Research indicates that people continue to exhibit “wait-and-see” preferences toward climate change, despite constant attempts to raise awareness about its cataclysmic effects. Experiencing climatic ...catastrophes
via
simulation tools has been found to affect the perception of people regarding climate change and promote pro-environmental behaviors. However, not much is known about how experiential feedback and the probability of climate change in a simulation influence the decisions of people. We developed a web-based tool called Interactive Climate Change Simulator (ICCS) to study the impact of different probabilities of climate change and the availability of feedback on the monetary actions (adaptation or mitigation) taken by individuals. A total of 160 participants from India voluntarily played ICCS across four between-subject conditions (
N
= 40 in each condition). The conditions differed based on the probability of climate change (low or high) and availability of feedback (absent or present). Participants made mitigation and adaptation decisions in ICCS over multiple years and faced monetary consequences of their decisions. There was a significant increase in mitigation actions against climate change when the feedback was present compared to when it was absent. The mitigation and adaptation investments against climate change were not significantly affected by the probability of climate change. The interaction between probability of climate consequences and availability of feedback was significant: In the presence of feedback, the high probability of climate change resulted in higher mitigation and adaptation investments against climate change. Overall, the experience gained in the ICCS tool helped alleviate peoples' “wait-and-see” preferences and increased the monetary investments to counter climate change. Simulation tools like ICCS have the potential to increase people's understanding of climatic disasters and can act as a useful aid for educationalists and policymakers.
Duchenne Muscular Dystrophy has emerged as a model to assess cognitive domains. The DMD gene variant location and its association with variable degrees of cognitive impairment necessitate ...identification of a common denominator. Computer architectures provide a framework to delineate the mechanisms involved in the cognitive functioning of the human brain. Copy number variations in the 79 exons of DMD gene were screened in 84 DMD subjects by Multiplex Ligation-dependent Probe Amplification (MLPA). DMD subjects were categorized based on the presence or absence of DP140 isoform. The cognitive and neuropsychological assessments were carried out as per inclusion criteria using standard scales. Instance-based learning theory (IBLT) based on the partial matching process was developed to mimic Stroop Color and Word Task (SCWT) performance on Adaptive Control of Thought-Rational (ACT-R) cognitive architecture based on IBLT. Genotype-phenotype correlation was conducted based on the mutation location in DMD gene. Assessment of specific cognitive domains in DP140 - ve group corresponded to the involvement of multiple brain lobes including temporal (verbal and visual learning and memory), parietal (visuo-conceptual and visuo-constructive abilities) and frontal (sustained and focused attention, verbal fluency, cognitive control). Working memory axis was found to be the central domain through tasks including RAVLT trial 1, recency effect, digit span backward, working memory index, arithmetic subtests in the Dp140 - ve group. IBLT validated the non-reliance of DMD subjects on recency indicating affected working memory domain. Modeling strategy revealed altered working memory processes in DMD cases with affected Dp140 isoform. DMD brain was observed to rely on primacy than the recency suggesting alterations in working memory capacity. Modeling revealed lowered activation of DMD brain with Dp140 - ve in order to retrieve the instances.
Objective
We aim to learn about the cognitive mechanisms governing the decisions of attackers and defenders in cybersecurity involving intrusion detection systems (IDSs).
Background
Prior research ...has experimentally studied the role of the presence and accuracy of IDS alerts on attacker’s and defender’s decisions using a game-theoretic approach. However, little is known about the cognitive mechanisms that govern these decisions.
Method
To investigate the cognitive mechanisms governing the attacker’s and defender’s decisions in the presence of IDSs of different accuracies, instance-based learning (IBL) models were developed. One model (NIDS) disregarded the IDS alerts and one model (IDS) considered them in the instance structure. Both the IDS and NIDS models were trained in an existing dataset where IDSs were either absent or present and they possessed different accuracies. The calibrated IDS model was tested in a newly collected test dataset where IDSs were present 50% of the time and they possessed different accuracies.
Results
Both the IDS and NIDS models were able to account for human decisions in the training dataset, where IDS was absent or present and it possessed different accuracies. However, the IDS model could accurately predict the decision-making in only one of the several IDS accuracy conditions in the test dataset.
Conclusions
Cognitive models like IBL may provide some insights regarding the cognitive mechanisms governing the decisions of attackers and defenders in conditions not involving IDSs or IDSs of different accuracies.
Application
IBL models may be helpful for penetration testing exercises in scenarios involving IDSs of different accuracies.
