In recent years, the development and deployment of autonomous systems such as mobile robots have been increasingly common. Investigating and implementing ethical considerations such as fairness in ...autonomous systems is an important problem that is receiving increased attention, both because of recent findings of their potential undesired impacts and a related surge in ethical principles and guidelines. In this paper we take a new approach to considering fairness in the design of autonomous systems: we examine fairness by obtaining formal definitions, applying them to a system, and simulating system deployment in order to anticipate challenges. We undertake this analysis in the context of the particular technical problem of robot navigation. We start by showing that there is a fairness dimension to robot navigation, and we then collect and translate several formal definitions of distributive justice into the navigation planning domain. We use a walkthrough example of a rescue robot to bring out design choices and issues that arise during the development of a fair system. We discuss indirect discrimination, fairness-efficiency trade-offs, the existence of counter-productive fairness definitions, privacy and other issues. Finally, we elaborate on important aspects of a research agenda and reflect on the adequacy of our methodology in this paper as a general approach to responsible innovation in autonomous systems.
This article tackles the problem of designing 3D perception systems for robots with high visual requirements, such as versatile legged robots capable of different locomotion styles. In order to ...guarantee high visual coverage in varied conditions (e.g., biped walking, quadruped walking, ladder climbing), such robots need to be equipped with a large number of sensors, while at the same time managing the computational requirements that arise from such a system. We tackle this problem at both levels: sensor placement (how many sensors to install on the robot and where) and run-time acquisition scheduling under computational constraints (not all sensors can be acquired and processed at the same time). Our first contribution is a methodology for designing perception systems with a large number of depth sensors scattered throughout the links of a robot, using multi-objective optimization for optimal trade-offs between visual coverage and the number of sensors. We estimate the Pareto front of these objectives through evolutionary optimization, and implement a solution on a real legged robot. Our formulation includes constraints on task-specific coverage and design symmetry, which lead to reliable coverage and fast convergence of the optimization problem. Our second contribution is an algorithm for lowering the computational burden of mapping with such a high number of sensors, formulated as an information-maximization problem with several sampling techniques for speed. Our final system uses 20 depth sensors scattered throughout the robot, which can either be acquired simultaneously or optimally scheduled for low CPU usage while maximizing mapping quality. We show that, when compared with state-of-the-art robotic platforms, our system has higher coverage across a higher number of tasks, thus being suitable for challenging environments and versatile robots. We also demonstrate that our scheduling algorithm allows higher mapping performance to be obtained than with naïve and state-of-the-art methods by leveraging on measures of information gain and self-occlusion at low computational costs.
Energy efficiency and robustness of locomotion to different terrain conditions are important problems for humanoid robots deployed in the real world. In this paper, we propose a footstep-planning ...algorithm for humanoids that is applicable to flat, slanted, and slippery terrain, which uses simple principles and representations gathered from human gait literature. The planner optimizes a center-of-mass (COM) mechanical work model subject to motion feasibility and ground friction constraints using a hybrid A* search and optimization approach. Footstep placements and orientations are discrete states searched with an A* algorithm, while other relevant parameters are computed through continuous optimization on state transitions. These parameters are also inspired by human gait literature and include footstep timing (double-support and swing time) and parameterized COM motion using knee flexion angle keypoints. The planner relies on work, the required coefficient of friction (RCOF), and feasibility models that we estimate in a physics simulation. We show through simulation experiments that the proposed planner leads to both low electrical energy consumption and human-like motion on a variety of scenarios. Using the planner, the robot automatically opts between avoiding or (slowly) traversing slippery patches depending on their size and friction, and it chooses energy-optimal stairs and climbing angles in slopes. The obtained motion is also consistent with observations found in human gait literature, such as human-like changes in RCOF, step length and double-support time on slippery terrain, and human-like curved walking on steep slopes. Finally, we compare COM work minimization with other choices of the objective function.
Stereo confidence measures are important functions for global reconstruction methods and some applications of stereo. In this article we evaluate and compare several models of confidence which are ...defined at the whole disparity range. We propose a new stereo confidence measure to which we call the Histogram Sensor Model (HSM), and show how it is one of the best performing functions overall. We also introduce, for parametric models, a systematic method for estimating their parameters which is shown to lead to better performance when compared to parameters as computed in previous literature. All models were evaluated when applied to two different cost functions at different window sizes and model parameters. Contrary to previous stereo confidence measure benchmark literature, we evaluate the models with criteria important not only to winner-take-all stereo, but also to global applications. To this end, we evaluate the models on a real-world application using a recent formulation of 3D reconstruction through occupancy grids which integrates stereo confidence at all disparities. We obtain and discuss our results on both indoors' and outdoors' publicly available datasets.
