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31.
  • Cognitive-based adaptive sc... Cognitive-based adaptive scenarios in educational games using fuzzy reasoning
    Chrysafiadi, Konstantina; Papadimitriou, Spyros; Virvou, Maria Knowledge-based systems, 08/2022, Volume: 250
    Journal Article
    Peer reviewed

    Nowadays, the use of educational games is gaining substantial popularity. Games offer immersive and fascinating environments that render them a powerful tool for achieving high-quality learning ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
32.
  • Benefits of educational gam... Benefits of educational games as an introductory activity in industrial engineering education
    Braghirolli, Lynceo Falavigna; Ribeiro, José Luis Duarte; Weise, Andreas Dittmar ... Computers in human behavior, 20/May , Volume: 58
    Journal Article
    Peer reviewed

    This study evaluates the use of educational games as an introductory activity in the first year of undergraduate degree programs in industrial engineering. This proposal exploit the potential use of ...
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33.
  • ThinkinGame: o estudo do pe... ThinkinGame: o estudo do pensamento computacional através do uso de jogos on-line
    Farias, Adriano Fiad; Barone, Dante Augusto Couto RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 04/2023 E57
    Journal Article
    Peer reviewed
    Open access

    Computational Thinking has gained relevance over the last few years, even becoming a mandatory school subject in many countries, being a research debate in the most varied areas of knowledge. In a ...
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34.
  • Interacting with real-perso... Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated educational game
    Chan, Hung-Yu; Liu, Shu-Wei; Hou, Huei-Tse Interactive learning environments, 03/2023, Volume: ahead-of-print, Issue: ahead-of-print
    Journal Article
    Peer reviewed

    This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a ...
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35.
  • Educational game design for... Educational game design for online education
    Moreno-Ger, Pablo; Burgos, Daniel; Martínez-Ortiz, Iván ... Computers in human behavior, 09/2008, Volume: 24, Issue: 6
    Journal Article
    Peer reviewed

    The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK
36.
  • A Conceptual Model of Game-... A Conceptual Model of Game-Based learning with Emphasis on Skill Training: A meta-synthesis
    shahrzad saffari; Rezvan Hakim zade; Marzieh Dehghani ... Majallah-i ʻulūm-i tarbiyatī, 11/2021, Volume: 28, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    IntroductionTeaching and learning in primary school require attention to the physical, cognitive, emotional and social needs of students in this period. In this regard, play is one of the mechanisms ...
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37.
  • Graphic Design Of “Green Mi... Graphic Design Of “Green Mission” Education Game Using Software Based On Vector
    Yanti, Nur; Sanjaya, Ridwan; Prasetya, FX. Hendra Sisforma, 01/2018, Volume: 4, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game ...
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38.
  • Methods and Means of Evalua... Methods and Means of Evaluation and Development for Prospective Students’ Spatial Awareness
    Yuliia, Riabchun; Tetyana, Honcharenko; Victoria, Honta ... International journal of innovative technology and exploring engineering, 09/2019, Volume: 8, Issue: 11
    Journal Article
    Open access

    The issue of choosing the field of study and specialty becomes especially relevant at the stage of admission to a higher educational institution. This work is dedicated to the means of decision ...
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39.
  • Developing Construct 2 Andr... Developing Construct 2 Android-Based Education Math Game to Improve the ICT Literacy on Number Patterns Subject
    Fatahillah, Arif; Alfiyantiningsih, Nur; Dafik, Dafik Al-Jabar, 06/2021, Volume: 12, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    This research aimed to describe the development process and results of the Construct 2 Android-based education math game on number pattern subjects to increase student's ICT literacy. This research ...
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40.
  • Desain Game Edukasi Berbasi... Desain Game Edukasi Berbasis Android pada Materi Transformasi
    Fitriana, Cut Eka; Maimunah, Maimunah; Roza, Yenita Jurnal kependidikan (Mataram), 06/2021, Volume: 7, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    The purpose of this research is to produce a product in the form of media game android based education on transformation material. This research uses research and development (methodsR&D). with model ...
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