•Heart rate variability (HRV) can influence spatial navigation performance.•HRV levels particularly influence early stages of spatial processing.•High HRV individuals have fewer errors for locating ...stimuli on an 3D environment.•These effects are present even after controlling physical activity indicators.•A better cardiac health can result in more optimal spatial orientation skills.
Heart rate variability (HRV) is considered one of the most relevant indicators of physical well-being and relevant biomarker for preventing cardiovascular risks. More recently, a growing amount of research has tracked an association between HRV and cognitive functions (i.e., attention). Research is still scarce on spatial orientation, a basic capability in our daily lives. It is also an important indicator of memory performance, and its malfunctioning working as an early sign of dementia. In this study, a total of 43 female students (M Age = 18.76; SD = 2.02) were measured in their lnRMSSD using the photoplethysmography technique with the Welltory smartphone app. They were also tested in their spatial memory with The Boxes Room, a virtual navigation test. Measures of physical activity were obtained with the International Physical Activity Questionnaire (IPAQ). Correlation analyses and repeated measures ANOVA were performed, comparing participants with high / low lnRMSSD in their spatial performance. Results showed that, at an equal level of physical activity, participants with a higher lnRMSSD were more effective in the early trials of The Boxes Room, being more precise in estimating the correct position of the stimuli. Moreover, a subsequent simple linear regression showed that a higher lnRMSSD was related to a smaller number of errors at the beginning of the spatial task. Overly, these results outline the relationship between HRV and navigation performance in early stages of processing, where the environment is still unknown and the situation is more demanding.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
A prevailing argument posits that distal landmarks dominate over proximal landmarks as orientation cues. However, no studies have tested this argument or examined the underlying mechanisms. This ...project aimed to close this gap by examining the roles of relative cue precision and prior knowledge in cue preference. Participants learned object locations with proximal and distal landmarks in an immersive virtual environment. After walking a path without seeing objects or landmarks, participants disoriented themselves by spinning in place and pointed to the objects with the reappearance of a proximal landmark being rotated −50°, a distal landmark being rotated 50°, or both (Conflict). Heading errors were examined. Experiment 1 manipulated the relative cue precision. Results showed that in Conflict condition, the observed weight on the distal cue (exceeding 0.5) changed with but remained higher than the weight predicted by the relative cue precision. This indicates that besides the relative cue precision, prior knowledge of distal cue dominance also influences orientation cue usage. In Experiments 2 and 3, participants walked a path stopping at one object location. Participants were informed of it explicitly in Experiment 2 but not in Experiment 3. Results showed that distal cue dominance still occurred in Experiment 3. However, in Experiment 2, proximal cue dominance appeared, and it was not predicted by the relative cue precision. These results suggest that prior knowledge of proximal cue dominance might have been invoked by the instruction of locations. Consistent with the Bayesian inference model, human cue usage in orientation is determined by relative cue precision and prior knowledge. The choice of prior knowledge can be influenced by instructions.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
The spatial orientation of the reinforcing elements in polymer-based composites plays a vital role in controlling mechanical properties but there is no generally-accepted way of quantifying the ...spatial orientation at the nanoscale of plate-like fillers in nanocomposites. A previous study found that the intensity of scattering of the Raman band is dependent on the axis of laser polarization when the laser beam is parallel to the surface of the graphene plane and demonstrated that this could be used to quantify the spatial orientation of the graphene. Based on this approach, polarized Raman spectroscopy is used here to quantify, as an example, the level of spatial orientation of graphene oxide (GO) flakes in different nanocomposites. Furthermore, the spatial orientation of nanoplatelets is quantitatively linked to the stress transfer to the reinforcement in nanocomposites and, in particular, a method for determining the Krenchel orientation factor for these plate-like fillers directly from the Raman data is demonstrated. This approach is employed to estimate the effective Young's modulus of the reinforcement in graphene-based nanocomposites.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK, ZRSKP
