A research of triadic creative processes was conducted based on the assumption that novelty and coherence are basic dimensions of group creativity, variations of which can explain differences in ...creative achievement. In a workshop, 153 students were divided in triads and created 51 chain-stories. Following the standards of Consensual Assessment Technique (CAT), eight independent judges assessed creativity, novelty and coherence in the integral stories. The most representative stories for low, middle and high creativity, were selected and subjected to further analysis. The results show that development of group creativity is conditioned by high level of novelty, and by balanced ratio of novelty and coherence that enable integration of unique ideas in group processes. Symmetrical contribution of members was not confirmed as one of the conditions, suggesting that group creativity is an emerging phenomenon, relying on relations rather than individual contributions of participants.
THE FACTORS OF THE LATERAL ORIENTATION OF PORTRAITS Pejić, Biljana; Škorc, Bojana
Facta Universitatis. Series philosophy, sociology, psychology and history,
03/2021, Letnik:
20, Številka:
1
Journal Article
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This paper analyses the portraits` aesthetic experience from side perspectives, including left and right orientation. Research was conducted by performing two experiments. The first experiment ...included 40 participants, the second had 26 participants of both genders who were not trained in the field of fine arts. The stimuli were 12 reproductions of portraits, profile orientation, of models made by famous painters. All the portraits represented adult persons, of different genders (male or female), spatial orientation (left or right) of the model and form (original or inverted). The participants assessed the presented portraits without time limitation on six scales, which measured two dimensions of aesthetic experience: evaluation and activity.
The results support the hypothesis claiming that left side orientation (looking to the left) is valued higher with female portraits, while right side orientation with male portraits is valued higher. It has also been shown that the given differences in estimation were stable, keeping values in the same trend when the portraits were being inverted along a vertical axis.
The paper deals with the degree of development of interest in arts in young
people, and the justifiability of the current tendency of revision and
abbreviation of the art curricula in schools. The ...research is focused on the
structure of interests in various artistic disciplines in secondary school
students, and the aim is to determine whether the degree of students?
interest depends on the school type, gender and previous experience. The
research was conducted on the sample of 555 students from 111 schools, who
filled out the questionnaire during one school period. The data were
processed by multifactor analysis of variance. There was a higher degree of
interest in video and performing arts, which are not present enough in
students? surroundings. The girls showed a higher degree of interest in all
disciplines, as well as grammar school students compared to their peers from
vocational schools. It was shown that the higher the number of programmes
attended, the higher the interest in all forms of art. Young people who were
completely inactive showed interest in video arts, which serves as an
important guideline in the process of moving and socialising them. The
results confirm that youth?s interests and needs are discrepant with what is
offered to them. It is necessary to introduce various artistic contents as
parts of the curriculum, which would make school an integral part of their
life, the part that directly influences the development of creativity and
increases responsible participation in the society.
Ispituje se u kojoj meri je razvijeno interesovanje za umetnost kod mladih, i
da li je opravdana aktuelna tendencija revizije i sazimanja programa
umetnickih predmeta u skolama. U fokusu istrazivanja je struktura
interesovanja za razlicite umetnicke discipline kod srednjoskolaca, a cilj je
da se utvrdi da li je stepen njihovog interesovanja uslovljen tipom skole,
polom, uzrastom i prethodnim iskustvom. Istrazivanje je sprovedeno na uzorku
od 555 ucenika iz 11 skola koji su popunjavali upitnik tokom jednog skolskog
casa. U obradi je primenjena multivarijantna analiza varijanse. Utvrdjen je
visi stepen interesovanja za video i izvodjacke umetnosti koje nisu dovoljno
zastupljene u njihovom okruzenju. Devojke pokazuju visi stepen interesovanja
za sve discipline, kao i gimnazijalci u odnosu na svoje vrsnjake iz strucnih
skola. Pokazalo se da sto su vise programa do sada pohadjali vece je
interesovanje za sve vidove umetnosti. Uz to, mladi koji su bili potpuno
neaktivni pokazuju interesovanje za video sto daje vazan putokaz kako da se
oni pokrenu i socijalizuju. Rezultati potvrdjuju da su interesovanja i potrebe
mladih u neskladu sa onim sto im se nudi. Potrebno je uvesti raznovrsne
umetnicke sadrzaje kao deo kurikuluma, cime bi skola postala integralni deo
njihovog zivota, deo koji direktno utice na razvoj kreativnosti i povecanje
odgovornog ucesca u drustvu.
