Cooperation is the foundation of society and has been the subject of numerous studies over the past three decades. However, the mechanisms underlying the spread of cooperation within a group are not ...yet fully comprehended. We analyze cooperation in multiplex networks, a model that has recently gained attention for successfully capturing certain aspects of human social connections. Previous studies on the evolution of cooperation in multiplex networks have shown that cooperative behavior is promoted when the two key processes in evolution, interaction and strategy replacement, are performed with the same partner as much as possible, that is, symmetrically, in a variety of network structures. We focus on a particular type of symmetry, namely, symmetry in the scope of communication, to investigate whether cooperation is promoted or hindered when interactions and strategy replacements have different scopes. Through multiagent simulations, we found some cases where asymmetry can promote cooperation, contrasting with previous studies. These results hint toward the potential effectiveness of not only symmetrical but also asymmetrical approaches in fostering cooperation within particular groups under certain social conditions.
Indirect reciprocity is widely recognized as a mechanism for explaining cooperation and can be divided into two sub-concepts: downstream and upstream reciprocity. Downstream reciprocity is supported ...by reputation; if someone sees you helping someone else, the person who sees this will think higher of you, and you will be more likely to be helped. Upstream reciprocity is helping someone because you are being helped by somebody else, which often happens in everyday life and experimental games. This paper focuses on the behavior of "take" and examines negative upstream reciprocity using an upstream reciprocity framework. The term "take" is defined as "to steal rather than give resources to others." "If something is taken from you, do you take from others?" is an important extension for indirect reciprocity research; subsequently, this paper discusses experiments conducted on whether negative upstream reciprocity is chained and what causes it. The results demonstrated differences between positive and negative upstream reciprocity. In analyzing the data of nearly 600 participants to determine the extent to which negative upstream reciprocity is observed and the causes of negative upstream reciprocity, the study found that If individual A takes resources from individual B, then B is more likely to take resources from a third-party, individual C. Notably, some causes of positive upstream reciprocity were found to have no effect or the opposite effect on negative upstream reciprocity. The results also demonstrate that the first person to take can cause a chain reaction. This paper demonstrates the importance of the first person not taking from someone else and suggests the need to consider various behavioral options for future research on cooperation.
Celotno besedilo
Dostopno za:
DOBA, IZUM, KILJ, NUK, PILJ, PNG, SAZU, SIK, UILJ, UKNU, UL, UM, UPUK
We sophisticate the Speculation Game to relax the need for rigorous tuning of a part of parameters for the emergence of characteristic statistics of price returns. Named as Self-organized Speculation ...Game (SOSG), thanks to the concept of the Bak–Tang–Wiesenfeld (BTW) sandpile model, the model can spontaneously adjust the number of market participants during the process of reaching the quasi-critical state. While the original Speculation Game’s high reproducibility of financial stylized facts is maintained, the behavioral characteristics of this modified model, such as the dynamics of system size and the observations of power-law phenomena, strongly resemble those of the BTW model. The market size is evolutionally settled with fluctuations within a certain range, similar to the total sand grains behave in the sandpile model. SOSG infers the possibility that, in the real financial markets, it could be the self-organized quasi-criticality which works behind the spontaneous emergence of universal financial stylized facts.
In this study, we investigate (a) whether eliciting future price forecasts influences market outcomes and (b) whether differences in the way in which subjects are incentivized to submit “accurate” ...price forecasts influence market outcomes as well as the forecasts in an experimental asset market. We consider four treatments: one without forecast elicitation and three with forecast elicitation. In two of the treatments with forecast elicitation, subjects are paid based on their performance in both forecasting and trading, while in the other treatment with forecast elicitations, they are paid based on only one of those factors, which is chosen randomly at the end of the experiment. We found no significant effect of forecast elicitation on market outcomes in the latter case. Thus, to avoid influencing the behavior of subjects and market outcomes by eliciting price forecasts, paying subjects based on either forecasting or trading performance chosen randomly at the end of the experiment is better than paying them based on both. In addition, we consider forecast-only experiments: one in which subjects are rewarded based on the number of accurate forecasts and the other in which they are rewarded based on a quadratic scoring rule. We found no significant difference in terms of forecasting performance between the two.
