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zadetkov: 60
21.
  • On the Emergence of Fairness in the Evolutionary Dictator Game with Edge Weight Learning
    O'Riordan, Evan; Glavin, Frank G.; O'Riordan, Colm 2023 31st Irish Conference on Artificial Intelligence and Cognitive Science (AICS), 2023-Dec.-7
    Conference Proceeding

    The Ultimatum Game (UG) is an abstraction of common human interactions. In the UG, two players split a resource by proposing and responding to deals. The Dictator Game is a simplified and constrained ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
22.
  • Empowering Federated Learning: Tackling Client Drift and Resource Constraints with Knowledge Distillation by Combining Losses
    Khan, Mashal; Glavin, Frank G.; Nickles, Matthias 2023 31st Irish Conference on Artificial Intelligence and Cognitive Science (AICS), 2023-Dec.-7
    Conference Proceeding

    Federated Learning is an emerging approach to Machine Learning which allows for decentralised model training which safeguards privacy. Its potential applications, particularly in Medicine, Smart ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
23.
  • A Systematic Review of Multi-Class and One-vs-Rest Classification Techniques for Near-Infrared Spectra of Crop Cultivars
    Flanagan, Aaron R.; Glavin, Frank G. 2023 31st Irish Conference on Artificial Intelligence and Cognitive Science (AICS), 2023-Dec.-7
    Conference Proceeding

    Near-infrared (NIR) spectroscopy is a simple and non-destructive technique that provides a wealth of information on the chemical composition and physical properties of a sample. NIR spectra are ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
24.
  • Adaptive Shooting for Bots ... Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
    Glavin, Frank G.; Madden, Michael G. IEEE transactions on computational intelligence and AI in games., 2015-June, 2015-6-00, Letnik: 7, Številka: 2
    Journal Article
    Odprti dostop

    In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as nonplayer characters, can often be easily distinguishable from those controlled by humans. ...
Celotno besedilo
Dostopno za: IJS, NUK, UL

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25.
  • A One-Sided Classification Toolkit with Applications in the Analysis of Spectroscopy Data
    Glavin, Frank G arXiv.org, 06/2018
    Paper, Journal Article
    Odprti dostop

    This dissertation investigates the use of one-sided classification algorithms in the application of separating hazardous chlorinated solvents from other materials, based on their Raman spectra. The ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
26.
  • Denial of Wallet -- Defining a Looming Threat to Serverless Computing
    Kelly, Daniel; Glavin, Frank G; Barrett, Enda arXiv (Cornell University), 04/2021
    Paper, Journal Article
    Odprti dostop

    Serverless computing is the latest paradigm in cloud computing, offering a framework for the development of event driven, pay-as-you-go functions in a highly scalable environment. While these traits ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
27.
  • Analysis of the Effect of U... Analysis of the Effect of Unexpected Outliers in the Classification of Spectroscopy Data
    Glavin, Frank G.; Madden, Michael G. Artificial Intelligence and Cognitive Science
    Book Chapter
    Recenzirano

    Multi-class classification algorithms are very widely used, but we argue that they are not always ideal from a theoretical perspective, because they assume all classes are characterized by the data, ...
Celotno besedilo

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28.
  • Serverless Computing: Behind the Scenes of Major Platforms
    Kelly, Daniel; Glavin, Frank G; Barrett, Enda arXiv (Cornell University), 12/2020
    Paper, Journal Article
    Odprti dostop

    Serverless computing offers an event driven pay-as-you-go framework for application development. A key selling point is the concept of no back-end server management, allowing developers to focus on ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
29.
  • Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning
    Glavin, Frank G.; Madden, Michael G. 2018 IEEE Conference on Computational Intelligence and Games (CIG), 2018-Aug.
    Conference Proceeding
    Odprti dostop

    In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is to approximately ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM

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30.
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

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zadetkov: 60

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