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zadetkov: 61
31.
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

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32.
  • Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones
    Smyth, David L.; Glavin, Frank G.; Madden, Michael G. 2018 IEEE Games, Entertainment, Media Conference (GEM), 2018-August
    Conference Proceeding
    Odprti dostop

    Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identification and ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM

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33.
  • Effect of Antihuman T Lymph... Effect of Antihuman T Lymphocyte Globulin on Immune Recovery after Myeloablative Allogeneic Stem Cell Transplantation with Matched Unrelated Donors: Analysis of Immune Reconstitution in a Double-Blind Randomized Controlled Trial
    Gooptu, Mahasweta; Kim, Haesook.T.; Chen, Yi-Bin ... Biology of blood and marrow transplantation, November 2018, 2018-11-00, 20181101, Letnik: 24, Številka: 11
    Journal Article
    Odprti dostop

    We recently conducted a randomized double-blind study in which we demonstrated that moderate/severe chronic graft-versus-host disease (cGVHD) but not cGVHD-free survival was reduced in patients ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

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34.
  • Robust Classification of High-Dimensional Spectroscopy Data Using Deep Learning and Data Synthesis
    Houston, James; Glavin, Frank G; Madden, Michael G arXiv.org, 03/2020
    Paper, Journal Article
    Odprti dostop

    This paper presents a new approach to classification of high dimensional spectroscopy data and demonstrates that it outperforms other current state-of-the art approaches. The specific task we ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
35.
  • Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning
    Glavin, Frank G; Madden, Michael G arXiv.org, 06/2018
    Paper, Journal Article
    Odprti dostop

    In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is to approximately ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
36.
  • Analysis of the Effect of Unexpected Outliers in the Classification of Spectroscopy Data
    Glavin, Frank G; Madden, Michael G arXiv (Cornell University), 06/2018
    Paper, Journal Article
    Odprti dostop

    Multi-class classification algorithms are very widely used, but we argue that they are not always ideal from a theoretical perspective, because they assume all classes are characterized by the data, ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
37.
  • Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
    Glavin, Frank G; Madden, Michael G arXiv (Cornell University), 06/2018
    Paper, Journal Article
    Odprti dostop

    In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
38.
  • Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning
    Glavin, Frank G; Madden, Michael G arXiv (Cornell University), 06/2018
    Paper, Journal Article
    Odprti dostop

    While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention. A ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
39.
  • DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa({\lambda}) Reinforcement Learners
    Glavin, Frank G; Madden, Michael G arXiv.org, 06/2018
    Paper, Journal Article
    Odprti dostop

    This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architecture is made up of ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
40.
  • Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment
    Colwell, Anthony M; Glavin, Frank G arXiv (Cornell University), 06/2018
    Paper, Journal Article
    Odprti dostop

    Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
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zadetkov: 61

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