Crystallographic texture of alloy can trigger anisotropic properties, which have been studied extensively. However, the effect of spatial orientation of grains on the mechanical properties, ...especially for additive manufactured metals with lamellar morphology has remained elusive. Herein, this work theoretically calculated the spatial and crystallographic orientations of α lath from the β//Z-axis (build direction) fiber texture, and investigate the relationship between the orientations of α lath and the deformation behaviors and mechanical properties of the Ti–6Al–4V alloy built via electron beam directed energy deposition (EB DED). Deformation features display the prismatic slip system of α lath that exists a smaller angle to the broad face of α lath showing a lower effective critical resolved shear stress (CRSS). This is because this prismatic slip system has a greater slip range when compares with other slip systems. Such deformation features, combined with the spatial orientation distribution characteristic of α lath that is induced by the β//Z-axis fiber texture, lead to strongly tensile anisotropy, specifically, the samples oriented 45° and 67.5° angles to z-axis present greater strengths but lower ductility, whereas the sample in the z-axis direction generally displays a minimum strength but a superb ductility. This finding is vital for providing an important theoretical basis for optimizing the consistency of mechanical properties of the additive manufactured α+β dual phase titanium alloy.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
To successfully navigate the environment, animals depend on their ability to continuously track their heading direction and speed. Neurons that encode angular head velocity (AHV) are fundamental to ...this process, yet the contribution of various motion signals to AHV coding in the cortex remains elusive. By performing chronic single-unit recordings in the retrosplenial cortex (RSP) of the mouse and tracking the activity of individual AHV cells between freely moving and head-restrained conditions, we find that vestibular inputs dominate AHV signaling. Moreover, the addition of visual inputs onto these neurons increases the gain and signal-to-noise ratio of their tuning during active exploration. Psychophysical experiments and neural decoding further reveal that vestibular-visual integration increases the perceptual accuracy of angular self-motion and the fidelity of its representation by RSP ensembles. We conclude that while cortical AHV coding requires vestibular input, where possible, it also uses vision to optimize heading estimation during navigation.
•Angular head velocity (AHV) coding is widespread in the retrosplenial cortex (RSP)•AHV cells maintain their tuning during passive motion and require vestibular input•The perception of angular self-motion is improved when visual cues are present•AHV coding is similarly improved when both vestibular and visual stimuli are used
Keshavarzi et al. report that mouse retrosplenial cortical neurons can reliably track the direction and speed of head turns in complete darkness by relying on vestibular information. Addition of visual input improves perception of angular self-motion and increases the accuracy of this cortical head motion signal.
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GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
Spatial orientation is a complex ability that emerges from the interaction of several systems in a way that is still unclear. One of the reasons limiting the research on the topic is the lack of ...methodologies aimed at studying multimodal psychophysics in an ecological manner and with affordable settings. Virtual reality can provide a workaround to this impasse by using virtual stimuli rather than real ones. However, the available virtual reality development platforms are not meant for psychophysical testing; therefore, using them as such can be very difficult for newcomers, especially the ones new to coding. For this reason, we developed SALLO, the Suite for the Assessment of Low-Level cues on Orientation, which is a suite of utilities that simplifies assessing the psychophysics of multimodal spatial orientation in virtual reality. The tools in it cover all the fundamental steps to design a psychophysical experiment. Plus, dedicated tracks guide the users in extending the suite components to simplify developing new experiments. An experimental use-case used SALLO and virtual reality to show that the head posture affects both the egocentric and the allocentric mental representations of spatial orientation. Such a use-case demonstrated how SALLO and virtual reality can be used to accelerate hypothesis testing concerning the psychophysics of spatial orientation and, more broadly, how the community of researchers in the field may benefit from such a tool to carry out their investigations.
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EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OBVAL, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
Successful navigation depends critically upon two broad categories of spatial navigation strategies that include allocentric and egocentric reference frames, relying on external or internal spatial ...information, respectively. As with older adults, aged rats show robust impairments on a number of different spatial navigation tasks. There is some evidence that these navigation impairments are accompanied by a bias toward relying on egocentric over allocentric navigation strategies. To test the degree to which young and aged animals utilize these two navigation approaches, a novel behavioral arena was used in which rats are trained to traverse a circular track and to stop at a learned goal location that is fixed with respect to a panorama of visual cues projected onto the surrounding walls. By instantaneously rotating the cues, allocentric and egocentric reference frames were put in direct and immediate conflict and goal navigation performance was assessed with respect to how accurately young and aged animals were able to utilize the rotated cues. Behavioral data collected from nine young and eight aged animals revealed that both age groups were able to update their navigation performance following cue rotation. Contrary to what was expected, however, aged animals showed more accurate overall goal navigation performance, stronger allocentric strategy use, and more evident changes in behavior in response to cue rotation compared to younger animals. The young rats appeared to mix egocentric and allocentric strategies for ICR task solution.
