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hits: 46
1.
  • Adaptable Online Game Serve... Adaptable Online Game Server Design
    Jintaek Seo Journal of Information and Communication Convergence Engineering, 18(2), 2020, Volume: 18, Issue: 2
    Journal Article
    Peer reviewed

    This paper discusses how to design a game server that is scalable, adaptable, and re-buildable with components. Furthermore, it explains how various implementation issues were resolved. To support ...
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Available for: NUK, UL, UM, UPUK
2.
  • A machine learning-based fr... A machine learning-based framework for predicting game server load
    Özer, Çağdaş; Çevik, Taner; Gürhanlı, Ahmet Multimedia tools and applications, 03/2021, Volume: 80, Issue: 6
    Journal Article
    Peer reviewed

    Server load prediction can be utilized for load-balancing and load-sharing in distributed systems. The use of machine learning (ML) algorithms for load estimation in distributed system applications ...
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Available for: CEKLJ, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
3.
  • Online-Komponenten Digitaler Spiele: Eine Rechtliche Untersuchung Ihres Supports, Ihrer Wiederherstellung Und Ihrer Eliminierung
    Vonthien, Maximilian 04/2020
    eBook

    In diesem Open-Access-Buch befasst sich Maximilian Vonthien mit den Fragen, wie lange Publisher von modernen digitalen Spielen den Support fur die Online-Komponenten (Online-Mehrspielermodus und ...
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Available for: NUK, UL, UM, UPUK
4.
  • Online-Komponenten digitaler Spiele
    Vonthien, Maximilian 2020
    eBook
    Open access

    In diesem Open-Access-Buch befasst sich Maximilian Vonthien mit den Fragen, wie lange Publisher von modernen digitalen Spielen den Support für die Online-Komponenten (Online-Mehrspielermodus und ...
Full text
5.
  • 항공 통신 기술 분야 : 분산형 서버 구조 기반 ... 항공 통신 기술 분야 : 분산형 서버 구조 기반 Map 밸런스 서버를 이용한 게임 서버 간 부하 관리 방법
    김순곤; Soon Gohn Kim; 이남재 ... 한국항행학회논문지, 12/2011, Volume: 15, Issue: 6
    Journal Article

    일반적으로 분산 형 구조의 게임서버시스템 하에서 게임 배경처리는 일정크기로 나누어진 여러 개의 부분 배경들을 다수의 게임서버가 나누어서 처리한다. 그런데 분할된 게임 배경에 대한 게임 사용자들의 선호도가 사용자의 특성에 따라 다르게 나타나기 때문에 모든 게임 배경 내 사용자들의 분포를 일률적으로 만들기는 매우 어렵다. 이 때문에 캐릭터들이 한 장소에 ...
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Available for: NUK, UL, UM, UPUK
6.
  • Utilising game server techn... Utilising game server technology on fully distributed architectures for collaborative multi-user CAx applications
    Winn, Joshua; Bright, Timothy; Jensen, C. Greg ... CoDesign, 09/2013, Volume: 9, Issue: 3
    Journal Article
    Peer reviewed

    Game server technology is readily available for the creation of massive multiplayer online games such as World of Warcraft or Second Life. This game server technology provides services to ...
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Available for: BFBNIB, DOBA, GIS, IJS, IZUM, KILJ, KISLJ, NUK, PILJ, PNG, SAZU, UILJ, UKNU, UL, UM, UPUK
7.
  • Decentralization of Gaming Server with P2P Service for the MMO
    Doo, Minseok 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 2024-June-5
    Conference Proceeding

    Research has indicated that the appeal of massively multiplayer online (MMO) games lies in ownership and socialization. Strategies such as reducing the operation fees and ensuring credible game ...
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Available for: NUK, UL, UM
8.
  • Combining Web, Mobile Phone... Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
    Tuulos, Ville H.; Scheible, Jürgen; Nyholm, Heli Pervasive Computing
    Book Chapter
    Peer reviewed

    We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactive storytelling ...
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9.
  • A multiplayer real-time gam... A multiplayer real-time game protocol architecture for reducing network latency
    Yong woon Ahn; Cheng, A.M.K.; Jinsuk Baek ... IEEE transactions on consumer electronics, 2009-November, 2009-11-00, 20091101, Volume: 55, Issue: 4
    Journal Article
    Peer reviewed

    Multiplayer, real-time games have become a huge commercial service. Because of this success, the need exists for a more efficient and reliable game server solution. Such games are a kind of soft ...
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Available for: IJS, NUK, UL
10.
  • An Ontology-Based Approach ... An Ontology-Based Approach for the Semantic Modelling and Reasoning on Trajectories
    Baglioni, Miriam; Macedo, José; Renso, Chiara ... Advances in Conceptual Modeling – Challenges and Opportunities 5232
    Book Chapter
    Peer reviewed

    In this paper we present a methodology for the semantic enrichment of trajectories. The objective of this process is to provide a semantic interpretation of a trajectory in term of behaviour. This ...
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