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  • Hyponymy as a Contrast Meth... Hyponymy as a Contrast Method in the Internet Game "Antiphrases"/Hiponimia como metodo de contraste en el juego de internet "Antifrases"
    Chen, Yaxing; Bochina, Tatyana Gennadevna; Hua, Li Utopía y praxis latinoamericana, 09/2020, Volume: 25, Issue: S7
    Journal Article
    Peer reviewed

    El estudio se basa en el juego de Internet, que utiliza acertijos de frases, creados por usuarios de Runet que juegan con unidades precedentes y reemplazan todas las palabras del prototipo por otras ...
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  • Who benefits from directed ... Who benefits from directed communication? Communication directionality, network structures, and perceived social capital in an online game
    Choi, Sukyoung; Liu, Mingxuan; Sun, Jingyi ... Computers in human behavior, October 2023, 2023-10-00, Volume: 147
    Journal Article
    Peer reviewed

    Most studies have investigated the effects of communication on perceived social capital in online games without paying much attention to the directionality of message exchanges. This study examines ...
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  • Construcción de identidade... Construcción de identidades y videojuegos: análisis político y cultural de jugadores adolescentes de Fortnite /Identity Construction and Video Games: Political and Cultural Analysis of Teen Fortnite Players
    Etura-Hernández, Dunia; Gutiérrez-Sanz, Víctor; Gómez-García, Salvador Pixel-Bit, Revista de Medios y Educacion, 09/2022 65
    Journal Article
    Peer reviewed

    Fortnite es un juego online con más de 250 millones de jugadores. En esta investigación, se propone un estudio de enfoque cultural y político de las identidades de un grupo de adolescentes ...
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  • Multirelational organizatio... Multirelational organization of large-scale social networks in an online world
    Szell, Michael; Lambiotte, Renaud; Thurner, Stefan ... Proceedings of the National Academy of Sciences - PNAS, 08/2010, Volume: 107, Issue: 31
    Journal Article
    Peer reviewed
    Open access

    The capacity to collect fingerprints of individuals in online media has revolutionized the way researchers explore human society. Social systems can be seen as a nonlinear superposition of a ...
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  • Identification of Online Ed... Identification of Online Educational Game Applications in Teaching English for Madrasah Students
    Melati, Eka; Malabar, Fahria; Hardiansyah, Alim ... Nazhruna (Online), 08/2022, Volume: 5, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    This article identified many educational game applications we found online that were relevant for application among madrasa students. Many studies on learning English for madrasah students have been ...
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  • “After All, They Don’t Know... “After All, They Don’t Know Me” Exploring the Psychological Mechanisms of Toxic Behavior in Online Games
    Liu, Yansheng; Agur, Colin Games and culture, 07/2023, Volume: 18, Issue: 5
    Journal Article
    Peer reviewed

    Toxic behavior is commonplace in online games and has negative consequences for players. Although previous studies have illustrated common types and features of in-game toxic behavior, it remains ...
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  • Why do people buy virtual g... Why do people buy virtual goods: A meta-analysis
    Hamari, Juho; Keronen, Lauri Computers in human behavior, June 2017, 2017-06-00, 20170601, Volume: 71
    Journal Article
    Peer reviewed
    Open access

    During the last decade, virtual goods have become an important target of consumption online (especially in games, virtual worlds and social networking services) amongst physical and digital goods. In ...
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49.
  • Leveling up citizen science Leveling up citizen science
    Waldispühl, Jérôme; Szantner, Attila; Knight, Rob ... Nature biotechnology, 10/2020, Volume: 38, Issue: 10
    Journal Article
    Peer reviewed
    Open access
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  • Moving beyond the content: ... Moving beyond the content: The role of contextual cues in the effectiveness of gamification of advertising
    Sreejesh, S.; Ghosh, Tathagata; Dwivedi, Yogesh K. Journal of business research, 08/2021, Volume: 132
    Journal Article
    Peer reviewed

    •Effects of advergame’s context-related factors on consumers are examined.•Factors such as gaming device and access platform affect delayed brand memory.•Elaboration likelihood of the messages ...
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