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hits: 148
41.
  • Parallelization of a Discre... Parallelization of a Discrete Radiosity Method Using Scene Division
    Zrour, Rita; Feschet, Fabien; Malgouyres, Rémy Lecture notes in computer science, 2006
    Book Chapter, Conference Proceeding
    Peer reviewed

    We present in this article a parallelization of a discrete radiosity method, based on scene division and achieved on a cluster of workstations. This method is based on discretization of surfaces into ...
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42.
  • D3DPR: A Direct3D-Based Lar... D3DPR: A Direct3D-Based Large-Scale Display Parallel Rendering System Architecture for Clusters
    Liu, Zhen; Shi, Jiaoying; Peng, Haoyu ... Advances in Computer Systems Architecture, 2005
    Book Chapter, Conference Proceeding
    Peer reviewed

    The current trend in hardware for parallel rendering is to use clusters instead of high-end super computer. We describe a novel parallel rendering system that allows application to render to a ...
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43.
  • Differential coding scheme ... Differential coding scheme for efficient parallel image composition on a PC cluster system
    Sano, Kentaro; Kobayashi, Yusuke; Nakamura, Tadao Parallel computing, 02/2004, Volume: 30, Issue: 2
    Journal Article
    Peer reviewed

    Although the sort-last parallel rendering is a promising approach to accelerate large-scale computer graphics applications handling huge data sets, parallel image composition is a bottleneck of ...
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44.
  • Dynamic screen division for... Dynamic screen division for load balancing the raycasting of irregular data
    Labronici, B.B.; Bentest, C.; Drummond, L. ... 2009 IEEE International Conference on Cluster Computing and Workshops, 2009-Aug.
    Conference Proceeding

    Parallel rendering algorithms usually suffer from high load imbalance during execution, due to the irregular nature of the datasets. In this paper, we propose a new load balancing scheme for ...
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45.
  • Data distribution strategie... Data distribution strategies for high-resolution displays
    Chen, Han; Chen, Yuqun; Finkelstein, Adam ... Computers & graphics, 10/2001, Volume: 25, Issue: 5
    Journal Article
    Peer reviewed

    Large-scale and high-resolution displays are increasingly being used for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual ...
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46.
  • Predictive Occlusion Cullin... Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene
    Xiong, Hua; Liu, Zhen; Qin, Aihong ... Interactive Technologies and Sociotechnical Systems, 2006
    Book Chapter, Conference Proceeding
    Peer reviewed

    We present an efficient occlusion culling algorithm for interactive rendering of large complex virtual scene with high depth complexity. Our method exploits both spatial and temporal coherence of ...
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47.
  • A prototype of distributed ... A prototype of distributed molecular visualization on computational grids
    Zhu, Huabing; Chan, Tony Kai-Yun; Wang, Lizhe ... Future generation computer systems, 06/2004, Volume: 20, Issue: 5
    Journal Article
    Peer reviewed

    This paper presents a distributed rendering system for visualization of massive molecular data sets on computational grids. It is designed with the ability to animate molecular dynamics (MD) ...
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48.
  • An improved binary-swap com... An improved binary-swap compositing for sort-last parallel rendering on distributed memory multiprocessors
    Takeuchi, Akira; Ino, Fumihiko; Hagihara, Kenichi Parallel computing, 11/2003, Volume: 29, Issue: 11
    Journal Article
    Peer reviewed
    Open access

    Sort-last parallel rendering is a good rendering scheme on distributed memory multiprocessors. This paper presents an improvement on the binary-swap (BS) method, which is an efficient image ...
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49.
  • An introduction to parallel... An introduction to parallel rendering
    Crockett, Thomas W. Parallel computing, 07/1997, Volume: 23, Issue: 7
    Journal Article
    Peer reviewed

    In computer graphics, rendering is the process by which an abstract description of a scene is converted to an image. When the scene is complex, or when high-quality images or high frame rates are ...
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50.
  • An Effective Load Balancing... An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters
    LEE, Won-Jong; SRINI, Vason P.; PARK, Woo-Chan ... IEICE Transactions on Information and Systems, 2008, Volume: E91.D, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel volume rendering on a PC cluster equipped with GPUs. Our scheme exploits not only task parallelism but ...
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