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491.
  • Applying Horspool Algorithm in Asmaul Husna Educational Game Mobile Application
    Adirachman, Jessi; Muzayyana Agustin, Fenty Eka; Rozy, Nurul Faizah ... 2021 9th International Conference on Cyber and IT Service Management (CITSM), 2021-Sept.-22
    Conference Proceeding

    Educational game was one of the computer-assisted learning types to increase student interest in learning. This study used educational games as a drill and practice method to test students' ...
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Available for: IJS, NUK, UL, UM
492.
  • Understanding Enjoyment in ARTé: Mecenas with EGameFlow
    Weng, Wenting; Ramadan, Hadeel; Thomas, Andre 2020 IEEE Conference on Games (CoG), 2020-Aug.
    Conference Proceeding

    Game flow analysis has been widely used to examine the player's enjoyment in a game. In this paper, we presented the game flow results of ARTé: Mecenas by adopting the EGameFlow scale. We adapted ...
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Available for: IJS, NUK, UL, UM
493.
  • 디지털 체험형 교육 콘텐츠에서의 그림자 활용에 대... 디지털 체험형 교육 콘텐츠에서의 그림자 활용에 대한 연구: < Move Us > 개발 사례를 중심으로
    차보리; Cha Bo Ri; 김지연 ... 기초조형학연구, 12/2018, Volume: 19, Issue: 6
    Journal Article

    그림자의 물리적 현상은 주체에 대한 반영적 경험의 기회를 제공하며, 인간의 창조 활동에 기반이 되는 상상력과 창의력을 발현시키는 요소로써 작동한다. 그림자는 따라서 다양한 철학적이고 문화적 의미를 생산해 왔으며, 교육과 예술 영역에서 다양한 방식으로 활용되어 왔다. 예술 영역에서는 작품과 관객 사이의 긴밀한 인터랙션을 불러일으키는 물리적 인터페이스로써 ...
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Available for: NUK, UL, UM, UPUK
494.
  • Learning as Meaning Negotia... Learning as Meaning Negotiation: A Model Based on English Auction
    Burato, Elisa; Cristani, Matteo Agent and Multi-Agent Systems: Technologies and Applications
    Book Chapter
    Peer reviewed

    In this paper we focus upon a specific process of knowledge sharing, the meaning negotiation one, in presence of a number of negotiating subjects greater than two. Current approaches of the ...
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495.
  • Guessing or Solving? Guessing or Solving?
    Shin, Hyunjin; Kim, Bugeun; Gweon, Gahgene Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 04/2020
    Conference Proceeding

    A learner's guessing behavior while playing educational games can be a key indicator of her disengagement that impacts learning negatively. To distinguish a learner's guessing behavior from solution ...
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Available for: NUK, UL
496.
  • The Creativity Game: A Game... The Creativity Game: A Game for Teaching First Steps of Theoretical Creativity
    Tanimoto, Steven L.; Inie, Nanna Proceedings of the 15th Conference on Creativity and Cognition, 06/2023
    Conference Proceeding

    Creativity is often highlighted as one of the most relevant competencies or skills of the 21st century. Teaching about theoretical underpinnings of creativity has therefore become relevant in ...
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Available for: NUK, UL
497.
  • A virtual reality game to support visuospatial understanding of medical X-ray imaging
    Lenz, Finn; Fock, Marie; Kramer, Timo ... 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH), 2021-Aug.-4
    Conference Proceeding

    Visuospatial aspects of medical X-ray imaging can be difficult to understand. xRay World is a serious game built as a virtual reality application that is designed to introduce players to the X-ray ...
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Available for: IJS, NUK, UL, UM
498.
  • Chemistry Experiment Simulation based on Game Engine
    Hu, Wenfeng; Si, Shuhui; Wang, Yingzi 2018 IEEE/ACIS 17th International Conference on Computer and Information Science (ICIS), 2018-June
    Conference Proceeding

    Chemical is an experiment-oriented lesson that plays an important role in middle school curriculum. However, traditional chemical experiment has many disadvantages. Simulation technology based on ...
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Available for: IJS, NUK, UL, UM
499.
  • Design and Build an Early Childhood Puzzle Educational Game Using the Fisher-Yates Shuffle Algorithm as an Android-Based Scrambler for Snippets
    Irfan, Mohamad; Ramdhania, Diena Rauda; Nita, Irma Sovia ... 2020 6th International Conference on Wireless and Telematics (ICWT), 2020-Sept.-3
    Conference Proceeding

    Educational game is a game in which there are elements of education that can hone and can increase knowledge, while the puzzle is a game of construction through the activity of installing or matching ...
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Available for: IJS, NUK, UL, UM
500.
  • Effectiveness of Game-Based... Effectiveness of Game-Based Learning: Influence of Cognitive Style
    Milovanović, Miloš; Minović, Miroslav; Kovačević, Ivana ... Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All
    Book Chapter
    Peer reviewed

    Today students have grown up using devices like computers, mobile phones, and video consoles for almost any activity; from studies and work to entertainment or communication. Motivating them with ...
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