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31.
  • Learning Java by Building A... Learning Java by Building Android Games
    Horton, John 2018
    eBook

    Android is one of the most popular mobile Operating systems presently. It uses the Java programming language. The problem is that most Android books assume the reader is already proficient with Java. ...
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Available for: NUK, UL, UM
32.
  • Mobile games success and fa... Mobile games success and failure: mining the hidden factors
    Kerim, Abdulrahman; Genç, Burkay Neural computing & applications, 04/2022
    Journal Article
    Peer reviewed
    Open access

    Abstract Predicting the success of a mobile game is a prime issue in game industry. Thousands of games are being released each day. However, a few of them succeed while the majority fail. Toward the ...
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Available for: DOBA, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, IZUM, KILJ, KISLJ, MFDPS, NLZOH, NUK, OBVAL, ODKLJ, OILJ, PILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UILJ, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
33.
  • The use of cognitive mobile... The use of cognitive mobile games to assess cognitive function of healthy subjects under various inspiratory loads
    Van Hove, O.; Van Muylem, A.; Leduc, D. ... Medicine in novel technology and devices, March 2019, 2019-03-00, 2019-03-01, Volume: 1
    Journal Article
    Peer reviewed
    Open access

    The aim of this work was to determine if scoring mechanisms embedded in cognitive mobile games (CMG) designed for cognitive training are sensitive enough to detect changes in cognitive function ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

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34.
  • Playful Urban Spaces Playful Urban Spaces
    de Souza e Silva, Adriana; Hjorth, Larissa Simulation & gaming, 10/2009, Volume: 40, Issue: 5
    Journal Article
    Peer reviewed

    This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which urban spaces have been used as playful ...
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Available for: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
35.
  • Location-based Mobile Games for a house museum
    Davide Spallazzo; Ilaria Mariani Convergências (Castelo Branco, Portugal), 05/2021, Volume: 14, Issue: 27
    Journal Article
    Peer reviewed
    Open access

    The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti ...
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36.
  • Continuing a community of p... Continuing a community of practice beyond the death of its domain: examining the Tales of Link subreddit
    Britt, Brian C.; Britt, Rebecca K.; Hayes, Jameson L. ... Behaviour & information technology, 20/1/2/, Volume: 41, Issue: 1
    Journal Article
    Peer reviewed

    Communities of practice (COPs) have become increasingly important across a wide range of casual and business contexts, including innovative technical product development, refining skill sets for ...
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Available for: BFBNIB, DOBA, GIS, IJS, IZUM, KILJ, KISLJ, NUK, PILJ, PNG, SAZU, UILJ, UKNU, UL, UM, UPUK
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  • An Adaptive CPU-GPU Governi... An Adaptive CPU-GPU Governing Framework for Mobile Games on big.LITTLE Architectures
    Li, Xianfeng; Li, Gengchao IEEE transactions on computers, 2021-Sept.-1, 2021-9-1, Volume: 70, Issue: 9
    Journal Article
    Peer reviewed

    Games have been one of the most popular applications on smartphones. In order to meet the increasing computational complexity of mobile games, smartphones are now equipped with heterogeneous CPU ...
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Available for: IJS, NUK, UL
38.
  • Strengthening the perceptio... Strengthening the perception of the virtual worlds in a virtual reality environment
    Połap, Dawid; Kęsik, Karolina; Winnicka, Alicja ... ISA transactions, 07/2020, Volume: 102
    Journal Article
    Peer reviewed

    Virtual reality is becoming more and more improved primarily due to numerous applications and the powers of mobile devices. Using various sensors, precise displays and high computing powers ...
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  • Effect of Competitors' eWOM... Effect of Competitors' eWOM in the Mobile Game Market
    Lee, Hsun-Ming; Zhang, Peiqin; Mehta, Mayur R. The Journal of computer information systems, 01/2022, Volume: 62, Issue: 1
    Journal Article
    Peer reviewed

    The competition among the products is common in the business environment. However, the impact of a product's competitors in consumers' electronic word-of-mouth (eWOM) communications has received ...
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40.
  • Overcoming pathological IT ... Overcoming pathological IT use: How and why IT addicts terminate their use of games and social media
    Maier, Christian International journal of information management, 04/2020, Volume: 51
    Journal Article
    Peer reviewed

    •IT addiction is a major challenge for an individual’s private, social and work life.•IT addicts can terminate pathological IT use and become ex-users.•Some IT addicts can overcome pathological IT ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
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