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zadetkov: 39
1.
  • Algorithms for Microscopic ... Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
    Toll, W.; Pettré, J. Computer graphics forum, 20/May , Letnik: 40, Številka: 2
    Journal Article
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    The real‐time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever‐growing research topic. Most research focuses on ...
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2.
  • Parameter estimation and co... Parameter estimation and comparative evaluation of crowd simulations
    Wolinski, D.; J. Guy, S.; Olivier, A.-H. ... Computer graphics forum, 20/May , Letnik: 33, Številka: 2
    Journal Article
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    We present a novel framework to evaluate multi‐agent crowd simulation algorithms based on real‐world observations of crowd movements. A key aspect of our approach is to enable fair comparisons by ...
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3.
  • Gradient‐based steering for... Gradient‐based steering for vision‐based crowd simulation algorithms
    Dutra, T. B.; Marques, R.; Cavalcante‐Neto, J.B. ... Computer graphics forum, 20/May , Letnik: 36, Številka: 2
    Journal Article
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    Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic simulation of the way humans navigate ...
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4.
  • Realistic following behavio... Realistic following behaviors for crowd simulation
    Lemercier, S.; Jelic, A.; Kulpa, R. ... Computer graphics forum, 20/May , Letnik: 31, Številka: 2pt2
    Journal Article
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    While walking through a crowd, a pedestrian experiences a large number of interactions with his neighbors. The nature of these interactions is varied, and it has been observed that macroscopic ...
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5.
  • EACS: Effective Avoidance C... EACS: Effective Avoidance Combination Strategy
    Bruneau, J.; Pettré, J. Computer graphics forum, December 2017, Letnik: 36, Številka: 8
    Journal Article
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    When navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their interactions with others. Current navigation ...
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6.
  • Interaction Fields: Intuiti... Interaction Fields: Intuitive Sketch‐based Steering Behaviors for Crowd Simulation
    Colas, A.; Toll, W.; Zibrek, K. ... Computer graphics forum, 20/May , Letnik: 41, Številka: 2
    Journal Article
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    The real‐time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while adhering to local constraints. Many ...
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Dostopno za: BFBNIB, DOBA, FZAB, GIS, IJS, IZUM, KILJ, NLZOH, NUK, OILJ, PILJ, PNG, SAZU, SBCE, SBMB, UILJ, UKNU, UL, UM, UPUK
7.
  • A Hierarchy of Heuristic-Ba... A Hierarchy of Heuristic-Based Models of Crowd Dynamics
    Degond, P.; Appert-Rolland, C.; Moussaïd, M. ... Journal of statistical physics, 09/2013, Letnik: 152, Številka: 6
    Journal Article
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    We derive a hierarchy of kinetic and macroscopic models from a noisy variant of the heuristic behavioral Individual-Based Model of Ngai et al. (Disaster Med. Public Health Prep. 3:191–195, 2009 ) ...
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8.
  • Guided by gaze: Prioritizat... Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity
    Meerhoff, L.A.; Bruneau, J.; Vu, A. ... Acta psychologica, October 2018, 2018-Oct, 2018-10-00, 20181001, 2018-10, Letnik: 190
    Journal Article
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    Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's behavior to predict the effect of individual ...
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9.
  • Group Modeling: A Unified V... Group Modeling: A Unified Velocity‐Based Approach
    Ren, Z.; Charalambous, P.; Bruneau, J. ... Computer graphics forum, December 2017, 2017-12-00, 20171201, 2017-12, Letnik: 36, Številka: 8
    Journal Article
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    Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups for the believability of a virtual ...
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10.
  • Crowd sculpting: A space-ti... Crowd sculpting: A space-time sculpting method for populating virtual environments
    Jordao, K.; Pettré, J.; Christie, M. ... Computer graphics forum, 20/May , Letnik: 33, Številka: 2
    Journal Article
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    We introduce “Crowd Sculpting”: a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial coverage and the temporal sequencing of a ...
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zadetkov: 39

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