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  • Can virtual reality exposur... Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments
    Morina, Nexhmedin; Ijntema, Hiske; Meyerbröker, Katharina ... Behaviour research and therapy, November 2015, 2015-Nov, 2015-11-00, 20151101, Volume: 74
    Journal Article
    Peer reviewed

    In virtual reality exposure therapy (VRET), patients are exposed to virtual environments that resemble feared real-life situations. The aim of the current study was to assess the extent to which VRET ...
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  • Beyond Representation in Vi... Beyond Representation in Virtual Reality: The Abstract Art of Jane LaFarge Hamill and Kevin Mack
    Kent, Charlotte Leonardo (Oxford), 05/2022, Volume: 55, Issue: 3
    Journal Article
    Peer reviewed

    Although virtual reality (VR) is largely associated with a dependency on realist imagery award-winning visual effects professional Kevin Mack and oil painter Jane LaFarge Hamill use VR to produce ...
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  • Virtual reality in research... Virtual reality in research and rehabilitation of gait and balance in Parkinson disease
    Canning, Colleen G; Allen, Natalie E; Nackaerts, Evelien ... Nature reviews. Neurology, 08/2020, Volume: 16, Issue: 8
    Journal Article
    Peer reviewed
    Open access

    Virtual reality (VR) technology has emerged as a promising tool for studying and rehabilitating gait and balance impairments in people with Parkinson disease (PD) as it allows users to be engaged in ...
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  • Fear in virtual reality (VR... Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game
    Lin, Jih-Hsuan Tammy Computers in human behavior, July 2017, 2017-07-00, 20170701, Volume: 72
    Journal Article
    Peer reviewed

    This study explores players’ fright reactions and coping strategies in an immersive virtual reality (VR) horror game. Based on Slater’s theory of virtual reality, two dimensions of fear elements in ...
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  • Effect of immersive visuali... Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
    Wenk, N.; Penalver-Andres, J.; Buetler, K. A. ... Virtual reality : the journal of the Virtual Reality Society, 03/2023, Volume: 27, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor training, movements of the users performed in a ...
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  • Taming the Latency in Multi... Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework
    Perfecto, Cristina; Elbamby, Mohammed S.; Ser, Javier Del ... IEEE transactions on communications, 04/2020, Volume: 68, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video ...
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  • Making Sense of Space Making Sense of Space
    Iryna Kuksa, Mark Childs 2014, 2014-06-16, 2014.
    eBook

    The use of Virtual Worlds (VWs) has increased in the last decade. VWs are used for communication, education, community building, creative arts, and more. A good deal of research has been conducted ...
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  • Titelbild: Bautechnik 5/2024 Titelbild: Bautechnik 5/2024
    Die Bautechnik, 20/May , Volume: 101, Issue: 5
    Journal Article
    Open access

    Zum Titelbild: Das Projekt hidden structures – Ingenieurbaukunst Berlin nutzt gezielt die Möglichkeiten von Digitalisierung und Virtual Reality für eine neue Dimension der interaktiven Vermittlung ...
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