n this paper we explore the relationship between the creative bonding and human computer interaction (HCI). Today, faced with various, diverse and incredibly different definitions, theoretical models ...for conceptualizing bonding and HCI, coupled with huge variety of contradictory methods and techniques for measuring it, we were encouraged to create an Integrative approach. Our Integrative approach is inspired by Card, Newell and Moran, 1983), Relational Transactional Analysis (Hargaden and Sills, 2008) and Creative bonding (Mandić and Ristić, 2013). In this rapidly changing world technological progress is fascinating, becoming rather a universal than a rare and exceptional human experience. Researches observe different ways in which humans interact with computers and design technologies that lets humans interact with computers in novel ways. Today’s Psychology of Human-Computer Interaction is much more concerned with those communication issues. Computer created a new possibility and place to an open-ended dialog between the user and the computer. Humans dreamt of a perfect object, might it be it? Can we play with our magical toy and have a sense of being real at the same time? It is not only a handy gadget, it will endure all of our projections, as well as other defense mechanisms, becoming a perfect transitional object and imaginary friend ready to play, never abandon and ready to go if we get bored of it.
In this paper we explore the relationship between the creative bonding and human computer interaction (HCI). Today, faced with various, diverse and incredibly different definitions, theoretical ...models for conceptualizing bonding and HCI, coupled with huge variety of contradictory methods and techniques for measuring it, we were encouraged to create an Integrative approach. Our Integrative approach is inspired by Card, Newell and Moran, 1983), Relational Transactional Analysis (Hargaden and Sills, 2008) and Creative bonding (Mandić and Ristić, 2013). In this rapidly changing world technological progress is fascinating, becoming rather a universal than a rare and exceptional human experience. Researches observe different ways in which humans interact with computers and design technologies that lets humans interact with computers in novel ways. Today’s Psychology of Human-Computer Interaction is much more concerned with those communication issues. Computer created a new possibility and place to an open-ended dialog between the user and the computer. Humans dreamt of a perfect object, might it be it? Can we play with our magical toy and have a sense of being real at the same time? It is not only a handy gadget, it will endure all of our projections, as well as other defense mechanisms, becoming a perfect transitional object and imaginary friend ready to play, never abandon and ready to go if we get bored of it.
U ovom članku želimo istražiti odnos između kreativne povezanosti (bonding) i interakcije čovjeka i kompjutera (HCI - human computer interaction). Naša današnjica je pretrpana nevjerojatno različitim ...definicijama i teorijskim modelima za konceptualizaciju povezanosti i HCI. Tome se pridružuje varijetet kontradiktornih metoda i tehnika za mjerenje prilikom istraživanja, a mi smo se osjetili spremni stvoriti svoj Integrativni model. Naš integrativni model je, s jedne strane inspiriran radovima Karda, Novela i Morana (Card, Newell and Moran, 1983), a sa druge strane Relacijskom transakcionom analizom (Hargaden and Sills, 2008) i našim istraživanjima kreativne povezanosti (Mandić and Ristić, 2013). U današnjem užurbanom svijetu tehnološki progres je fascinantan, i postaje univerzalzamena za rijetka ljudska iskustva. Istraživači su nakon promatranja interakcije čovjeka sa kompjuterom stvorili tehnologije koje omogućuju ljudima da komuniciraju sa strojevima na različite načine. Današnja oblast psihologije HCI je najviše zainteresirana za takve komunikacije. Kako kompjuter stvara nove mogućnosti otvara se beskrajan prostor za dijalog s otvorenim krajem izmedju korisnika i kompjutera. Ljudi su oduvijek sanjali o savršenom objektu; je li moguđe da su ga napravili? Kompjuter nije samo zgodni gadget već podnosi sve naše projekcije, skupa s ostalim mehanizmima odbrane, te tako zbilja postaje savršeni prijelazni objekt i zamišljeni prijatelj koji je uvijek spreman za igru, nikad nas neće napustiti, a možemo ga isključiti kad god to poželimo.