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11.
  • How to Play Video Games How to Play Video Games
    Payne, Matthew Thomas; Huntemann, Nina B 2019, 2019-03-26, Volume: 1
    eBook

    Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: ...
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Available for: NUK, UL, UM
12.
  • StarCraft StarCraft
    Dor, Simon 2024
    eBook
    Open access

    StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of ...
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Available for: NUK, UL, UM, UPUK
13.
  • Making Democracy Fun Making Democracy Fun
    Lerner, Josh A 02/2014
    eBook

    Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for ...
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Available for: NUK, ODKLJ, UL, UM, UPUK
14.
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15.
  • The Business and Culture of... The Business and Culture of Digital Games
    Kerr, Aphra 2006, 2006-03-21
    eBook

    This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this ...
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Available for: UPUK
16.
  • The Ethics of Computer Games The Ethics of Computer Games
    Sicart, Miguel 2011, 20090424, 2009, 20090101
    eBook

    Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ...
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Available for: NUK, ODKLJ, UL, UM, UPUK
17.
  • Making Virtual Worlds Making Virtual Worlds
    Malaby, Thomas M 06/2009
    eBook

    The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play ...
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Available for: NUK, ODKLJ, UL, UM, UPUK
18.
  • Metagaming Metagaming
    Boluk, Stephanie; LeMieux, Patrick 04/2017, Volume: 53
    eBook
    Open access

    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," ...
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19.
  • The Art of Videogames The Art of Videogames
    Tavinor, Grant 2009, 2009-11-19
    eBook

    The Art of Videogamesexplores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of ...
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Available for: ODKLJ, UPUK
20.
  • Digital Culture, Play, and ... Digital Culture, Play, and Identity
    Corneliussen, Hilde G; Rettberg, Jill Walker; Rettberg, Scott ... 2008, 2011-09-30, 2011-09-23, 20080101
    eBook

    Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
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Available for: NUK, ODKLJ, UL, UM, UPUK
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