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21.
  • Measuring social dynamics i... Measuring social dynamics in a massive multiplayer online game
    Szell, Michael; Thurner, Stefan Social networks, 10/2010, Volume: 32, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online ...
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22.
  • Association between social ... Association between social media use and internet addiction among nursing and health technology students: Case study at the Higher Institute of Nursing and Health Technology of Oujda (ISPITSO)
    Essadki, Samia; Lamsyah, Rajae; Fourtassi, Maryam E3S web of conferences, 2024, Volume: 527
    Journal Article
    Peer reviewed
    Open access

    Nowadays, the use of the Internet and social networks has become a widespread practice, seen as a means of meeting various needs necessary for adolescent development. However, excessive use can lead ...
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23.
  • Unveiling the Connection Be... Unveiling the Connection Between Video Games and Mental Health Among College Students in South India
    Anantha Eashwar VM; Charulatha RJ; Hariharan S ... National journal of community medicine, 01/2024, Volume: 15, Issue: 1
    Journal Article
    Open access

    Introduction: Playing Video Games without control can lead to Gaming Disorder (GD) which is also called a problematic gaming pattern or video game addiction. This study is to determine the prevalence ...
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24.
  • Ethnography as Play Ethnography as Play
    Taylor, T.L American journal of play, 09/2021, Volume: 14, Issue: 1
    Journal Article
    Peer reviewed

    The author argues that ethnography is a kindred of play. Based on her research of play in digital gaming environments, she draws several parallels between the practices of ethnography and the ...
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25.
  • Leveraging the Numerosity E... Leveraging the Numerosity Effect to Influence Perceived Expensiveness of Virtual Items
    Huang, Yunhui; Lim, Kai H.; Lin, Zhijie Information systems research, 03/2021, Volume: 32, Issue: 1
    Journal Article
    Peer reviewed

    Selling virtual items is one of the major revenue sources for online game operators. Therefore, the design of game currency systems is important. This research shows that the game currency exchange ...
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Available for: CEKLJ
26.
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27.
  • Deep learning is combined w... Deep learning is combined with massive-scale citizen science to improve large-scale image classification
    Sullivan, Devin P; Winsnes, Casper F; Åkesson, Lovisa ... Nature biotechnology, 10/2018, Volume: 36, Issue: 9
    Journal Article
    Peer reviewed
    Open access

    Pattern recognition and classification of images are key challenges throughout the life sciences. We combined two approaches for large-scale classification of fluorescence microscopy images. First, ...
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28.
  • Why do players buy in-game ... Why do players buy in-game content? An empirical study on concrete purchase motivations
    Hamari, Juho; Alha, Kati; Järvelä, Simo ... Computers in human behavior, March 2017, 2017-03-00, 20170301, Volume: 68
    Journal Article
    Peer reviewed
    Open access

    Selling in-game content has become a popular revenue model for game publishers. While prior research has investigated latent motivations as determinants of in-game content purchases, the prior ...
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29.
  • ONLINE VIDEO GAME INFLUENCE... ONLINE VIDEO GAME INFLUENCER'S CREDIBILITY AND PURCHASE INTENTION/Vjerodostojnost online influencera videoigara i namjera kupnje
    Boonchutima, Smith; Sankosik, Aniwat Društvena istraživanja, 10/2022, Volume: 31, Issue: 4
    Journal Article
    Peer reviewed

    In the last few years, and especially during the COVID-19 pandemic, the majority of everyday activities were shifted online. Therefore, marketing strategies had to adapt to this shift. This led to ...
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Available for: NUK, ODKLJ, UL, UM, UPUK
30.
  • How games induce cooperatio... How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
    Morschheuser, Benedikt; Riar, Marc; Hamari, Juho ... Computers in human behavior, December 2017, 2017-12-00, 20171201, Volume: 77
    Journal Article
    Peer reviewed
    Open access

    Seamless cooperation between individuals is essentially a crucial aspect of any successful endeavor. A host of literature has been published in the academic realm about how cooperation could be ...
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