Despite intensive studies on the evolution of cooperation in spatial public goods games, there have been few investigations into locality effects in interaction games, adaptation, and punishment. ...Here we analyze locality effects using an agent-based model of a regular graph. Our simulation shows that a situation containing a local game, local punishment, and global adaptation leads to the most robustly cooperative regime. Further, we show an interesting feature in local punishment. Previous studies showed that a local game and global adaptation are likely to generate cooperation. However, they did not consider punishment. We show that if local punishment is introduced in spatial public goods games, a situation satisfying either local game or local adaptation is likely to generate cooperation. We thus propose two principles. One is if interactions in games can be restricted locally, it is likely to generate cooperation independent of the interaction situations on punishment and adaptation. The other is if the games must be played globally, a cooperative regime requires both local punishment and local adaptation.
We experimentally investigate the effect of a central bank buying bonds for cash in a quantitative easing (QE) operation. In our experiment, the bonds are perfect substitutes for cash and have a ...constant fundamental value which is not affected by QE in the rational expectations equilibrium. We find that QE raises bond prices above those in the benchmark treatment without QE. Subjects in the benchmark treatment learned to trade the bonds at their fundamental value but those in treatments with QE became more convinced after repeated exposure to the same treatment that QE boosts bond prices. This suggests the possibility of a behavioural channel for the observed effects of actual QE operations on bond yields.
Communication through SNS (Social Networking Services) and function of SNS platform can cause two phenomena polarization and echo chambers. In previous study sasahara 21 about the communication on ...SNSs regarding a single topic, it has been shown that there is a correlation between these two phenomena and also that SNS functions facilitate the occurrence of these phenomena. In this study, focusing on the fact that real SNS users often deal with multiple topics on a daily basis, we analyzed an agent-based model of SNS communication regarding multiple topics. The analysis revealed that polarization of opinions occurs even when the number of topics increases but that echo chambers are less likely to occur as the number of topics increases. We have also found that there is little correlation between polarization and echo chamber under the condition with more than certain number of topics. Additionally, some functions of SNS such as user recommendations and reposts was found to facilitate echo chambers regardless of the number of topics. This result implies that the findings of previous research are robust even in multiple topics environment. These results suggest that topic diversity and function of SNS platform amendment may be a means of reducing the occurrence of echo chambers. In this model, we cannot take into account the impact of an individual’s interest in a specific topic on such as unfollowing behavior. In future research, we should expand our model to implement these user’s real behavior.
The evolution of cooperation in social dilemmas has been of considerable concern in various fields such as sociobiology, economics and sociology. It might be that, in the real world, reputation plays ...an important role in the evolution of cooperation. Recently, studies that have addressed indirect reciprocity have revealed that cooperation can evolve through reputation, even though pairs of individuals interact only a few times. To our knowledge, most indirect reciprocity models have presumed dyadic interaction; no studies have attempted analysis of the evolution of cooperation in large communities where the effect of reputation is included. We investigate the evolution of cooperation in sizable groups in which the reputation of individuals affects the decision-making process. This paper presents the following: (i) cooperation can evolve in a four-person case, (ii) the evolution of cooperation becomes difficult as group size increases, even if the effect of reputation is included, and (iii) three kinds of final social states exist. In medium-sized communities, cooperative species can coexist in a stable manner with betrayal species.
This paper presents an evolutionary model of a population where individuals play a repeated Leader Game where two agents each has two options to choose, D (active/aggressive action: Daring, Dive) and ...C (passive action: Concede, Careful). The simulation results show that the evolutionary process for the Leader Game brings about a linear dominance hierarchy among strategy (automaton) classes. The author also investigates the robustness of the result against the perturbation of the game structure, the change of memory size of automata and the introduction of behavioral error.
Chaos in Learning a Simple Two-Person Game Sato, Yuzuru; Akiyama, Eizo; Farmer, J. Doyne
Proceedings of the National Academy of Sciences,
04/2002, Letnik:
99, Številka:
7
Journal Article
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We investigate the problem of learning to play the game of rock-paper-scissors. Each player attempts to improve her/his average score by adjusting the frequency of the three possible responses, using ...reinforcement learning. For the zero sum game the learning process displays Hamiltonian chaos. Thus, the learning trajectory can be simple or complex, depending on initial conditions. We also investigate the non-zero sum case and show that it can give rise to chaotic transients. This is, to our knowledge, the first demonstration of Hamiltonian chaos in learning a basic two-person game, extending earlier findings of chaotic attractors in dissipative systems. As we argue here, chaos provides an important self-consistency condition for determining when players will learn to behave as though they were fully rational. That chaos can occur in learning a simple game indicates one should use caution in assuming real people will learn to play a game according to a Nash equilibrium strategy.