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1.
  • Training for the Developmen... Training for the Development of Traditional Educational Game Tools in Increasing the Professional Competence of Teachers
    Hifza; Yuliantini, Sera; Multahada, Asyruni ... Jurnal iqra' (Online), 08/2023, Volume: 8, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    This study aimed to investigate the impact of a training program on the professional competence of Pendidikan Anak Usia Dini (PAUD) teachers in developing traditional educational game tools. The ...
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2.
  • Designing and integrating p... Designing and integrating purposeful learning in game play: a systematic review
    Ke, Fengfeng Educational technology research and development, 04/2016, Volume: 64, Issue: 2
    Journal Article
    Peer reviewed

    Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and ...
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Available for: BFBNIB, DOBA, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, IZUM, KILJ, KISLJ, MFDPS, NLZOH, NMLJ, NUK, OILJ, PILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, SIK, UILJ, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ, ZRSKP
3.
  • Android Based Educational G... Android Based Educational Game Development to Improve Early Childhood Reading Ability
    Rakimahwati, Rakimahwati; Hanifa, Nisaul; Aryani, Nini Al-Ishlah: Jurnal Pendidikan, 05/2022, Volume: 14, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    This research is motivated by the sophistication of technology to be developed in early childhood learning to improve children's reading skills. Reading is one of the skills retained by early ...
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4.
  • Educational Games in Englis... Educational Games in English Learning Class X Students Department of Electrical Engineering SMK Negeri Sukoharjo
    Muhammad Fu'ad Hadiyastama; Tien Yulianti; Rangga Firdaus Jurnal pendidikan dan pengajaran, 03/2024, Volume: 8, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    The aim of this research is to utilize educational game learning media to help students have competence in English. Understanding English allows individuals to communicate with people from various ...
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5.
  • On the effectiveness of gam... On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking
    de-Marcos, Luis; Garcia-Lopez, Eva; Garcia-Cabot, Antonio Computers and education, April 2016, 2016-04-00, 20160401, Volume: 95
    Journal Article
    Peer reviewed

    Game-like approaches are becoming increasingly popular in education, with educational games and gamification drawing increasing levels of attention. While games specifically designed for educational ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK, ZRSKP
6.
  • Code Adventure: An Educatio... Code Adventure: An Educational Game for Learning JAVA Programming
    Uiphanit, Thanakorn; Janpla, Satien; Chutosri, Thatsanan ... International journal of interactive mobile technologies, 11/2023, Volume: 17, Issue: 22
    Journal Article
    Peer reviewed
    Open access

    The purpose of this project is to (1) develop an educational game for learning in a JAVA programming course for undergraduate students, (2) compare the learning achievements of educational games and ...
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7.
  • Emotional responses to perf... Emotional responses to performance feedback in an educational game during cooperation and competition with a robot: Evidence from fNIRS
    Lei, Xin; Rau, Pei-Luen Patrick Computers in human behavior, January 2023, 2023-01-00, Volume: 138
    Journal Article
    Peer reviewed

    This study investigated players' emotional responses to performance feedback in an educational game under cooperative and competitive structures. A 2 × 2 repeated-measures experiment was conducted ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
8.
  • Development of Interactive ... Development of Interactive Media Scratch-Based Educational Games on Environmental Conservation Materials in Elementary Schools
    Maola, Putri Sofiatul; Irianto, Dede Margo Jurnal kependidikan (Mataram), 12/2023, Volume: 9, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    This study aims to develop interactive media Scratch-based educational games on grade V environmental conservation material in elementary schools and measure the feasibility of the media. This ...
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9.
  • Games as a Learning Tool in Higher Education
    Valeska Ormazábal Valladares; Lilian Hernández Montes; Felipe Zúñiga Arbalti Revista electrónica de investigación educativa, 12/2023, Volume: 25
    Journal Article
    Peer reviewed
    Open access

    The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample ...
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10.
  • P PENGEMBANGAN GAME EDUKASI... P PENGEMBANGAN GAME EDUKASI “PETUALANGAN ALJA” UNTUK MELATIH CONCEPTUAL UNDERSTANDING DAN PROCEDURAL FLUENCY SISWA SMP MATERI ALJABAR
    Wicaksono, Gesit Satya Widya (Online), 10/2021, Volume: 37, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Games are one of the entertainments that are often and in demand by many children, especially those that can be used in electronic media. The educational game media developed in this research is ...
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