Prior research has used an Interactive Landslide Simulator (ILS) tool to investigate human decision making against landslide risks. It has been found that repeated feedback in the ILS tool about ...damages due to landslides causes an improvement in human decisions against landslide risks. However, little is known on how theories of learning from feedback (e.g., reinforcement learning) would account for human decisions in the ILS tool. The primary goal of this paper is to account for human decisions in the ILS tool via computational models based upon reinforcement learning and to explore the model mechanisms involved when people make decisions in the ILS tool. Four different reinforcement-learning models were developed and evaluated in their ability to capture human decisions in an experiment involving two conditions in the ILS tool. The parameters of an Expectancy-Valence (EV) model, two Prospect-Valence-Learning models (PVL and PVL-2), a combination EV-PU model, and a random model were calibrated to human decisions in the ILS tool across the two conditions. Later, different models with their calibrated parameters were generalized to data collected in an experiment involving a new condition in ILS. When generalized to this new condition, the PVL-2 model's parameters of both damage-feedback conditions outperformed all other RL models (including the random model). We highlight the implications of our results for decision making against landslide risks.
Abstract “Single action bias” (SAB) characterizes individuals’ inclination to undertake only one preventive measure against climate change, disregarding potentially more effective alternatives. This ...bias poses a significant obstacle to comprehensive responses to climate change. While dynamic climate simulators have been developed to raise awareness of climate change and encourage pro-environmental behaviors, the prevalence of SAB within these tools remains unexplored. This study introduces the “Single Action Bias-Interactive Climate Change Simulator” (SAB-ICCS) to investigate SAB’s manifestation in dynamic scenarios. Utilizing the framework of the Interactive Climate Change Simulator (ICCS), known for its efficacy in fostering pro-environmental actions, the SAB-ICCS explores how feedback, probability, and their interplay influence SAB prevalence during climate mitigation and adaptation decision-making. A total of 160 participants were randomly assigned to four conditions in the SAB-ICCS, varying feedback presence and climate change probability. Participants engaged in climate mitigation and adaptation actions, simulating the repercussions of climate change through investment choices in climate mitigation and adaptation (consisting of three insurance plans). The study’s dependent variables were the participants’ actions towards climate mitigation and adaptation. Results revealed a substantial prevalence of single action proportion (42%) compared to other action proportions. Furthermore, the total monetary investment was significantly higher when taking optimal actions than when exhibiting SAB. Moreover, a higher probability of climate change resulted in a higher prevalence of SAB (49%) than a lower probability (35%). Interestingly, feedback availability did not significantly impact SAB prevalence. Though both feedback and the probability of climate change influenced how participants exhibited SAB, and the absolute monetary investment was also significantly affected. This research enhances our comprehension of SAB within educational climate simulations, which is vital for informing climate education and policymaking. It offers insights for policymakers and educators to develop interventions addressing SAB, enhancing climate action strategies by understanding probability and feedback influences.
People worldwide have problems understanding the basic stock-flow principles (e.g., correlation heuristic), which govern many everyday tasks. Perhaps, teaching system dynamic concepts in classroom ...settings might reduce people's dependence on the correlation heuristic. However, limited literature exists on the effectiveness of classroom curricula in reducing reliance on the correlation heuristic. The present research aims to bridge this gap and empirically understand the effects of classroom teaching programs on reducing people's reliance on correlation heuristic and improving people's ability to understand stock-flow concepts. By taking a case from a reputed technology Institute in India, the present research examines how classroom teaching of system dynamics concepts might help students reduce their dependence on the correlation heuristic.
The experiment consisted of two between-subjects conditions: the experimental and the control (N = 45 in each condition). The experimental condition consisted of randomly registered students that were taught system dynamics principles over 5-months of classroom training. Though, no teaching took place in the control condition. Participants in both conditions were evaluated on their ability to solve stock-flow problems.
Participants in the experimental condition were found to perform better in solving stock-flow problems than subjects in the control condition, and they also relied less on the correlation heuristic.
We emphasize the relevance of system dynamics education in graduate curricula in alleviating reliance on the correlation heuristic.
Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of ...timing and amount of deception via deception-based games, it is unclear as to how the size of the network (i.e., the number of computer systems in the network) influences adversarial decisions. In this research, using a deception game (DG), we evaluate the influence of network size on adversary’s cyberattack decisions. The DG has two sequential stages, probe and attack, and it is defined as DG (n,k, γ), where n is the number of servers, k is the number of honeypots, and γ is the number of probes that the adversary makes before attacking the network. In the probe stage, participants may probe a few web servers or may not probe the network. In the attack stage, participants may attack any one of the web servers or decide not to attack the network. In a laboratory experiment, participants were randomly assigned to a repeated DG across three different between-subject conditions: small (20 participants), medium (20 participants), and large (20 participants). The small, medium, and large conditions used DG (2, 1, 1), DG (6, 3, 3), and DG (12, 6, 6) games, respectively (thus, the proportion of honeypots was kept constant at 50% in all three conditions). Results revealed that in the small network, the proportions of honeypot and no-attack actions were 0.20 and 0.52, whereas in the medium (large) network, the proportions of honeypot and no-attack actions were 0.50 (0.50) and 0.06 (0.03), respectively. There was also an effect of probing actions on attack actions across all three network sizes. We highlight the implications of our results for networks of different sizes involving deception via honeypots.
