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1 2 3 4 5
zadetkov: 112
1.
  • Physically Based Rendering Physically Based Rendering
    Matt Pharr, Greg Humphreys 2004, 2010, 2004-09-28
    eBook

    Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
2.
  • Physically Based Rendering Physically Based Rendering
    Pharr, Matt; Jakob, Wenzel; Humphreys, Greg 2017.
    eBook

    Describing both the mathematical theory behind a modern photorealistic rendering system and its practical implementation, this book will teach users how to design and employ a fully-featured ...
Celotno besedilo
Dostopno za: NUK, UL, UM
3.
Celotno besedilo
Dostopno za: NUK, UL, UM
4.
  • Physically Based Rendering,... Physically Based Rendering, 2nd Edition
    Greg Humphreys; Matt Pharr 09/2004
    eBook

    Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.A method known as literate ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
5.
  • Physically Based Rendering,... Physically Based Rendering, 3rd Edition
    Greg Humphreys; Wenzel Jakob; Matt Pharr 09/2016
    eBook

    Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. ...
Celotno besedilo
6.
  • Physically Based Rendering Physically Based Rendering
    Pharr, Matt; Jakob, Wenzel; Humphreys, Greg 2004, 2004-09-08
    eBook

    Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. ...
Celotno besedilo
Dostopno za: NUK, UL, UM
7.
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
8.
  • Chapter Seventeen - Light T... Chapter Seventeen - Light Transport III: Precomputed Light Transport
    Humphreys, Greg; Pharr, Matt Physically Based Rendering, 2010
    Book Chapter

    This chapter discusses how precomputed data can be reused in rendering by applying precomputed light transport algorithms in pbrt software. Artists modeling scenes generally desire quick feedback, ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
9.
  • Chapter Ten - Texture Chapter Ten - Texture
    Humphreys, Greg; Pharr, Matt Physically Based Rendering, 2010
    Book Chapter

    This chapter describes a set of interfaces and classes that allows incorporation of texture into material models. The materials are based on various parameters that describe their characteristics ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
10.
  • Chapter Eighteen - Retrospe... Chapter Eighteen - Retrospective and the Future
    Humphreys, Greg; Pharr, Matt Physically Based Rendering, 2010
    Book Chapter

    This chapter looks back at some of the details of the complete pbrt system, discusses some design alternatives, and also discusses some potential major extensions to the system. pbrt represents one ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
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zadetkov: 112

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