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491.
  • The Influence of Social Tie... The Influence of Social Ties on Performance in Team-Based Online Games
    Zeng, Yilei; Sapienza, Anna; Ferrara, Emilio IEEE transactions on games, 2021-Dec., 2021-12-00, Volume: 13, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Social ties are the invisible glue that keeps together human ecosystems. Despite the massive amount of research studying the role of social ties in communities (groups, teams, etc.) and society at ...
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Available for: IJS, NUK, UL

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492.
  • The role of social network ... The role of social network sites on the relationship between game users and developers: an evolutionary game analysis of virtual goods
    Chen, Hao; Chen, Hai-Tao Information technology and management, 06/2021, Volume: 22, Issue: 2
    Journal Article
    Peer reviewed

    Social network sites (SNS) have gradually permeated into people’s daily life recently, providing a new perspective for promoting the virtual market in games. The impact of SNS on users’ purchase ...
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Available for: CEKLJ, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
493.
  • The effects of interactive ... The effects of interactive brand placements in online games on children’s cognitive, affective, and conative brand responses
    van Reijmersdal, Eva A.; Jansz, Jeroen; Peters, Oscar ... Computers in human behavior, 11/2010, Volume: 26, Issue: 6
    Journal Article
    Peer reviewed

    This study investigated how persuasive messages integrated in an online game affects children’s cognitive, affective, and conative responses to the brand, as well as their attitude toward the game ...
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Available for: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK
494.
  • Perceived value and willing... Perceived value and willingness to consume in online mobile games
    Wu, Boyuan; Andrizal, Kwan Social behavior and personality, 05/2021, Volume: 49, Issue: 5
    Journal Article
    Peer reviewed

    We investigated the relationship between perceived value of virtual goods and willingness to consume virtual goods in online mobile games, and examined the roles of gamers' intention to use virtual ...
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Available for: DOBA, FSPLJ, IZUM, KILJ, NUK, PILJ, PNG, SAZU, SIK, UILJ, UKNU, UL, UM, UPUK
495.
  • Heads or Tails? Network Eff... Heads or Tails? Network Effects on Game Purchase Behavior in The Long Tail Market
    Kanat, Irfan; Raghu, T. S.; Vinzé, Ajay Information systems frontiers, 08/2020, Volume: 22, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    This study aims to uncover role of network effects, namely the social influence and network externalities, on purchasing of digital goods. We are particularly interested in the differences in network ...
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Available for: CEKLJ, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OBVAL, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ

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496.
  • Interest management for dis... Interest management for distributed virtual environments
    Liu, Elvis S.; Theodoropoulos, Georgios K. ACM computing surveys, 04/2014, Volume: 46, Issue: 4
    Journal Article
    Peer reviewed

    The past two decades have witnessed an explosion in the deployment of large-scale distributed simulations and distributed virtual environments in different domains, including military and academic ...
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Available for: IZUM, KILJ, NUK, PILJ, SAZU, UL, UM, UPUK
497.
  • Internet Gaming Disorder in... Internet Gaming Disorder in Adolescents With Psychiatric Disorder: Two Case Reports Using a Developmental Framework
    Benarous, Xavier; Morales, Pierre; Mayer, Hanna ... Frontiers in psychiatry, 05/2019, Volume: 10
    Journal Article
    Peer reviewed
    Open access

    Internet gaming disorder (IGD) has been a controversial entity with various opinions about its clinical relevance as an independent mental disorder. This debate has also included discussions about ...
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Available for: NUK, UL, UM, UPUK

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498.
  • Exploring the Effects of Bl... Exploring the Effects of Blockchain Scalability Limitations on Performance and User Behavior in Blockchain-Based Shared Manufacturing Systems: An Experimental Approach
    Rožman, Nejc; Corn, Marko; Škulj, Gašper ... Applied Sciences, 04/2023, Volume: 13, Issue: 7
    Journal Article
    Peer reviewed
    Open access

    This study investigates the effects of blockchain technology scalability limitations on the performance of Blockchain-Based Shared Manufacturing (BBSM), an innovative smart-manufacturing paradigm ...
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Available for: NUK, UL, UM, UPUK
499.
  • The Labor of Fun The Labor of Fun
    Yee, Nick Games and culture, 01/2006, Volume: 1, Issue: 1
    Journal Article
    Peer reviewed

    Video games are often framed as sites of play and entertainment. Their transformation into work platforms and the staggering amount of work that is being done in these games often go unnoticed. Users ...
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Available for: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
500.
  • Internet Gaming Disorder an... Internet Gaming Disorder and Its Harmful Health Effects among the Medical Students in a Tertiary Care Teaching Hospital
    Singh, Anshu; Shree, Tuhina; Kumar, Prem MAMC Journal of Medical Sciences, 2022, Volume: 8, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Background: Online gaming has gained a lot of popularity due to easy accessibility of Internet-enabled devices. This has given rise to a new phenomenon of gaming addiction. The Diagnostic and ...
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Available for: NUK, UL, UM, UPUK

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