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1 2 3
zadetkov: 27
1.
  • The pupil response as an in... The pupil response as an indicator of user experience in a digital exercise game
    Gutjahr, Michael O.; Ellermeier, Wolfgang; Hardy, Sandro ... Psychophysiology, October 2019, 2019-10-00, 20191001, Letnik: 56, Številka: 10
    Journal Article
    Recenzirano

    To study whether psychophysiological indicators are suitable measures of user experience in a digital exercise game (exergame), a laboratory study employing both psychophysiological and self‐report ...
Celotno besedilo
Dostopno za: BFBNIB, DOBA, FSPLJ, FZAB, GIS, IJS, IZUM, KILJ, NLZOH, NUK, OILJ, PILJ, PNG, SAZU, SBCE, SBMB, UILJ, UKNU, UL, UM, UPUK
2.
  • AR-based serious game frame... AR-based serious game framework for post-stroke rehabilitation
    Hossain, M. Shamim; Hardy, Sandro; Alamri, Atif ... Multimedia systems, 11/2016, Letnik: 22, Številka: 6
    Journal Article
    Recenzirano

    Stroke is considered one of the main causes of death around the world. Survivors often suffer different kinds of disabilities in terms of their cognitive and motor capabilities, and are therefore ...
Celotno besedilo
Dostopno za: EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
3.
  • Framework for personalized ... Framework for personalized and adaptive game-based training programs in health sport
    Hardy, Sandro; Dutz, Tim; Wiemeyer, Josef ... Multimedia tools and applications, 07/2015, Letnik: 74, Številka: 14
    Journal Article
    Recenzirano

    This paper describes an interdisciplinary approach towards a framework for personalized, game-based training programs for elderly and handicapped people. Adaptation and personalization are proposed ...
Celotno besedilo
Dostopno za: CEKLJ, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
4.
  • Personalized Adaptive Control of Training Load in Cardio-Exergames--A Feasibility Study
    Hoffmann, Katrin; Sportwiss, Dipl; Hardy, Sandro ... Games for health 4, Številka: 6
    Journal Article
    Recenzirano

    This article presents a feasibility study of using an algorithm for an individual and adaptive control of training load in an ergometer-controlled exergame for aerobic training. An additional goal ...
Preverite dostopnost
5.
  • Evaluation of biofeedback b... Evaluation of biofeedback based bridging exercises on older adults with low back pain: A randomized controlled trial
    Feldwieser, Florian; Kiselev, Joern; Hardy, Sandro ... Physiotherapy practice and research, 2018, Letnik: 39, Številka: 1
    Journal Article
    Recenzirano

    BACKGROUND: Low back pain (LBP) is a common cause for disabilities and reduced autonomy in older adults. Exercise therapy has shown to be effective in the reduction of the symptoms of LBP with ...
Celotno besedilo
Dostopno za: VSZLJ
6.
  • Erstellung, Steuerung und E... Erstellung, Steuerung und Evaluation von Serious Games
    Göbel, Stefan; Mehm, Florian; Wendel, Viktor ... Informatik-Spektrum, 12/2014, Letnik: 37, Številka: 6
    Journal Article
    Recenzirano

    Zusammenfassung Serious Games sind hochkomplex. Sie verbinden Game-Technologien und spielerische Konzepte mit weiteren Technologien und relevanten Konzepten für die verschiedenen Einsatzgebiete von ...
Celotno besedilo
Dostopno za: EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OBVAL, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
7.
  • How Mobile Devices Could Ch... How Mobile Devices Could Change the Face of Serious Gaming
    Dutz, Tim; Knöll, Martin; Hardy, Sandro ... I-com, 10/2013, Letnik: 12, Številka: 2
    Journal Article
    Recenzirano

    Der Erfolg von Smartphones und Tablet-PCs hat den Markt der mobile digitalen Spiele nachhaltig beeinflusst, sowohl auf Hardware- als auch auf Softwareebene. Aktuell findet ein Verdrängungsprozess ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
8.
  • How Mobile Devices Could Ch... How Mobile Devices Could Change the Face of Serious Gaming
    Dutz, Tim; Knöll, Martin; Hardy, Sandro ... I-com, 10/2013, Letnik: 12, Številka: 2
    Journal Article
    Recenzirano

    Der Erfolg von Smartphones und Tablet-PCs hat den Markt der mobile digitalen Spiele nachhaltig beeinflusst, sowohl auf Hardware- als auch auf Softwareebene. Aktuell findet ein Verdrängungsprozess ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
9.
  • How Mobile Devices Could Ch... How Mobile Devices Could Change the Face of Serious Gaming
    Dutz, Tim; Knöll, Martin; Hardy, Sandro ... I-com, 10/2013, Letnik: 12, Številka: 2
    Journal Article
    Recenzirano

    Zusammenfassung Der Erfolg von Smartphones und Tablet-PCs hat den Markt der mobile digitalen Spiele nachhaltig beeinflusst, sowohl auf Hardware- als auch auf Softwareebene. Aktuell findet ein ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
10.
  • Serious games for health Serious games for health
    Göbel, Stefan; Hardy, Sandro; Wendel, Viktor ... Proceedings of the 18th ACM international conference on Multimedia, 10/2010
    Conference Proceeding

    In this paper, we describe a set of personalized exergames which combine methods and concepts of serious games, adaptation and personalization, authoring and sensor technologies. Compared to existing ...
Celotno besedilo
Dostopno za: NUK, UL
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zadetkov: 27

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