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1.
  • Critical Play Critical Play
    Flanagan, Mary 2009, 2009-08-07, 20090101
    eBook

    An examination of subversive games--games designed for political, aesthetic, and social critique.
Full text
Available for: NUK, ODKLJ, UL, UM, UPUK
2.
  • Noncooperative Game Theory Noncooperative Game Theory
    Hespanha, João P 2017, 2017., 20170613, 2017-06-13
    eBook

    This text is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. The author shows that such design challenges can be ...
Full text
Available for: NUK, UL
3.
  • The Aesthetic of Play The Aesthetic of Play
    Upton, Brian 03/2015
    eBook

    The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; ...
Full text
Available for: NUK, ODKLJ, UL, UM, UPUK
4.
  • Communities of Play Communities of Play
    Pearce, Celia; Boellstorff, Tom; Nardi, Bonnie A 2009, 2011-09-30, 20090101
    eBook

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Full text
Available for: NUK, ODKLJ, UL, UM, UPUK
5.
  • Videogames and Agency (Edit... Videogames and Agency (Edition 1)
    Bodi, Bettina 01/2022
    eBook
    Open access

    Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework ...
Full text
Available for: NUK, UL, UM, UPUK
6.
  • Games, Learning, and Society Games, Learning, and Society
    Steinkuehler, Constance; Squire, Kurt; Barab, Sasha 06/2012
    eBook

    This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of ...
Full text
Available for: NUK, ODKLJ, UL, UM, UPUK
7.
  • Racing the Beam Racing the Beam
    Montfort, Nick; Bogost, Ian 2009, 20090109, 2009-01-09
    eBook

    The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the ...
Full text
Available for: NUK, UL, UM, UPUK
8.
  • Serious Games Serious Games
    Ritterfeld, Ute; Cody, Michael; Vorderer, Peter 2009, 20090910, 2009-09-30, 2009-09-10
    eBook

    Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any ...
Full text
Available for: NUK, UL, UM, UPUK
9.
  • The Art of Failure The Art of Failure
    Juul, Jesper 2013
    eBook

    An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Full text
Available for: ODKLJ, UPUK
10.
  • Videogame Formalism : On Fo... Videogame Formalism : On Form, Aesthetic Experience and Methodology
    Mitchell, Alex; Van Vught, Jasper 12/2023, Volume: 10
    eBook
    Open access

    Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in ...
Full text
Available for: NUK, UL, UM, UPUK
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hits: 1,196,480

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