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THOMAS, Hiroto; KAJINAMI, Tomoki
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024Journal Article
In this paper, we propose a visualization interface of characters’ activity for considering user’s intention for analysis of match in the “League of Legends” (LoL). Previous interface calculates characters’ activity based on three perspectives with constant weights and per minute time period during the match. Therefore, a user can not reflect his/her intention to analysis by controlling weights of perspectives and select time period during the match. In this paper, we extend the previous interface and allow user controlling weight of the perspectives and select time period during the match, show effectiveness of proposed interface.
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