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  • Interactive synthesis of self-organizing tree models on the GPU
    Kohek, Štefan, 1988- ; Strnad, Damjan
    Real-time synthesis of realistic tree models is a desirable functionality for computer games, simulators, and landscape design software. Self-organizing tree models that adapt to the environment are ... a welcome addition and central to various 3D design tools but present a challenging task for interactive use even on modern commodity hardware. The paper describes the implementation of a complete selforganizing tree synthesis method running on a contemporary graphics processing unit using OpenCL. We demonstrate that generation and display of tree-populated scenes with shadows at interactive rates can be achieved by utilizing the massively parallel GPU architecture to accelerate the computationally intensive steps of the method. A comparison with the performance of single-threaded and CPU-based OpenCL implementation of the same method is reported.
    Vir: Computing. - ISSN 0010-485X (Vol. 97, iss. 2, Feb. 2015, str. 145-169)
    Vrsta gradiva - članek, sestavni del ; neleposlovje za odrasle
    Leto - 2015
    Jezik - angleški
    COBISS.SI-ID - 18066454
    DOI

vir: Computing. - ISSN 0010-485X (Vol. 97, iss. 2, Feb. 2015, str. 145-169)
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