Studying the importance of the color and shape perception with peripheral vision on the screen has an important role in digital design to provide designers with guidelines for better performance that ...will contribute to more functional user interfaces. In this paper, we have explored how user experience is affected by moving elements in the peripheral part of the screen, in correlation with other physical parameters that describe their movement. It is known that the motion of the object greatly increases its perception. This paper examines the influence of color, complexity of shape, speed and motion direction of shapes and other parameters on the perception of moving objects by peripheral vision. The attention of the examinees was focused on the central part of the screen by doing three types of tests. During the test, in the area of peripheral vision, moving elements were randomly generated which influenced the attentions of the examinees while testing the response rate and the quality of their perception. The expected preliminary results of peripheral perception studies confirm that numerous parameters such as color, position, shape, and speed of graphic elements affect their peripheral perception.
The article introduces a key features of risk management and risk reviews at the time when a company decides to begin the process of separating the activities and using the services of an external ...supplier. Risk is an indispensable part of any process within the organization, so each organization at some point faces the risk. Risk management is monitored through a range covering risks and chances, gains and losses that include positive and negative results, likelihood of occurrence and consequences. Norm 31000: 2009 is fully devoted to risk management. When using an outsourcer service and the relationship between the contracting company and the executing company, the following risks are identified: the risk of human resource, long-term productivity risk, operational and strategic risk and the risk of reputation.
Ono što se danas naziva Newtonovom metodom Isaac Newton otkrio je oko 1670. godine. Iako je Newtonova metoda veoma stara, tek je nedavno otkriveno da poopćenje ove metode na kompleksnu ravninu dovodi ...do prekrasnih fraktalnih slika. Kod jednadžbi koje imaju više od jednog rješenja postavlja se pitanje kojem će rješenju voditi Newtonova metoda. Nultočke promatrane funkcije ponašaju se kao magneti za proces iteracije te stvaraju oko sebe tzv. „privlačne bazene“. Rješenje koje će metoda pronaći ovisi o početnoj aproksimaciji. Grafički, svakoj nultočki zadane funkcije pridružena je jedna boja, a točke kompleksne ravnine obojane su bojom nultočke prema kojoj konvergiraju. Granica između privlačnih bazena ekstremno je složen objekt. Iako bazeni sami po sebi nisu fraktalni jer sadrže velike skupove bez ikakve podstrukture, njihove granice imaju fraktalna svojstva. Krenuvši od bilo koje točke na granici bazena uvijek se dobiva prijelaz iteracijskog procesa u kaos.
Matematika i arhitektura su uvijek bile bliske ne samo zbog toga što arhitektura ovisi o razvoju matematike i njenim otkrićima, već i zbog njihove zajedničke težnje redu i ljepoti, formi nekih ...građevina u prirodi, odnosno formi u konstrukciji. Matematika je neophodna za shvaćanje strukturalnog koncepta građevina. Također je potrebna kod vizualnog uređivanja elemenata ili kao 'alat' za postizanje harmonije u prirodi, ali i sa svemirom. Sa zlatnim rezom susrećemo se svakodnevno, a da toga nismo ni svjesni. Prisutan je u rastu biljaka od dana klicanja pa sve do cvatnje, u obliku tijela životinja i u građi ljudskog tijela. Korištenje zlatnog reza proteže se kroz antiku, renesansu i modernizam, sve do današnjih dana. Koristi se u arhitekturi, graditeljstvu, kiparstvu, slikarstvu, glazbi, fotografiji i dizajnu. Zlatni rez ili božanska proporcija najsavršeniji je rez u prirodi, potpuno savršen ljudskom oku, harmonija između izrazite preciznosti i kaotične nesavršenosti.
Modern business is largely influenced by a very complex and turbulent environment. Therefore, when making a decision, especially a strategic one, it is necessary to analyse the context of the ...organization's operations. Within the context assessment, which means the important influencing factors of the external and internal business environment, stakeholders also play an important role. This paper analyses and provides an overview of previous research related to the analysis of the stakeholders requirements and perceptions, especially when defining and determining the context of the organization in the strategic positioning of the organization.
The word "stakeholder " was introduced by Freeman in year 1984 and defined as "any group or individual who can affect or is affected by the achievement of the organization's objectives" and launches ...new views on the organization and its influence as well as the influence of interest groups on it. Paper analyzes contemporary studies in literature in the field of stakeholder analysis by reviewing articles published in scientific jurnals indexed in Scopus in the field "Business, Management and Accounting". Bibliometric analysis was performed on a sample of 550 documents based on a scientific search strategy run on Scopus database from 1988 until January 2022. Biblioshiny, web-based application included in Bibliometrix pacage developed in R-language was used for the study. The top five countries in terms of publications in the field of stakeholder analysis are USA, United Kingdom, Australia, Netherlands and Italy while the most important countries for international cooperation in the field of stakeholder analysis is Hong Kong. In research interval two periods experienced increased scientific interest in the management of stakeholders. In the period around year 2008 and 2015, have led the authors to characterise the strong link between the stakeholder management field and the development phases of the quality management system and the increasing impact of sustainability and sustainable development concepts in the organisation management.
The importance of social capital, its benefits for individuals, and the cruciality offorming and deepening social ties have been a flourishing research area in the last decades. The present study ...aims to contribute existing findings by analyzing online bridging and bonding social capital of N = 351 gamers residing in the United States. Demographic variables, gaming intensity, and components of active/passive gaming-related behaviors were analyzed as possible antecedents of gamers' online social capital, which was measured according to existing online social capital scales that were adjusted to the context of online gaming. The conducted hierarchical multiple regressions revealed that gaming intensity and communication with other gamers in public or private chats or forums are significant, positive predictors of both bridging and bonding social capital, while watching uploaded let's plays/gaming-related videos/previously recorded live streams and reading gaming-related news, posts or discussions are significant, positive predictors of bonding social capital. Furthermore, solo gaming appeared as a significant, negative predictor of bonding social capital. The present findings indicate that while gaming intensity is a crucial factor in the construction of an individual's social capital, the frequency of other gaming-related activities plays a critical role in the discussed process as well.
The contemporary economic weight of online gaming and present approaches of gamified system-personalization attract focused academic interest, to which the present paper aims to contribute with ...further insights in terms of the Hexad player type scale components. Previous study results regarding their relationship with gender and age will be discussed. Furthermore, participants' gaming behavior in terms of time spent with gaming-related activities, such as multiplayer gaming, solo gaming, communication with other gamers in public/private chats or forums, watching uploaded let's play's/gaming-related videos/previously recorded live streams, and reading gaming-related news, posts, discussions etc., will be explored. The paper uses evaluation techniques, such as Cronbach's Alpha, Kendall's tau-b, one-way ANOVA, Kruskal-Wallis H tests, Jonckheere-Terpstra tests, and interprets effect sizes with partial eta squared (n2). Significant differences between the Hexad player types and operationalized age groups were found exclusively in the case of ?Player? type. Independent samples t-test results showed no significant differences between user types and gender. There were, however, significant differences and observable, significant, positive, monotonic trends between player types and time spent with multiplayer gaming, as well as communication with other gamers in public/private chats or forums, and likewise in the case of time spent with reading gaming-related news, posts, discussions. Our results indicate the necessity of further investigation regarding differentiating factors in player types for the further optimization of gamified systems and offer insights for actors of the gaming industry in tackling obstacles in application and game development.