Theorising Play in the Early Years is a theoretical and empirical exploration of the concept of pedagogy and play in early childhood education. The book provides an in-depth examination of classical ...and contemporary theories of play, with a focus on post-developmental perspectives and Vygotskian theory. In this book, Marilyn Fleer draws on a range of cross-cultural research in order to challenge Western perspectives and to move beyond a universal view of the construct of play. Culture and context are central to the understanding of how play is valued, expressed and used as a pedagogical approach in early childhood education across the international community. Designed as a companion to the textbook Play in the Early Years, but also useful on its own, Theorising Play in the Early Years provides indispensable support to academics and TAFE lecturers in early childhood education in their course development and research.
In this paper, we prototype a visualization system of characters’ activity for considering user’s intention for analysis of match in the "League of Legends" (LoL). Previous system calculates ...characters’ activity based on three attributes with constant weights and per minute time period during the match. Therefore, a user can not reflect his/her intention to analysis by controlling weights of attributes and select time period during the match. In this paper, we extend the previous system and allow user controlling weight of the attributes and select time period during the match.
Firstly, this writing deals with a key factor for building any defense in handball: how to defend against the pivot player. Under a holistic view of the handball play, the influence of this attacker ...in the play is analyzed, from how his positions can develop some strategies in attack to the efficient use of movements and blockades. Secondly the principles for a compact zone defense are stated and developed. Based on these principles the writer proposes specific defensive solutions for solving the play situations that are described at the beginning of the writing. Finally the reader can find an essential list of methodological lines for building this kind of defense
En el presente escrito se aborda un factor determinante en la configuración de todo sistema defensivo: la defensa del pivote atacante. Desde una concepción holística del juego, se analiza la incidencia de este jugador atacante, recorriendo el camino desde el uso estratégico de su situación en el campo a la utilización eficaz de sus desplazamientos y bloqueos. En un segundo paso se enuncian y se desarrollan los principios que sustentan un funcionamiento defensivo zonal en bloque. Sobre esa base se proponen respuestas defensivas concretas a las situaciones descritas al comienzo. En un último punto se abordan las líneas metodológicas esenciales para desarrollar este tipo de funcionamiento defensivo.
Firstly, this writing deals with a key factor for building any defense in handball: how to defend against the pivot player. Under a holistic view of the handball play, the influence of this attacker ...in the play is analyzed, from how his positions can develop some strategies in attack to the efficient use of movements and blockades. Secondly the principles for a compact zone defense are stated and developed. Based on these principles the writer proposes specific defensive solutions for solving the play situations that are described at the beginning of the writing. Finally the reader can find an essential list of methodological lines for building this kind of defense.
En el presente escrito se aborda un factor determinante en la configuración de todo sistema defensivo: la defensa del pivote atacante. Desde una concepción holística del juego, se analiza la incidencia de este jugador atacante, recorriendo el camino desde el uso estratégico de su situación en el campo a la utilización eficaz de sus desplazamientos y bloqueos. En un segundo paso se enuncian y se desarrollan los principios que sustentan un funcionamiento defensivo zonal en bloque. Sobre esa base se proponen respuestas defensivas concretas a las situaciones descritas al comienzo. En un último punto se abordan las líneas metodológicas esenciales para desarrollar este tipo de funcionamiento defensivo.
In this paper, we propose a method for calculating the degree of danger during shooting combat in the FPS game “Valorant.” The game is a 5vs5 team fight game, and player’s skills of shooting combat ...are important factors for winning the game. However, previous game analysis can not measure the degree of danger during combat in which the player’s skills of shooting combat are important. Therefore, this paper investigates a method for calculating the degree of danger during shooting combat by focusing on the player’s skills of shooters, such as Pre-Aim and Peek.
This study focuses on how prospect and play analysis can be used to provide the most reliable information at every phase in hydrocarbon exploration. It involves mapping the geographic, stratigraphic ...and temporal extent of the petroleum system by focusing on the area with good prospectivity for drilling hydrocarbons. The exercise is important in understanding the hydrocarbon occurrence and varying differences in the geochemistry of oil and gas. The prospectivity review of the prospects within the study area was carried out using existing well data and 3D seismic data. The results show a prolific hydrocarbon occurrence in the area. The study further identified a new prospect called ‘Prospect Z’ which contains both gas and oil accumulation. The reservoirs of ‘Prospect Z’ have thin oil rims overlain by gas cap. The recoverable gas and oil volumes for the new prospect are estimated at 4438.84Bscf and 0.39MMSTB respectively.
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EMUNI, GEOZS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NUK, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UL, UM, UPUK, VKSCE, ZAGLJ
本稿では,『League of Legends』(LoL)におけるユーザの分析意図を考慮したキャラクタの活躍度可視化インタフェースを提案する.従来の活躍度可視化インタフェースでは,3 つの観点に固定した重み付けを行い,1 ...分間の時間単位ごとに活躍度を算出し,ユーザの優先したい観点や時間単位を反映した活躍度の可視化ができない.本稿では,従来インタフェースを拡張し,ユーザが観点への重み付けと時間単位の指定が可能なインタフェースを構築し,有効性を示す.
本稿では,『League of Legend』(LoL)におけるユーザの分析意図を考慮したキャラクタの活躍度可視化システムを試作する.従来の活躍度可視化システムでは,3 つの属性に固定した重み付けを行い,1 ...分間ごとに活躍度を算出していたため,ユーザの優先したい属性や時間帯を反映した活躍度の可視化ができない.したがって本稿では,従来システムを拡張し,ユーザが属性への重み付けと,時間帯の指定が可能なシステムを試作する.