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  • Multimodal learning analyti... Multimodal learning analytics for game‐based learning
    Emerson, Andrew; Cloude, Elizabeth B.; Azevedo, Roger ... British journal of educational technology, September 2020, Volume: 51, Issue: 5
    Journal Article
    Peer reviewed

    A distinctive feature of game‐based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor‐based technologies such as ...
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  • Challenging games help stud... Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
    Hamari, Juho; Shernoff, David J.; Rowe, Elizabeth ... Computers in human behavior, 01/2016, Volume: 54
    Journal Article
    Peer reviewed
    Open access

    In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was ...
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3.
  • Game‐based learning has goo... Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis
    Hu, Yuanyuan; Gallagher, Timothy; Wouters, Pieter ... Journal of research in science teaching, November 2022, 2022-11-00, 20221101, Volume: 59, Issue: 9
    Journal Article
    Peer reviewed
    Open access

    Game‐based learning (GBL) may address the unique characteristics of a single subject such as chemistry. Previous systematic reviews on the effects of GBL have yielded contradictory results concerning ...
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4.
  • Gamification of health prof... Gamification of health professions education: a systematic review
    van Gaalen, A. E. J.; Brouwer, J.; Schönrock-Adema, J. ... Advances in health sciences education : theory and practice, 05/2021, Volume: 26, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Gamification refers to using game attributes in a non-gaming context. Health professions educators increasingly turn to gamification to optimize students’ learning outcomes. However, little is known ...
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  • Predicting students' knowle... Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
    Alonso‐Fernández, Cristina; Martínez‐Ortiz, Iván; Caballero, Rafael ... Journal of computer assisted learning, June 2020, Volume: 36, Issue: 3
    Journal Article
    Peer reviewed

    Serious games have proven to be a powerful tool in education to engage, motivate, and help students learn. However, the change in student knowledge after playing games is usually measured with ...
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  • Coordinating scaffolds for ... Coordinating scaffolds for collaborative inquiry in a game‐based learning environment
    Saleh, Asmalina; Yuxin, Chen; Hmelo‐Silver, Cindy E. ... Journal of research in science teaching, November 2020, 2020-11-00, 20201101, Volume: 57, Issue: 9
    Journal Article
    Peer reviewed
    Open access

    Collaborative inquiry learning affords educators a context within which to support understanding of scientific practices, disciplinary core ideas, and crosscutting concepts. One approach to ...
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  • Does the emotional design o... Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?
    Koskinen, Antti; McMullen, Jake; Ninaus, Manuel ... Journal of computer assisted learning, February 2023, Volume: 39, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Background In recent years, the importance of emotions in learning has been increasingly recognized. Applying emotional design to induce positive emotions has been considered a means to enhance the ...
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  • Game-based Learning and 21s... Game-based Learning and 21st century skills: A review of recent research
    Qian, Meihua; Clark, Karen R. Computers in human behavior, October 2016, 2016-10-00, Volume: 63
    Journal Article
    Peer reviewed

    Game-based learning and 21st century skills have been gaining an enormous amount of attention from researchers and practitioners. Given numerous studies support the positive effects of games on ...
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  • The effect of using Kahoot!... The effect of using Kahoot! for learning – A literature review
    Wang, Alf Inge; Tahir, Rabail Computers and education, 20/May , Volume: 149
    Journal Article
    Peer reviewed
    Open access

    Kahoot! is a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities. It is among the most popular game-based ...
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  • Investigating the learning-... Investigating the learning-theory foundations of game-based learning: a meta-analysis
    Wu, W-H.; Hsiao, H-C.; Wu, P-L. ... Journal of computer assisted learning, June 2012, Volume: 28, Issue: 3
    Journal Article
    Peer reviewed

    Past studies on the issue of learning‐theory foundations in game‐based learning stressed the importance of establishing learning‐theory foundation and provided an exploratory examination of ...
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