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zadetkov: 13
1.
  • Recognition of Tactile Faci... Recognition of Tactile Facial Action Units by Individuals Who Are Blind and Sighted: A Comparative Study
    McDaniel, Troy; Tran, Diep; Chowdhury, Abhik ... Multimodal technologies and interaction, 06/2019, Letnik: 3, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    Given that most cues exchanged during a social interaction are nonverbal (e.g., facial expressions, hand gestures, body language), individuals who are blind are at a social disadvantage compared to ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK

PDF
2.
  • Modern Sensory Substitution... Modern Sensory Substitution for Vision in Dynamic Environments
    Fakhri, Bijan 01/2020
    Dissertation

    Societal infrastructure is built with vision at the forefront of daily life. For those with severe visual impairments, this creates countless barriers to the participation and enjoyment of life’s ...
Celotno besedilo
3.
  • Design of an Enhanced Disc ... Design of an Enhanced Disc Golf Game to Facilitate Players with Visual Impairments
    Glattke, Kaycee; Fakhri, Bijan; Heath, Corey ... Advances in Social and Occupational Ergonomics
    Book Chapter

    Participation in recreational activities is important to maintaining a healthy lifestyle; however, obesity rates are climbing, particularly among individuals with visual impairments (VI). One of the ...
Celotno besedilo
4.
Celotno besedilo
5.
  • Tactile Facial Expressions ... Tactile Facial Expressions and Associated Emotions toward Accessible Social Interactions for Individuals Who Are Blind
    McDaniel, Troy; Tran, Diep; Devkota, Samjhana ... Proceedings of the 2018 Workshop on Multimedia for Accessible Human Computer Interface, 10/2018
    Conference Proceeding

    For individuals who are blind, much of social interactions are inaccessible: The majority of information exchanged is non-verbal, e.g., facial expressions and body language. Little work has been done ...
Celotno besedilo
Dostopno za: NUK, UL
6.
  • Foveated Haptic Gaze
    Fakhri, Bijan; McDaniel, Troy; Heni Ben Amor ... arXiv (Cornell University), 01/2020
    Paper, Journal Article
    Odprti dostop

    As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
7.
  • A toolkit for motion authoring and motor skill learning in serious games
    Tadayon, Ramin; Panchanathan, Sethuraman; McDaniel, Troy ... 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings, 2014-Oct.
    Conference Proceeding

    Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
8.
  • Vibrotactile cueing using w... Vibrotactile cueing using wearable computers for overcoming learned non-use in chronic stroke
    Luster, Eric L.; McDaniel, Troy; Fakhri, Bijan ... 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops
    Conference Proceeding
    Odprti dostop

    Outpatient stroke rehabilitation is often lengthy and expensive due to patients' lack of functional use of the impaired arm outside of the clinic caused by "learned non-use." Learned non-use is ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM

PDF
9.
  • Vibrotactile feedback of mo... Vibrotactile feedback of motor performance errors for enhancing motor learning
    McDaniel, Troy L.; Goldberg, Morris; Bala, Shantanu ... Proceedings of the 20th ACM international conference on Multimedia, 10/2012
    Conference Proceeding

    Feedback related to motor performance is integral to improving the control, timing and coordination of movements. However, motor learning traditionally occurs within a group setting, limiting the ...
Celotno besedilo
Dostopno za: NUK, UL
10.
  • Vibrotactile cueing using w... Vibrotactile cueing using wearable computers for overcoming learned non-use in chronic stroke
    Luster, Eric L.; McDaniel, Troy; Fakhri, Bijan ... Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare, 05/2013
    Conference Proceeding

    Outpatient stroke rehabilitation is often lengthy and expensive due to patients' lack of functional use of the impaired arm outside of the clinic caused by "learned non-use." Learned non-use is ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
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zadetkov: 13

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