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  • Game Design as an Autonomou... Game Design as an Autonomous Research Subject
    Neves, Pedro Pinto; Zagalo, Nelson Information (Basel), 09/2021, Volume: 12, Issue: 9
    Journal Article
    Peer reviewed
    Open access

    This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper ...
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2.
  • Game-based Learning and 21s... Game-based Learning and 21st century skills: A review of recent research
    Qian, Meihua; Clark, Karen R. Computers in human behavior, October 2016, 2016-10-00, Volume: 63
    Journal Article
    Peer reviewed

    Game-based learning and 21st century skills have been gaining an enormous amount of attention from researchers and practitioners. Given numerous studies support the positive effects of games on ...
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3.
  • Evaluation of a Patient Edu... Evaluation of a Patient Education Game Design Activity
    Porter, Andrea; Kim, Olivia; Abraham, Olufunmilola Innovations in pharmacy, 07/2023, Volume: 14, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Background: Game-based learning has been used in pharmacy education settings with the instructor developing a game for students to play to enhance learning. However, there is a paucity of data about ...
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4.
  • Do badges increase user act... Do badges increase user activity? A field experiment on the effects of gamification
    Hamari, Juho Computers in human behavior, June 2017, 2017-06-00, 20170601, Volume: 71
    Journal Article
    Peer reviewed

    During recent years, the practice of adding game design to non-game services has gained a relatively large amount of attention. Popular discussion connects gamification to increased user engagement, ...
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5.
  • How gamification motivates:... How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
    Sailer, Michael; Hense, Jan Ulrich; Mayr, Sarah Katharina ... Computers in human behavior, April 2017, 2017-04-00, 20170401, Volume: 69
    Journal Article
    Peer reviewed
    Open access

    The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given ...
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6.
  • Cognitive behavioral game d... Cognitive behavioral game design: a unified model for designing serious games
    Starks, Katryna Frontiers in psychology, 2014, Volume: 5
    Journal Article
    Peer reviewed
    Open access

    Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help ...
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7.
  • Gamification and Mobile Mar... Gamification and Mobile Marketing Effectiveness
    Hofacker, Charles F.; de Ruyter, Ko; Lurie, Nicholas H. ... Journal of interactive marketing, 05/2016, Volume: 34
    Journal Article
    Peer reviewed

    A variety of business sectors have been buffeted by the diffusion of mobile technology, a trend that presents a variety of difficult challenges but interesting opportunities to marketers. One such ...
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8.
  • Casual game design to intro... Casual game design to introduce jamu
    Satria, Thomas Galih; Priyanto, Reyna Rosalia; Isadora, Zephania ... Procedia computer science, 2023, Volume: 216
    Journal Article
    Peer reviewed
    Open access

    Jamu is an Indonesian traditional herbal medicine that has been practiced for many centuries in Indonesian community to maintain good health and as medication. Modern and conventional medicine is ...
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9.
  • Requirements elicitation in... Requirements elicitation in board game design for children with developmental language disorder (DLD)
    Abela, Edward; Balzan, Emanuel; Farrugia, Philip ... Proceedings of the Design Society, 05/2024, Volume: 4
    Journal Article, Conference Proceeding
    Open access

    Abstract Developmental Language Disorders (DLDs) affects a significant number of children during early childhood. Speech and Language Pathologists (SLPs) are vital in providing the adequate treatment ...
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10.
  • Coding and Computational Th... Coding and Computational Thinking Across the Curriculum: A Review of Educational Outcomes
    Mills, Kathy A.; Cope, Jen; Scholes, Laura ... Review of educational research, 04/2024
    Journal Article
    Peer reviewed
    Open access

    Teaching coding and computational thinking is an emerging educational imperative, now embedded in compulsory curriculum in the United States, Finland, the UK, Germany, Belgium, the Netherlands, New ...
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