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31.
  • Why Do Women Pretend to Be ... Why Do Women Pretend to Be Men? Female Gender Swapping in Online Games
    Zhou, Liling; Han, Ning; Xu, Zeran ... Frontiers in psychology, 05/2022, Volume: 13
    Journal Article
    Peer reviewed
    Open access

    This research explored the influencing factors of gender swapping among female players in online games and their impact on online gaming behavior. Based on an online survey of 3,658 female players in ...
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32.
  • Prevalence of cyberbullying... Prevalence of cyberbullying and predictors of cyberbullying perpetration among Korean adolescents
    Lee, Changho; Shin, Namin Computers in human behavior, March 2017, 2017-03-00, 20170301, Volume: 68
    Journal Article
    Peer reviewed

    This study aimed to investigate the prevalence of cyberbullying and factors in cyberbullying perpetration with a national sample of 4000 adolescents selected through multi-stage cluster sampling. The ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK, ZRSKP
33.
  • Security Concerns in MMO Ga... Security Concerns in MMO Games—Analysis of a Potent Application Layer DDoS Threat
    Gavrić, Nikola; Bojović, Živko Sensors (Basel, Switzerland), 10/2022, Volume: 22, Issue: 20
    Journal Article
    Peer reviewed
    Open access

    The application layer in the Internet protocol suite offers a significant degree of freedom regarding the orchestration of distributed denial-of-service attacks due to many different and ...
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Available for: IZUM, KILJ, NUK, PILJ, PNG, SAZU, UL, UM, UPUK
34.
  • Communities of Play Communities of Play
    Pearce, Celia; Boellstorff, Tom; Nardi, Bonnie A 2009, 2011-09-30, 20090101
    eBook

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
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Available for: NUK, ODKLJ, UL, UM, UPUK
35.
  • Edukasi bermain online game... Edukasi bermain online games secara sehat pada anak-anak usia sekolah dasar
    Rahmawati, Aulia; Tutiasri, Ririn Puspita Jurnal Inovasi Hasil Pengabdian Masyarakat (Online), 03/2021, Volume: 4, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Based on recent researches, there is an alarming rate of children addiction towards online games, from the mild ones to the heavy ones. These community empowerment activities focus upon the ...
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36.
  • Online Independence Day Cel... Online Independence Day Celebration: Adjusting Group Ties and Social Dynamics in Urban Area
    Yudha, Reza Praditya Mediator (Bandung), 01/2023, Volume: 15, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    This study examines people's engagement in the media that relates to the socio-cultural dynamic to adjust to the Covid-19 pandemic situation. This study aims to describe online activities -in the ...
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37.
  • The effect of online games ... The effect of online games on students’ mathematics learning outcomes at SMPN 1 Sintuk Toboh Gadang
    Syahrial, Syahrial International journal of trends in mathematics education research, 12/2022, Volume: 5, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    The purpose of this study was to see the significant effect of online games on students' mathematics learning outcomes at SMP N 1 Sintuk Toboh Gadang. The approach used in this study is a ...
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38.
  • Hyponymy as a Contrast Meth... Hyponymy as a Contrast Method in the Internet Game "Antiphrases"/Hiponimia como metodo de contraste en el juego de internet "Antifrases"
    Chen, Yaxing; Bochina, Tatyana Gennadevna; Hua, Li Utopía y praxis latinoamericana, 09/2020, Volume: 25, Issue: S7
    Journal Article
    Peer reviewed

    El estudio se basa en el juego de Internet, que utiliza acertijos de frases, creados por usuarios de Runet que juegan con unidades precedentes y reemplazan todas las palabras del prototipo por otras ...
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39.
  • Dark Participation in Games Dark Participation in Games
    Kowert, Rachel Frontiers in psychology, 11/2020, Volume: 11
    Journal Article
    Peer reviewed
    Open access

    With the advent of digital games came the advent of gamer cultures and identities. A “gamer” became a new social first for the group of individuals who played video games (primarily in arcades) in ...
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40.
  • Who benefits from directed ... Who benefits from directed communication? Communication directionality, network structures, and perceived social capital in an online game
    Choi, Sukyoung; Liu, Mingxuan; Sun, Jingyi ... Computers in human behavior, October 2023, 2023-10-00, Volume: 147
    Journal Article
    Peer reviewed

    Most studies have investigated the effects of communication on perceived social capital in online games without paying much attention to the directionality of message exchanges. This study examines ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK, ZRSKP
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