Akademska digitalna zbirka SLovenije - logo

Search results

Basic search    Advanced search   
Search
request
Library

Currently you are NOT authorised to access e-resources SI consortium. For full access, REGISTER.

1 2 3 4 5
hits: 12,413
21.
  • Learning Pattern Recognitio... Learning Pattern Recognition Skills From Games: Design of an Online Pattern Recognition Educational Mobile Game Integrating Algebraic Reasoning Scaffolding
    Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse Journal of educational computing research, 10/2023, Volume: 61, Issue: 6
    Journal Article
    Peer reviewed

    Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding ...
Full text
Available for: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
22.
  • Active learning methodology... Active learning methodology, associated to formative assessment, improved cardiac physiology knowledge and decreased pre-test stress and anxiety
    Cardozo, Lais Tono; Lima, Patricia Oliveira de; Carvalho, Maeline Santos Morais ... Frontiers in physiology, 09/2023, Volume: 14
    Journal Article
    Peer reviewed
    Open access

    Stress and anxiety caused by assessments are often related to the student’s insecurity regarding the knowledge to be evaluated, while teaching strategies that increase effective learning can assist ...
Full text
Available for: NUK, UL, UM, UPUK
23.
Full text
24.
  • Effects of Game-Based Learn... Effects of Game-Based Learning on Students’ Achievement in Science: A Meta-Analysis
    Lei, Hao; Chiu, Ming Ming; Wang, Danyi ... Journal of educational computing research, 10/2022, Volume: 60, Issue: 6
    Journal Article
    Peer reviewed

    This meta-analysis examines the effects of game-based learning (GBL), compared with traditional instructional methods, on the science achievement of students, ranging from primary school to ...
Full text
Available for: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
25.
  • Developing a Mobile Game Ap... Developing a Mobile Game Application to Enhance Learning Experience in Programmable Logic Controller (PLC) Wiring beyond the Laboratory
    Kohpeisansukwattana, Nuchchada; Siriwattananon, Natt; Charoenwanit, Ekkapot International journal of interactive mobile technologies, 02/2024, Volume: 18, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    In the field of automation technology education, the primary emphasis is on instructing students in the use of programmable logic controllers (PLCs). Practical training for beginners includes ...
Full text
Available for: NUK, UL, UM, UPUK
26.
  • The Relationship of Mother'... The Relationship of Mother's Knowledge with the Selection of Educational Game Tools among Preschool Age Children during the COVID-19 Pandemic
    Suhariati, Hindyah Ike; Nofalia, Ifa Babali Nursing Research, 03/2022, Volume: 3, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Introduction: Most parents or mothers do not understand about educational game tools, even many of them buy beautiful and interesting game tools but they do not think what to do with these game ...
Full text
Available for: NUK, UL, UM, UPUK
27.
  • Aportes para la evaluación ... Aportes para la evaluación de estrategias pedagógicas gamificadas con juegos serios e intervención del azar
    Muñoz Bonilla, Hugo Alejandro; Vasco Gutiérrez, Diego Fernando Revista interuniversitaria de formación del profesorado, 04/2024, Volume: 99, Issue: 38.1
    Journal Article
    Peer reviewed

    En formación universitaria, la formulación de proyectos de emprendimiento suele estar relacionada con la presentación de proyectos de grado, asimismo a la evidencia de desarrollo de competencias ...
Full text
Available for: NUK, UL, UM, UPUK
28.
  • Game-Based Learning for Lea... Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
    Tlili, Ahmed; Denden, Mouna; Duan, Anqi ... Frontiers in psychology, 02/2022, Volume: 12
    Journal Article
    Peer reviewed
    Open access

    The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, ...
Full text
Available for: NUK, UL, UM, UPUK

PDF
29.
  • Breaking taboos in sex educ... Breaking taboos in sex education to promote self-protective knowledge and skills in children: A human-centered, stakeholder co-design approach for developing a cross-cultural sensitive board game
    Najafi, M. Kazem; Alizadeh, Zahra; Dehghani, Mahnaz ... Children and youth services review, July 2024, 2024-07-00, Volume: 162
    Journal Article
    Peer reviewed

    •Little Astronaut is a treatment game.•Little Astronaut is based on the human-centered design approach.•Little Astronaut can be used in sensitive cultures.•Little Astronaut is designed for sex ...
Full text
Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
30.
  • Cognitive-based adaptive sc... Cognitive-based adaptive scenarios in educational games using fuzzy reasoning
    Chrysafiadi, Konstantina; Papadimitriou, Spyros; Virvou, Maria Knowledge-based systems, 08/2022, Volume: 250
    Journal Article
    Peer reviewed

    Nowadays, the use of educational games is gaining substantial popularity. Games offer immersive and fascinating environments that render them a powerful tool for achieving high-quality learning ...
Full text
Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
1 2 3 4 5
hits: 12,413

Load filters