Naturally enhanced ion-acoustic lines (NEIALs) have been observed with the Poker Flat Incoherent Scatter Radar (PFISR) ever since it began operating in 2006. The nearly continuous operation of PFISR ...since then has led to a large number of NEIAL observations from there, where common-volume, high-resolution auroral imaging data are available. We aim to systematically distinguish the different types of auroral forms that are associated with different NEIAL features, including spectral shape and altitude extent. We believe that NEIALs occur with a continuum of morphological characteristics, although we find that most NEIALs observed with PFISR fall into two general categories. The first group occurs at fairly low altitudes - F region or below - and have power at, and spread between, the ion-acoustic peaks. The second group contains the type of NEIALs that have previously been observed with the EISCAT radars, those that extend to high altitudes (600 km or more) and often have large asymmetries in the power enhancements between the two ion-acoustic shoulders. We find that there is a correlation between the auroral structures and the type of NEIALs observed, and that the auroral structures present during NEIAL events are consistent with the likely NEIAL generation mechanisms inferred in each case. The first type of NEIAL - low altitude - is the most commonly observed with PFISR and is most often associated with active, structured auroral arcs, such as substorm growth phase, and onset arcs and are likely generated by Langmuir turbulence. The second type of NEIAL - high altitude - occurs less frequently in the PFISR radar and is associated with aurora that contains large fluxes of low-energy electrons, as can happen in poleward boundary intensifications as well as at substorm onset and is likely the result of current-driven instabilities and in some cases Langmuir turbulence as well. In addition, a preliminary auroral photometry analysis revealed that there is an anticorrelation between the altitude of the NEIALs and the calculated energy of the electrons, which is consistent with the hypotheses presented here regarding generation mechanisms.
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2.
Poker Bjerg, Ole
2011., 20111102, 2011, c2011.
eBook
Open access
Poker is an extraordinary worldwide phenomenon with major social, cultural, and political implications, andPoker: The Parody of Capitalisminvestigates the game of poker as a cultural expression of ...significance not unlike art, literature, film, or music. Tracing the history of poker and comparing the evolution of the game to the development of capitalism, Ole Bjerg complicates prevalent notions of "casino capitalism" and correspondingly facile and simplistic comparisons of late capitalism and poker. By employing Slavoj Žižek's threefold distinction between imaginary-symbolic-real as a philosophical framework to analyze poker and to understand the basic strategies of the game, Bjerg explores the structural characteristics of poker in relation to other games, making a clear distinction between poker and other gambling games of pure chance such as roulette and craps. With its combination of social theory and empirical research,Pokeroffers an engaging exploration of a cultural trend.
"Pokeris a theoretically sophisticated, highly original and innovative treatment of a contemporary social phenomenon, and contributes greatly to our understanding of the nature of contemporary capitalism."-Charles Livingstone, Monash University Australia
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Heads-up limit hold'em poker is solved Bowling, Michael; Burch, Neil; Johanson, Michael ...
Science (American Association for the Advancement of Science),
01/2015, Volume:
347, Issue:
6218
Journal Article
Peer reviewed
Open access
Poker is a family of games that exhibit imperfect information, where players do not have full knowledge of past events. Whereas many perfect-information games have been solved (e.g., Connect Four and ...checkers), no nontrivial imperfect-information game played competitively by humans has previously been solved. Here, we announce that heads-up limit Texas hold'em is now essentially weakly solved. Furthermore, this computation formally proves the common wisdom that the dealer in the game holds a substantial advantage. This result was enabled by a new algorithm, CFR+, which is capable of solving extensive-form games orders of magnitude larger than previously possible.
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Agile methods are used more and more frequently to develop products by reducing development time. Requirements are typically written in user stories or epics. In this paper, a new method called UX ...Poker is presented. This is a method to estimate the impact of a user story on user experience before development. Thus, there is the opportunity that the product backlog can also be sorted according to the expected UX. To evaluate UX Poker, a case study was conducted with four agile teams. Besides, a workshop followed by a questionnaire was conducted with all four agile teams. The goal of being able to estimate the UX even before development was achieved. Using UX Poker to create another way to sort the product backlog can be considered achieved in this first evaluation. The results show that UX Poker can be implemented in a real- life application. Additionally, during the use of UX Poker, it was found that a shared understanding of UX began. The participants clarified in the team discussion about UX Poker what related to influence the user stories had on UX and what UX meant for their product. KEYWORDS Agile, Agile Methods, Usability, User Experience, User Experience Management, UX Management, UX, UX Estimation.