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hits: 146
1.
  • GuideRender: large-scale sc... GuideRender: large-scale scene navigation based on multi-modal view frustum movement prediction
    Qin, Yiming; Chi, Xiaoyu; Sheng, Bin ... The Visual computer, 08/2023, Volume: 39, Issue: 8
    Journal Article
    Peer reviewed

    Distributed parallel rendering provides a valuable way to navigate large-scale scenes. However, previous works typically focused on outputting ultra-high-resolution images. In this paper, we target ...
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  • HIVE: A cross-platform, mod... HIVE: A cross-platform, modular visualization framework for large-scale data sets
    Ono, Kenji; Nonaka, Jorji; Kawanabe, Tomohiro ... Future generation computer systems, November 2020, 2020-11-00, Volume: 112
    Journal Article
    Peer reviewed

    Leading-edge supercomputers, such as the K computer and Fugaku, have been designed to achieve the highest computational performance possible as well as to tackle “Grand Challenge” class of ...
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3.
  • Equalizer 2.0-Convergence o... Equalizer 2.0-Convergence of a Parallel Rendering Framework
    Eilemann, Stefan; Steiner, David; Pajarola, Renato IEEE transactions on visualization and computer graphics, 2020-Feb.-1, 2020-Feb, 2020-2-1, 20200201, Volume: 26, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and ...
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4.
  • Chromium Chromium
    Humphreys, Greg; Houston, Mike; Ng, Ren ... ACM transactions on graphics, 07/2002, Volume: 21, Issue: 3
    Journal Article
    Peer reviewed

    We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first and sort-last parallel ...
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5.
  • Equalizer: A Scalable Paral... Equalizer: A Scalable Parallel Rendering Framework
    Eilemann, S.; Makhinya, M.; Pajarola, R. IEEE transactions on visualization and computer graphics, 05/2009, Volume: 15, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering solutions that can ...
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6.
  • A binocular parallel render... A binocular parallel rendering method for VR globes
    Huang, Wumeng; Chen, Jing; Zhou, Mengyun International journal of digital earth, 20/9/1/, Volume: 13, Issue: 9
    Journal Article
    Peer reviewed
    Open access

    The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D scenes. However, this special rendering ...
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7.
  • An efficient multi-resoluti... An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
    Goswami, Prashant; Erol, Fatih; Mukhi, Rahul ... The Visual computer, 2013/1, Volume: 29, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    We present an efficient technique for out-of-core multi-resolution construction and high quality interactive visualization of massive point clouds. Our approach introduces a novel hierarchical level ...
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8.
  • A Survey of Software Framew... A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays
    Haeyong Chung; Andrews, Christopher; North, Chris IEEE transactions on visualization and computer graphics, 08/2014, Volume: 20, Issue: 8
    Journal Article
    Peer reviewed
    Open access

    Large high-resolution displays (LHRD) enable visualization of extremely large-scale data sets with high resolution, large physical size, scalable rendering performance, advanced interaction methods, ...
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9.
  • mSwap: a large-scale image-... mSwap: a large-scale image-compositing method with optimal m-ary tree
    Hou, Min; Bi, Chongke; Wang, Fang ... Advances in aerodynamics, 01/2021, Volume: 3, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    With the increasing of computing ability, large-scale simulations have been generating massive amounts of data in aerodynamics. Sort-last parallel rendering is the most classical image compositing ...
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  • Repeatable texture sampling... Repeatable texture sampling with interchangeable patches
    Kolář, Martin; Chalmers, Alan; Debattista, Kurt The Visual computer, 10/2016, Volume: 32, Issue: 10
    Journal Article
    Peer reviewed
    Open access

    Rendering textures in real-time environments is a key task in computer graphics. This paper presents a new parallel patch-based method which allows repeatable sampling without cache, and does not ...
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