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CEKLJ, FFLJ, NUK, ODKLJ, PEFLJ, UPUK
Various viewing and travel techniques are used in immersive virtual reality to allow users to see different areas or perspectives of 3D environments. Our research evaluates techniques for visually ...showing transitions between two viewpoints in head-tracked virtual reality. We present four experiments that focus on automated viewpoint changes that are controlled by the system rather than by interactive user control. The experiments evaluate three different transition techniques ( teleportation , animated interpolation , and pulsed interpolation ), different types of visual adjustments for each technique, and different types of viewpoint changes. We evaluated how differences in transition can influence a viewer's comfort, sickness, and ability to maintain spatial awareness of dynamic objects in a virtual scene. For instant teleportations, the experiments found participants could most easily track scene changes with rotational transitions without translational movements. Among the tested techniques, animated interpolations allowed significantly better spatial awareness of moving objects, but the animated technique was also rated worst in terms of sickness, particularly for rotational viewpoint changes. Across techniques, viewpoint transitions involving both translational and rotational changes together were more difficult to track than either individual type of change.
The perceived offset of a moving target is usually displaced forward, in the direction of motion (representational momentum), and downward, in the direction of gravity (representational gravity). In ...what refers to the latter, the meaning of "downward in the direction of gravity" is ill-defined, for it is known that the perceived direction of gravity ("downward") results from the interaction of vestibular signals, sensitive to the gravito-inertial vector, an aprioristic tendency to assume that it aligns with the body's main axis (idiotropic vector) and visual cues. The present work aims to disclose what effects visual cues have on representational gravity. Participants performed a spatial localization task as well as a subjective visual vertical (SVV) and an oriented character recognition task (OCHART), with stimuli superimposed on a realistic background either aligned with earth's vertical or tilted rightward or leftward. Outcomes disclosed significant and lawful effects of the orientation of the visual context on spatial localization judgements. Specifically, forward displacement along the target's motion direction was bigger for targets moving along the "horizontal" direction implied by the background scene. These trends were furthermore found to be correlated, at an individual level, with the magnitude of SVV, but not with the perceptual upright (as measured with OCHART). These findings show that features of the spatial localization judgements specifically index the visually induced spatial orientation, thus offering the prospect to expand available tools for inquiries concerning human spatial orientation, besides clarifying the multisensorial nature and significantly expanding the notion of representational gravity.
Public Significance StatementThis study reveals that the orientation of the visual context affects the spatial localization of moving targets, in accordance with the hypothesized role of an internal model of gravity. The found outcomes, besides adding to the current knowledge on the visual representation of gravity and human spatial orientation, offer tentative prospects for clinical assessment tools and human factors insights.
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CEKLJ, FFLJ, NUK, ODKLJ, PEFLJ, UPUK
Despite the now-ubiquitous two-dimensional (2D) electronic maps, three-dimensional (3D) globe viewers, or 3D geo-browsers such as Google Earth and NASA World Wind have gained much attention. However, ...the effect of such interactive 3D geo-browsers on spatial knowledge acquisition and decision-making is not well known. This study aims to explore the potential benefits of using interactive 3D geo-browsers in three processes of pedestrian navigation (self-localization, spatial knowledge acquisition, and decision-making) in digital environments. We employed eye tracking to show differences of visual attention in pedestrian navigation between a 2D map (Google Map) and a 3D geo-browser (Google Earth). The results indicated that benefits and drawbacks of 3D representations are task dependent. Participants using the 3D geo-browser had an extensively visual search resulting in significantly longer response time than the 2D participants for spatial knowledge acquisition, whereas 3D users performed a more efficient visual search and resulted in a better navigation performance at complex decision points. We speculate that the inefficient knowledge acquisition when using the 3D geo-browser was most probably due to information overload and obstructed views. Landmarks in photorealistic 3D models assisted recall of spatial knowledge from mental maps, which contributed to efficient decision-making at a complex turning point. These empirical results can be helpful to improve the usability of pedestrian navigation systems.
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BFBNIB, GIS, IJS, KISLJ, NUK, PNG, UL, UM, UPUK