Research shows that people's wait-and-see preferences for actions against climate change are a result of several factors, including cognitive misconceptions. The use of simulation tools could help ...reduce these misconceptions concerning Earth's climate. However, it is still unclear whether the learning in these tools is of the problem's surface features (dimensions of emissions and absorptions and cover-story used) or of the problem's structural features (how emissions and absorptions cause a change in CO
concentration under different CO
concentration scenarios). Also, little is known on how problem's difficulty in these tools (the shape of CO
concentration trajectory), as well as the use of these tools as a decision aid influences performance. The primary objective of this paper was to investigate how learning about Earth's climate via simulation tools is influenced by problem's surface and structural features, problem's difficulty, and decision aids. In experiment 1, we tested the influence of problem's surface and structural features in a simulation called Dynamic Climate Change Simulator (DCCS) on subsequent performance in a paper-and-pencil Climate Stabilization (CS) task (
= 100 across four between-subject conditions). In experiment 2, we tested the effects of problem's difficulty in DCCS on subsequent performance in the CS task (
= 90 across three between-subject conditions). In experiment 3, we tested the influence of DCCS as a decision aid on subsequent performance in the CS task (
= 60 across two between-subject conditions). Results revealed a significant reduction in people's misconceptions in the CS task after performing in DCCS compared to when performing in CS task in the absence of DCCS. The decrease in misconceptions in the CS task was similar for both problems' surface and structural features, showing both structure and surface learning in DCCS. However, the proportion of misconceptions was similar across both simple and difficult problems, indicating the role of cognitive load to hamper learning. Finally, misconceptions were reduced when DCCS was used as a decision aid. Overall, these results highlight the role of simulation tools in alleviating climate misconceptions. We discuss the implication of using simulation tools for climate education and policymaking.
To assess the effect of health information on immunisation uptake in rural India, we conducted an individually randomised controlled trial of health information messages targeting the mothers of ...unvaccinated or incompletely vaccinated children through home visits in rural Uttar Pradesh, India.
The study tested a brief intervention that provided mothers face-to-face with information on the benefits of the tetanus vaccine. Participants were 722 mothers of children aged 0-36 months who had not received 3 doses of diphtheria-pertussis-tetanus (DPT) vaccine (DPT3). Mothers were randomly assigned in a ratio of 1:1:1 to 1 of 3 study arms: mothers in the first treatment group received information framed as a gain (e.g., the child is less likely to get tetanus and more likely to be healthy if vaccinated), mothers in the second treatment group received information framed in terms of a loss (e.g., the child is more likely to get tetanus and suffer ill health if not vaccinated), and the third arm acted as a control group, with no information given to the mother. Surveys were conducted at baseline (September 2015) and after the intervention (April 2016). The primary outcome was the proportion of children who had received DPT3 measured after 7 months of follow-up. The analysis was by intention to treat. A total of 16 (2.2%) participants were lost to follow-up. The coverage of DPT3 was 28% in the control group and 43% in the pooled information groups, giving a risk difference of 15 percentage points (95% CI: 7% to 22%, p < 0.001) and a relative risk of 1.52 (95% CI: 1.2 to 1.9, p < 0.001). The information intervention increased the rate of measles vaccination by 22 percentage points (risk difference: 22%, 95% CI: 14% to 30%, p < 0.001; relative risk: 1.53, 95% CI: 1.29 to 1.80) and the rate of full immunisation by 14 percentage points (risk difference: 14%, 95% CI: 8% to 21%, p < 0.001; relative risk: 1.72, 95% CI: 1.29 to 2.29). It had a large positive effect on knowledge of the causes, symptoms, and prevention of tetanus but no effect on perceptions of vaccine efficacy. There was no difference in the proportion of children with DPT3 between the group that received information framed as a loss and the group that received information framed as a gain (risk difference: 4%, 95% CI: -5% to 13%; p = 0.352; relative risk: 1.11, 95% CI: 0.90 to 1.36). The cost per disability-adjusted life year averted of providing information was US$186, making the intervention highly cost-effective with respect to the WHO-recommended threshold of once the gross domestic product per capita (US$793 in the case of Uttar Pradesh). Key study limitations include the modest sample size for this trial, limiting power to detect small differences in the framing of information, and the potential for contamination among households.
Providing mothers of unvaccinated/incompletely vaccinated children with information on tetanus and the benefits of DPT vaccination substantially increased immunisation coverage and was highly cost-effective. The framing of the health information message did not appear to matter.
The trial is registered with ISRCTN, number ISRCTN84560580.
Celotno besedilo
Dostopno za:
DOBA, IZUM, KILJ, NUK, PILJ, PNG, SAZU, SIK, UILJ, UKNU, UL, UM, UPUK