This article investigates the performance of the stock market and its volatility in the travel and leisure industry for three Nordic countries using daily data from June 2018 to June 2020, a period ...that includes the first wave of Covid-19 pandemic. The methodology is based on the Markov regime switching model that allows unobservable regime shifts in the stock return relationship between the travel and leisure industry and the overall market in the period before the outbreak of Covid-19 crisis and during the recovery period at the end of the first wave. The results provide strong evidence of regime switching behaviour in the form of idiosyncratic risk as measured by volatility. The period before Covid-19 corresponds to a low/medium idiosyncratic risk, while the period of the pandemic is characterized by a regime with high idiosyncratic risk. Overall, the timing, likelihood and duration of this crisis regime depend on the composition of the travel and leisure firms. Those with a large proportion of online gambling firms perform better, while those consisting of international transportation firms, hotels and restaurants perform negatively. This study shows that the high-frequency data and the model chosen here can provide timely information on the impact of the pandemic on various tourism and leisure businesses that could be useful for policymaking.
Full text
Available for:
NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
Social distancing policies have been implemented around the world to reduce the spread of coronavirus disease 2019 (COVID-19). These measures have included temporary restrictions on mass gatherings ...and the closure of public facilities, limiting the pursuit of leisure activities such as travel while allowing more time for at-home pursuits, including creative activities such as gardening and painting. Previous research has demonstrated the benefits of physical activity for psychological well-being during COVID-19, but less attention has been given to the potential benefits of creative pursuits, such as arts and music. The present study investigated changes in the pursuit of creative, non-creative, and physical leisure activities and the relationship between engaging in leisure, the motivations for and barriers to pursuing these activities, and psychological well-being during COVID-19. A total of 3,827 participants from 74 countries completed an online leisure activities questionnaire and the World Health Organization Five Well-Being Index. Logistic regression indicated that gender, age, social distancing adherence, and employment status significantly predicted leisure engagement during COVID-19. Compared to sports and outdoor pursuits, participation in creative activities was generally more likely to increase during this period, while participation in non-creative activities was less likely to increase. Multiple linear regression indicated that maintaining or increasing time on leisure activities significantly predicted well-being during COVID-19, with increased time spent on home crafts and artisanship, fine arts, musical and performing arts engagement, sports and outdoor pursuits, niche and IT interests, and language activities each predicting higher well-being outcomes. Motivations such as seeking creative expression and mental stimulation, keeping fit, and maintaining social connections also predicted higher well-being. These findings suggest that participation in both physical and creative leisure activities may offer protective benefits for well-being during COVID-19, and that strategies to promote engagement in creative activities should also be considered in future guidance for mental health during periods of lockdown or isolation.
Although self‐efficacy is a construct found throughout research literature, little is known about the psychological mechanisms that give rise to perceptions of personal confidence. This situation is ...changing as a result of the introduction of the knowledge‐and‐appraisal personality architecture (KAPA; Cervone, 2004), a theory proposed to explain the origins of self‐efficacy percepts. In the present study, KAPA's framework was utilized to predict university students' self‐efficacy toward 3 physically demanding leisure activities. The results support the theory's validity. Confidence was strongly related to how personal characteristics were thought to influence performance of a leisure activity. Self‐efficacy was significantly higher when personal attributes were thought to help with performance vs. when attributes were believed to hinder performance.
Full text
Available for:
BFBNIB, FZAB, GIS, IJS, KILJ, NLZOH, NUK, OILJ, SAZU, SBCE, SBMB, UL, UM, UPUK
Cronbach's alpha estimates the internal consistency of responses in multi-item bipolar scales. This article examined three research questions (RQ): (1) To what extent do inconsistencies exist in data ...(e.g., responses of −2 −2 2 2)? (2) Does the number of scale items influence the amount of inconsistency? (3) Does Cronbach's alpha mask inconsistencies? Data were obtained from 29 research projects (n = 10,616). Each survey had place attachment questions comprising two concepts: place identity and place dependence. Respondents were classified as consistent or inconsistent based on their responses to the place attachment questions. Results demonstrated that: (a) inconsistent response patterns existed in the data (RQ1), (b) number of scale items influenced amount of inconsistency (RQ2), and (c) alpha masked these inconsistencies (RQ3). Discussion focused on implications of these findings.
Full text
Available for:
BFBNIB, DOBA, FSPLJ, IZUM, KILJ, NUK, PILJ, PNG, SAZU, UILJ, UKNU, UL, UM, UPUK
An energetic and exhilarating account of the Victorian entertainment industry, its extraordinary success and enduring impact
The Victorians invented mass entertainment. As the nineteenth century's ...growing industrialized class acquired the funds and the free time to pursue leisure activities, their every whim was satisfied by entrepreneurs building new venues for popular amusement. Contrary to their reputation as dour, buttoned-up prudes, the Victorians reveled in these newly created 'palaces of pleasure'.
