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21.
  • Response: In and Out of the... Response: In and Out of the Game, as Usual
    Jones, Steven E. Games and culture, 05/2022, Volume: 17, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    In this response article, I revisit the idea of paratext in video games. I start, however, with the example of a book by Tolstoy, and the textual studies work of McKenzie and McGann, in order to make ...
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22.
  • Normalization of Chance-Bas... Normalization of Chance-Based Mechanisms in Mobile Games for Children: A Descriptive Analysis
    de Andrade, Wiliam Machado Journal of gambling studies, 12/2023
    Journal Article
    Peer reviewed

    Games for mobiles present strategies to monetize not only from selling a title but from financial exchanges that take place in the game. Those microtransactions motivate players to purchase random or ...
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23.
  • The impact of social networ... The impact of social network embeddedness on mobile massively multiplayer online games play
    Gong, Mingchuan; Wagner, Christian; Ali, Ahsan Information systems journal (Oxford, England), March 2024, 2024-03-00, 20240301, Volume: 34, Issue: 2
    Journal Article
    Peer reviewed

    Social factors play a critical role in motivating player participation and commitment to online multiplayer games. Many popular mobile massively multiplayer online games (MMOGs) adopt social network ...
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24.
  • Unus Terra: Developing a Se... Unus Terra: Developing a Serious Game to Foster Social Distancing During the Pandemic
    Sami Pohjolainen; Leena Arhippainen; Paula Alavesa ... DOAJ (DOAJ: Directory of Open Access Journals), 10/2021, Volume: 30, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    This paper introduces a serious mobile game to foster social distancing during the COVID-19 pandemic. The purpose of the game is to reach younger audiences and engage them in social distancing ...
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25.
  • Location-Based Gaming Location-Based Gaming
    Leorke, Dale 2018, 20180630, 2018-06-29
    eBook

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday ...
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26.
  • Architecture of a 2D Game f... Architecture of a 2D Game for Android and IOS Using Cocos2DX
    Cavanzo Nisso, Gloria Andrea; Pérez Pereira, Miguel Ricardo; Wanumen Silva, Luis Felipe Visión Electrónica, 2022 1
    Journal Article
    Peer reviewed
    Open access

    This paper we present the architecture and tools used in the development a 2D game that works on both Android and IOS. To do this we use the Cocos2DX, this tool allows to development 2D game with ...
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27.
  • A new flow of Location Base... A new flow of Location Based Service mobile games: Non-stickiness on Pokémon Go
    Chen, Chiao-Shan; Lu, Hsi-Peng; Luor, Tainyi Computers in human behavior, December 2018, 2018-12-00, 20181201, Volume: 89
    Journal Article
    Peer reviewed

    Upon its release in July 2016, Pokémon Go, a Location Based Service game achieved astonishing popularity and became one of the world's most widely played mobile games. However, this wave of ...
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28.
  • Sculpting Foucauldian power... Sculpting Foucauldian power in Game of Thrones as a transmedia project: a systemic functional multimodal discourse analysis
    El Shazly, Reham; Falaky, May Samir El; Khalil, Randa Visual communication (London, England), 05/2024
    Journal Article
    Peer reviewed

    This study analyses the textual, visual and interactional modes employed in creating and representing Daenerys Targaryen in both Home Box Office TV show Game of Thrones and mobile game Reigns: Game ...
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29.
  • Advergame “SAD Defense”: os... Advergame “SAD Defense”: os mobile games e caminhos ainda não explorados
    Gobira, Pablo; Silva, Emanuelle de Oliveira; Travenzoli, Ítalo Cardoso Poièsis (Niterói, Rio de Janeiro, Brazil), 11/2019, Volume: 20, Issue: 34
    Journal Article
    Peer reviewed
    Open access

    O objetivo deste trabalho é apresentar o jogo SAD Defense, do gênero Tower Defense, desenvolvido por equipe do Laboratório de Poéticas Fronteiriças (CNPq/UEMG - http://labfront.tk) para a quinta ...
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30.
  • A Comparative Review of Mob... A Comparative Review of Mobile and Non-Mobile Games for Language Learning
    Su, Fan; Zou, Di; Xie, Haoran ... SAGE open, 12/2021, Volume: 11, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. To gain an in-depth understanding of the differences in the ...
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