The Uncanny valley hypothesis, which tells us that almost-human characteristics in a robot or a device could cause uneasiness in human observers, is an important research theme in the Human Robot ...Interaction (HRI) field. Yet, that phenomenon is still not well-understood. Many have investigated the external design of humanoid robot faces and bodies but only a few studies have focused on the influence of robot movements on our perception and feelings of the Uncanny valley. Moreover, no research has investigated the possible relation between our uneasiness feeling and whether or not we would accept robots having a job in an office, a hospital or elsewhere. To better understand the Uncanny valley, we explore several factors which might have an influence on our perception of robots, be it related to the subjects, such as culture or attitude toward robots, or related to the robot such as emotions and emotional intensity displayed in its motion. We asked 69 subjects (N = 69) to rate the motions of a humanoid robot (Perceived Humanity, Eeriness, and Attractiveness) and state where they would rather see the robot performing a task. Our results suggest that, among the factors we chose to test, the attitude toward robots is the main influence on the perception of the robot related to the Uncanny valley. Robot occupation acceptability was affected only by Attractiveness, mitigating any Uncanny valley effect. We discuss the implications of these findings for the Uncanny valley and the acceptability of a robotic worker in our society.
This article presents a complete solution for autonomous mapping and inspection tasks, namely a lightweight multi-camera drone design coupled with computationally efficient planning algorithms and ...environment representations for enhanced autonomous navigation in exploration and mapping tasks. The proposed system utilizes state-of-the-art Next-Best-View (NBV) planning techniques, with geometric and semantic segmentation information computed with Deep Convolutional Neural Networks (DCNNs) to improve the environment map representation. The main contributions of this article are the following. First, we propose a novel efficient sensor observation model and a utility function that encodes the expected information gains from observations taken from specific viewpoints. Second, we propose a reward function that incorporates both geometric and semantic probabilistic information provided by a DCNN for semantic segmentation that operates in close to real-time. The incorporation of semantics in the environment representation enables biasing exploration towards specific object categories while disregarding task-irrelevant ones during path planning. Experiments in both a virtual and a real scenario demonstrate the benefits on reconstruction accuracy of using semantics for biasing exploration towards task-relevant objects, when compared with purely geometric state-of-the-art methods. Finally, we present a unified approach for the selection of the number of cameras on a UAV, to optimize the balance between power consumption, flight-time duration, and exploration and mapping performance trade-offs. Unlike previous design optimization approaches, our method is couples with the sense and plan algorithms. The proposed system and general formulations can be be applied in the mapping, exploration, and inspection of any type of environment, as long as environment dependent semantic training data are available, with demonstrated successful applicability in the inspection of dry dock shipyard environments.
Current work on multi-agent systems at King’s College London is extensive, though largely based in two research groups within the Department of Informatics: the Distributed Artificial Intelligence ...(DAI) thematic group and the Reasoning & Planning (RAP) thematic group. DAI combines AI expertise with political and economic theories and data, to explore social and technological contexts of interacting intelligent entities. It develops computational models for analysing social, political and economic phenomena to improve the effectiveness and fairness of policies and regulations, and combines intelligent agent systems, software engineering, norms, trust and reputation, agent-based simulation, communication and provenance of data, knowledge engineering, crowd computing and semantic technologies, and algorithmic game theory and computational social choice, to address problems arising in autonomous systems, financial markets, privacy and security, urban living and health. RAP conducts research in symbolic models for reasoning involving argumentation, knowledge representation, planning, and other related areas, including development of logical models of argumentation-based reasoning and decision-making, and their usage for explainable AI and integration of machine and human reasoning, as well as combining planning and argumentation methodologies for strategic argumentation.
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Dostopno za:
DOBA, IZUM, KILJ, NUK, PILJ, PNG, SAZU, UILJ, UKNU, UL, UM, UPUK
We describe a learning strategy that allows a humanoid robot to autonomously build a representation of its workspace: we call this representation Reachable Space Map. Interestingly, the robot can use ...this map to: (i) estimate the Reachability of a visually detected object (i.e. judge whether the object can be reached for, and how well, according to some performance metric) and (ii) modify its body posture or its position with respect to the object to achieve better reaching. The robot learns this map incrementally during the execution of goal-directed reaching movements; reaching control employs kinematic models that are updated online as well. Our solution is innovative with respect to previous works in three aspects: the robot workspace is described using a gaze-centered motor representation, the map is built incrementally during the execution of goal-directed actions, learning is autonomous and online. We implement our strategy on the 48-DOFs humanoid robot Kobian and we show how the Reachable Space Map can support intelligent reaching behavior with the whole-body (i.e. head, eyes, arm, waist, legs).
•Autonomous online learning of a representation of the robot workspace.•Locations in space are encoded using gaze-centered motor coordinates.•The robot is able to estimate the Reachability of visually detected objects.•The robot can modify its body configuration to improve the quality of arm reaching.•Overall, we realized a form of intelligent whole-body reaching in a humanoid robot.
Visions have an important role in guiding and legitimizing technical research, as well as contributing to expectations of the general public towards technologies. In this paper we analyze technical ...robotics papers published between 1998 and 2019 to identify themes, trends and issues with the visions and values promoted by robotics research. In particular, we identify the themes of robotics visions and implicitly normative visions; and we quantify the relative presence of a variety of values and applications within technical papers. We conclude with a discussion of the language of robotics visions, marginalized visions and values, and possible paths forward for the robotics community to better align practice with societal interest. We also discuss implications and future work suggestions for Responsible Robotics and HRI research.