-Emotion and Emotion Regulation
    Bartsch, Anne; Vorderer, Peter; Mangold, Roland ... Media psychology, 03/2008, Volume: 11, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Over the past 20 years, research on meta-emotion and related concepts such as meta-mood and need for affect has become fruitful and prominent across a variety of disciplines, including media ...
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10.
  • It's Okay to Shoot a Charac... It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
    Hartmann, Tilo; Vorderer, Peter Journal of communication, March 2010, Volume: 60, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    What makes virtual violence enjoyable rather than aversive? Two 2×2 experiments tested the assumption that moral disengagement cues provided by a violent video game's narrative and game play lessen ...
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