In this vivid, captivating book, Lee Jackson charts the rise of well-known institutions such as gin palaces, music halls, seaside resorts and football clubs, as well as the more peculiar attractions of the pleasure garden and international exposition, ranging from parachuting monkeys and human zoos to theme park thrill rides. He explores how vibrant mass entertainment came to dominate leisure time and how the attempts of religious groups and secular improvers to curb 'immorality' in the pub, variety theater and dance hall faltered in the face of commercial success.
The Victorians' unbounded love of leisure created a nationally significant and influential economic force: the modern entertainment industry.
This study used a trait-state-occasion (TSO) model to isolate stable trait variance, occasion-specific state variance, and shared method related variance in a measure for leisure satisfaction in a ...Dutch nationally representative nine-year panel study. Findings indicate that satisfaction with leisure time is a consistently stronger indicator of overall leisure satisfaction than satisfaction with leisure activities. About half of the variance in leisure satisfaction is stable trait variance, with the remaining variance being mostly occasion-specific and to a lesser extent attributable to shared method variance and error. However, these findings depend on the age group we consider. Several socio-demographic variables relate directly to the trait aspect of leisure satisfaction. Our study underscores the importance of recognizing that over time leisure satisfaction measurements have considerable stable and more volatile elements and that one should control for shared method effects.
Full text
Available for:
BFBNIB, DOBA, FSPLJ, IZUM, KILJ, NUK, PILJ, PNG, SAZU, UILJ, UKNU, UL, UM, UPUK
The aim of this research is to examine the effect of university students' digital leisure activities participation purposes in on flow experience and leisure satisfaction. Relational survey model, ...one of the quantitative research methods, was used in the research. Simple random sampling technique was chosen for the sample group. The study was carried out with a total of 731 (Age Mean = 20.75±2,468) participants, 268 women and 463 men. The demographic information form created by the researchers, the Digital Leisure Participation Purposes Scale, the Digital Leisure Flow Experience Scale and the Leisure Satisfaction Scale were used as data collection tools in the study. In the analysis of the data obtained, descriptive statistics, Confirmatory Factor Analysis, Structural Equation Modeling were performed by means of SPSS 25 and Jamovi programs. When the findings were examined, it was determined that digital leisure participation purposes had a positive effect on digital leisure flow experience and leisure satisfaction. In addition, it has been determined that digital leisure flow experience had a positive effect on leisure satisfaction. In the second model created, it was determined that digital leisure flow experience had a mediating role in the effect of digital leisure participation purposes on leisure satisfaction. As a result, with this study, it can be said that digital leisure participation purposes positively affect digital leisure flow experience and leisure satisfaction. However, it is possible to say that the digital leisure flow experience also had a positive effect on leisure satisfaction.
Since the industrial revolution, work and leisure have largely been considered opposing domains. A growing number of organizations, however, enable and/or promote blending leisure activities into the ...workplace. Similarly, several conceptualizations across different disciplines examine how work and leisure can coexist. These different conceptualizations have yielded a rich but fragmented theoretical account of work-leisure blending. To address this problem, we provide a comprehensive theoretical integration of multiple literature streams where research has explored work-leisure blending. Further, we develop a tripartite dimensional framework designed to elucidate the central dimensions of work-leisure blending (i.e., segmentation-integration, unstructured-structured, and independent-interactive) undergirding this phenomenon. Using this framework as a theoretical foundation, we then discuss important contextual considerations and future research directions related to work-leisure blending.
Full text
Available for:
CEKLJ, FFLJ, NUK, ODKLJ, PEFLJ, UPUK
39.
From the President Fryling, David
The Choral journal,
06/2024, Volume:
64, Issue:
9
Journal Article
Peer reviewed
Full text
Available for:
IZUM, KILJ, NUK, PILJ, PNG, SAZU, UL, UM, UPUK
The wellness tourism sector has experienced a significant worldwide increase. This study aimed to identify the relationships between customer experience, leisure and non-leisure satisfaction, and ...quality of life in wellness tourism. Specifically, customer experience was evaluated with four dimensions of the experience economy: entertainment, educational, esthetic, and escapist. The findings of this study indicate that customer experience influences leisure satisfaction, which consequently leads to non-leisure satisfaction. It was also found that both leisure and non-leisure satisfaction contribute to customer quality of life. This study provides industry practitioners with practical knowledge for promoting traveler quality of life through wellness tourism and designing effective marketing strategies to this end.
Full text
Available for:
BFBNIB, NUK, PILJ, SAZU, UL, UM, UPUK