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  • The effects of online game ... The effects of online game addiction on reduced academic achievement motivation among Chinese college students: the mediating role of learning engagement
    Sun, Rui-Qi; Sun, Guo-Fang; Ye, Jian-Hong Frontiers in psychology, 07/2023, Volume: 14
    Journal Article
    Peer reviewed
    Open access

    The present study aimed to examine the effects of online game addiction on reduced academic achievement motivation, and the mediating role of learning engagement among Chinese college students to ...
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  • Ultima and Worldbuilding in... Ultima and Worldbuilding in the Computer Role-Playing Game
    Kocurek, Carly; Payne, Matthew Thomas 2024
    eBook
    Open access

    Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its ...
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  • Under the bridge: An in-dep... Under the bridge: An in-depth examination of online trolling in the gaming context
    Cook, Christine; Schaafsma, Juliette; Antheunis, Marjolijn New media & society, 09/2018, Volume: 20, Issue: 9
    Journal Article
    Peer reviewed
    Open access

    Trolling is a subject of apparent academic confusion; the few studies conducted thus far yielded a variety of conflicting definitions regarding what constitutes trolling behaviour and little ...
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  • Persepsi Pemuda Terhadap Ma... Persepsi Pemuda Terhadap Majlis Dzikir Dalam Meminimalisir Kecanduan Game Online Di Dusun Patemon Pamekasan
    Nurul Fauzi; Nur Hotimah; Sunu Sunu Irsyad, 09/2022, Volume: 1, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    The purpose of this study was to determine the youth's perception of Majlis Dhikr in minimizing online Game addiction and to know the role of Majlis Dhikr in minimizing Online Games experienced by ...
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  • Grandmaster level in StarCr... Grandmaster level in StarCraft II using multi-agent reinforcement learning
    Vinyals, Oriol; Babuschkin, Igor; Czarnecki, Wojciech M ... Nature (London), 11/2019, Volume: 575, Issue: 7782
    Journal Article
    Peer reviewed

    Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an ...
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  • Analysing the acceptation o... Analysing the acceptation of online games in mobile devices: An application of UTAUT2
    Ramírez-Correa, Patricio; Rondán-Cataluña, Francisco Javier; Arenas-Gaitán, Jorge ... Journal of retailing and consumer services, 09/2019, Volume: 50
    Journal Article
    Peer reviewed

    The aim of this paper is to analyse the acceptance of online games, based on the unified theory of acceptance and use of technology 2 (UTAUT 2). The data analysed correspond to a sample of online ...
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  • Together Apart: The Mitigat... Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy
    Gabbiadini, Alessandro; Baldissarri, Cristina; Durante, Federica ... Frontiers in psychology, 10/2020, Volume: 11
    Journal Article
    Peer reviewed
    Open access

    The ongoing pandemic of COVID-19 has forced governments to impose a lockdown, and many people have suddenly found themselves having to reduce their social relations drastically. Given the exceptional ...
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  • The emotional metaverse: ex... The emotional metaverse: exploring the benefits of predicting emotion from 3D avatars
    Bellenger, Darren; Chen, Minsi; Xu, Zhijie Procedia computer science, 2024, Volume: 232
    Journal Article
    Peer reviewed
    Open access

    With the metaverse here to stay, we are seeing ever more advances in capability. This includes the ability to incorporate real-time body and facial animation, so that personalised avatars can display ...
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  • Dampak Kesehatan Akibat Kec... Dampak Kesehatan Akibat Kecanduan Game Online Pada Remaja
    Fitrajaya, Rheananda Rhere; Utomo, Islam Pandu; Handayani, Lina Jurnal Cakrawala Promkes (Yogyakarta.Online), 08/2022, Volume: 4, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Background: The method used in this study is the PRISMA method. The literature used is in the time span between 2018 to 2021. The data used is obtained from Google Scholar using the keywords are ...
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