Today, the cutting edge of computer vision research greatly depends on the availability of large datasets, which are critical for effectively training and testing new methods. Manually annotating ...visual data, however, is not only a labor‐intensive process but also prone to errors. In this study, we present NOVA, a versatile framework to create realistic‐looking 3D rendered worlds containing procedurally generated humans with rich pixel‐level ground truth annotations. NOVA can simulate various environmental factors such as weather conditions or different times of day, and bring an exceptionally diverse set of humans to life, each having a distinct body shape, gender and age. To demonstrate NOVA's capabilities, we generate two synthetic datasets for person tracking. The first one includes 108 sequences, each with different levels of difficulty like tracking in crowded scenes or at nighttime and aims for testing the limits of current state‐of‐the‐art trackers. A second dataset of 97 sequences with normal weather conditions is used to show how our synthetic sequences can be utilized to train and boost the performance of deep‐learning based trackers. Our results indicate that the synthetic data generated by NOVA represents a good proxy of the real‐world and can be exploited for computer vision tasks.
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Robust visual tracking plays a vital role in many areas such as autonomous cars, surveillance and robotics. Recent trackers were shown to achieve adequate results under normal tracking scenarios with ...clear weather conditions, standard camera setups and lighting conditions. Yet, the performance of these trackers, whether they are correlation filter-based or learning-based, degrade under adverse weather conditions. The lack of videos with such weather conditions, in the available visual object tracking datasets, is the prime issue behind the low performance of the learning-based tracking algorithms. In this work, we provide a new person tracking dataset of real-world sequences (PTAW172Real) captured under foggy, rainy and snowy weather conditions to assess the performance of the current trackers. We also introduce a novel person tracking dataset of synthetic sequences (PTAW217Synth) procedurally generated by our NOVA framework spanning the same weather conditions in varying severity to mitigate the problem of data scarcity. Our experimental results demonstrate that the performances of the state-of-the-art deep trackers under adverse weather conditions can be boosted when the available real training sequences are complemented with our synthetically generated dataset during training.
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•A novel real dataset for pedestrian tracking under adverse weather conditions•Showed state-of-the-art trackers perform poorly under adverse weather conditions•Procedurally generated a synthetic dataset covering adverse weather conditions•Our synthetic dataset boosts trackers performance with adverse weather videos
Abstract
Predicting the success of a mobile game is a prime issue in game industry. Thousands of games are being released each day. However, a few of them succeed while the majority fail. Toward the ...goal of investigating the potential correlation between the success of a mobile game and its specific attributes, this work was conducted. More than 17 thousand games were considered for that reason. We show that IAPs (In-App Purchases), genre, number of supported languages, developer profile, and release month have a clear effect on the success of a mobile game. We also develop a novel success score reflecting multiple objectives. Furthermore, we show that game icons with certain visual characteristics tend to be associated with more rating counts. We employ different machine learning models to predict a novel success score metric of a mobile game given its attributes. The trained models were able to predict this score, as well as the expected rating average and rating count for a mobile game with 70% accuracy.
Recent semantic segmentation models perform well under standard weather conditions and sufficient illumination but struggle with adverse weather conditions and nighttime. Collecting and annotating ...training data under these conditions is expensive, time-consuming, error-prone, and not always practical. Usually, synthetic data is used as a feasible data source to increase the amount of training data. However, just directly using synthetic data may actually harm the model's performance under normal weather conditions while getting only small gains in adverse situations. Therefore, we present a novel architecture specifically designed for using synthetic training data for domain adaptation. We propose a simple yet powerful addition to DeepLabV3+ by using weather and time-of-the-day supervisors trained with multi-task learning, making it both weather and nighttime aware, which improves its mIoU accuracy by \(14\) percentage points on the ACDC dataset while maintaining a score of \(75\%\) mIoU on the Cityscapes dataset. Our code is available at https://github.com/lsmcolab/Semantic-Segmentation-under-Adverse-Conditions.
Video stabilization plays a central role to improve videos quality. However, despite the substantial progress made by these methods, they were, mainly, tested under standard weather and lighting ...conditions, and may perform poorly under adverse conditions. In this paper, we propose a synthetic-aware adverse weather robust algorithm for video stabilization that does not require real data and can be trained only on synthetic data. We also present Silver, a novel rendering engine to generate the required training data with an automatic ground-truth extraction procedure. Our approach uses our specially generated synthetic data for training an affine transformation matrix estimator avoiding the feature extraction issues faced by current methods. Additionally, since no video stabilization datasets under adverse conditions are available, we propose the novel VSAC105Real dataset for evaluation. We compare our method to five state-of-the-art video stabilization algorithms using two benchmarks. Our results show that current approaches perform poorly in at least one weather condition, and that, even training in a small dataset with synthetic data only, we achieve the best performance in terms of stability average score, distortion score, success rate, and average cropping ratio when considering all weather conditions. Hence, our video stabilization model generalizes well on real-world videos and does not require large-scale synthetic training data to converge.
Stabilization plays a central role in improving the quality of videos. However, current methods perform poorly under adverse conditions. In this paper, we propose a synthetic-aware adverse weather ...video stabilization algorithm that dispenses real data for training, relying solely on synthetic data. Our approach leverages specially generated synthetic data to avoid the feature extraction issues faced by current methods. To achieve this, we present a novel data generator to produce the required training data with an automatic ground-truth extraction procedure. We also propose a new dataset, VSAC105Real, and compare our method to five recent video stabilization algorithms using two benchmarks. Our method generalizes well on real-world videos across all weather conditions and does not require large-scale synthetic training data. Implementations for our proposed video stabilization algorithm, generator, and datasets are available at https://github.com/A-Kerim/SyntheticData4VideoStabilization_WACV_2024.
Traffic sign classification is a prime issue for autonomous platform industries such as autonomous cars. Towards the goal of recognition, most recent classification methods deploy Artificial Neural ...Networks (ANNs), Support Vector Machines (SVMs) and Convolutional Neural Networks (CNNs). In this work, we provide a novel dataset and a hybrid ANN that achieves accurate results that are very close to the state-of-the-art ones. When training and testing on German Traffic Sign Recognition Benchmarks (GTSRB) a top-5 classification accuracy of 80% was achieved for 43 classes. On the other hand, a top-2 classification accuracy of 95% was reached on our novel dataset for 10 classes. This accomplishment can be linked to the fact that the proposed hybrid ANN combines 9 different models trained on color intensity, HOG (Histograms of Oriented Gradients) and LBP (Local Binary Pattern) features.
Predicting the success of a mobile game is a prime issue in game industry. Thousands of games are being released each day. However, a few of them succeed while the majority fail. Towards the goal of ...investigating the potential correlation between the success of a mobile game and its specific attributes, this work was conducted. More than 17 thousands games were considered for that reason. We show that specific game attributes, such as number of IAPs (In-App Purchases), belonging to the puzzle genre, supporting different languages and being produced by a mature developer highly and positively affect the success of the game in the future. Moreover, we show that releasing the game in July and not including any IAPs seems to be highly associated with the game's failure. Our second main contribution, is the proposal of a novel success score metric that reflects multiple objectives, in contrast to evaluating only revenue, average rating or rating count. We also employ different machine learning models, namely, SVM (Support Vector Machine), RF (Random Forest) and Deep Learning (DL) to predict this success score metric of a mobile game given its attributes. The trained models were able to predict this score, as well as the rating average and rating count of a mobile game with more than 70% accuracy. This prediction can help developers before releasing their game to the market to avoid any potential disappointments.