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1.
  • Integration of Sim City in learning urban Geography
    Samuel Balbin Diversitas Journal, 04/2024, Volume: 9, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    With the ever-evolving landscape of education, integration of mobile games into classroom instruction has been remarkable. However, with the advancement of technology, newly developed mobile apps are ...
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2.
  • Location-Based Mobile Gamin... Location-Based Mobile Gaming and Local Depression Trends: A Study of Pokémon Go
    Cheng, Zhi (Aaron); Greenwood, Brad N.; Pavlou, Paul A. Journal of management information systems, 01/2022, Volume: 39, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Emerging literature has begun to investigate the role of technology in public health. Yet, a minimal amount is understood about whether, how, and why digital games, notably mobile games, might affect ...
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Available for: BFBNIB, IZUM, KILJ, NUK, PILJ, SAZU, UL, UM, UPUK
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4.
  • Accessibility of games and ... Accessibility of games and game-based applications: A systematic literature review and mapping of future directions
    Hassan, Lobna New Media & Society, 04/2024, Volume: 26, Issue: 4
    Book Review, Journal Article
    Peer reviewed
    Open access

    Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst other uses. With this ...
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5.
  • Augmented play: An analysis... Augmented play: An analysis of augmented reality features in location-based games
    Alha, Kati; Leorke, Dale; Koskinen, Elina ... Convergence (London, England), 04/2023, Volume: 29, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    As well as popularising location-based games, Pokémon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream. Despite growing ...
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Available for: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
6.
  • Labeling images with facial... Labeling images with facial emotion and the potential for pediatric healthcare
    Kalantarian, Haik; Jedoui, Khaled; Washington, Peter ... Artificial intelligence in medicine, July 2019, 2019-07-00, 20190701, Volume: 98
    Journal Article
    Peer reviewed
    Open access

    •Autism spectrum disorder (ASD) affects 750,000 American Children under the age of 10.•Emotion classifiers integrated into mobile solutions can be used for screening and therapy.•Emotion classifiers ...
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7.
  • Idols you can make: The pla... Idols you can make: The player as auteur in Japan’s media mix
    Finan, Dorothy New media & society, 05/2023, Volume: 25, Issue: 5
    Journal Article
    Peer reviewed
    Open access

    Japan has recently seen an upsurge in idol ikusei (nurturing) games: networked mobile games where one nurtures and produces an idol pop group. These games are a significant part of Japan’s ...
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  • An Assessment of the Mobile... An Assessment of the Mobile Games Utilization and It’s Effect to One’s Computational Thinking Skills
    International journal of innovative technology and exploring engineering, 8/2019, Volume: 8, Issue: 9S2
    Journal Article
    Open access

    Transformation of knowledge can be obtained anytime anywhere but where and how you learn make all the difference. The increased number of different online games attract young people that can turn to ...
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9.
  • Tourists as Mobile Gamers: ... Tourists as Mobile Gamers: Gamification for Tourism Marketing
    Xu, Feifei; Tian, Feng; Buhalis, Dimitrios ... Journal of travel & tourism marketing, 10/2016, Volume: 33, Issue: 8
    Journal Article
    Peer reviewed
    Open access

    Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a marketing tool and as a method of deeper engagement with visitors. This research aims to explore the ...
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10.
  • What makes continued mobile... What makes continued mobile gaming enjoyable?
    Merikivi, Jani; Tuunainen, Virpi; Nguyen, Duyen Computers in human behavior, March 2017, 2017-03-00, 20170301, Volume: 68
    Journal Article
    Peer reviewed

    Earlier mobile game studies have largely focused on the pre-adoption phase while ignoring the post-adoption behaviors. Additionally, while the intrinsic factor of enjoyment is often considered ...
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