The big data challenges of connectomics Lichtman, Jeff W; Pfister, Hanspeter; Shavit, Nir
Nature neuroscience,
11/2014, Letnik:
17, Številka:
11
Journal Article
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The structure of the nervous system is extraordinarily complicated because individual neurons are interconnected to hundreds or even thousands of other cells in networks that can extend over large ...volumes. Mapping such networks at the level of synaptic connections, a field called connectomics, began in the 1970s with a the study of the small nervous system of a worm and has recently garnered general interest thanks to technical and computational advances that automate the collection of electron-microscopy data and offer the possibility of mapping even large mammalian brains. However, modern connectomics produces 'big data', unprecedented quantities of digital information at unprecedented rates, and will require, as with genomics at the time, breakthrough algorithmic and computational solutions. Here we describe some of the key difficulties that may arise and provide suggestions for managing them.
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DOBA, IZUM, KILJ, NUK, PILJ, PNG, SAZU, UILJ, UKNU, UL, UM, UPUK
Automatic cell image segmentation methods in connectomics produce merge and split errors, which require correction through proofreading. Previous research has identified the visual search for these ...errors as the bottleneck in interactive proofreading. To aid error correction, we develop two classifiers that automatically recommend candidate merges and splits to the user. These classifiers use a convolutional neural network (CNN) that has been trained with errors in automatic segmentations against expert-labeled ground truth. Our classifiers detect potentially-erroneous regions by considering a large context region around a segmentation boundary. Corrections can then be performed by a user with yes/no decisions, which reduces variation of information 7.5Ã- faster than previous proofreading methods. We also present a fully-automatic mode that uses a probability threshold to make merge/split decisions. Extensive experiments using the automatic approach and comparing performance of novice and expert users demonstrate that our method performs favorably against state-of-the-art proofreading methods on different connectomics datasets.
LineUp: Visual Analysis of Multi-Attribute Rankings Gratzl, Samuel; Lex, Alexander; Gehlenborg, Nils ...
IEEE transactions on visualization and computer graphics,
12/2013, Letnik:
19, Številka:
12
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Rankings are a popular and universal approach to structuring otherwise unorganized collections of items by computing a rank for each item based on the value of one or more of its attributes. This ...allows us, for example, to prioritize tasks or to evaluate the performance of products relative to each other. While the visualization of a ranking itself is straightforward, its interpretation is not, because the rank of an item represents only a summary of a potentially complicated relationship between its attributes and those of the other items. It is also common that alternative rankings exist which need to be compared and analyzed to gain insight into how multiple heterogeneous attributes affect the rankings. Advanced visual exploration tools are needed to make this process efficient. In this paper we present a comprehensive analysis of requirements for the visualization of multi-attribute rankings. Based on these considerations, we propose LineUp - a novel and scalable visualization technique that uses bar charts. This interactive technique supports the ranking of items based on multiple heterogeneous attributes with different scales and semantics. It enables users to interactively combine attributes and flexibly refine parameters to explore the effect of changes in the attribute combination. This process can be employed to derive actionable insights as to which attributes of an item need to be modified in order for its rank to change. Additionally, through integration of slope graphs, LineUp can also be used to compare multiple alternative rankings on the same set of items, for example, over time or across different attribute combinations. We evaluate the effectiveness of the proposed multi-attribute visualization technique in a qualitative study. The study shows that users are able to successfully solve complex ranking tasks in a short period of time.
Neural sequence-to-sequence models have proven to be accurate and robust for many sequence prediction tasks, and have become the standard approach for automatic translation of text. The models work ...with a five-stage blackbox pipeline that begins with encoding a source sequence to a vector space and then decoding out to a new target sequence. This process is now standard, but like many deep learning methods remains quite difficult to understand or debug. In this work, we present a visual analysis tool that allows interaction and "what if"-style exploration of trained sequence-to-sequence models through each stage of the translation process. The aim is to identify which patterns have been learned, to detect model errors, and to probe the model with counterfactual scenario. We demonstrate the utility of our tool through several real-world sequence-to-sequence use cases on large-scale models.
Detailed surface geometry contributes greatly to the visual realism of 3D face models. However, acquiring high-resolution face geometry is often tedious and expensive. Consequently, most face models ...used in games, virtual reality, or computer vision look unrealistically smooth. In this paper, we introduce a new statistical technique for the analysis and synthesis of small three-dimensional facial features, such as wrinkles and pores. We acquire high-resolution face geometry for people across a wide range of ages, genders, and races. For each scan, we separate the skin surface details from a smooth base mesh using displaced subdivision surfaces. Then, we analyze the resulting displacement maps using the texture analysis/synthesis framework of Heeger and Bergen, adapted to capture statistics that vary spatially across a face. Finally, we use the extracted statistics to synthesize plausible detail on face meshes of arbitrary subjects. We demonstrate the effectiveness of this method in several applications, including analysis of facial texture in subjects with different ages and genders, interpolation between high-resolution face scans, adding detail to low-resolution face scans, and adjusting the apparent age of faces. In all cases, we are able to re-produce fine geometric details consistent with those observed in high resolution scans.
Matrix representations are one of the main established and empirically proven to be effective visualization techniques for relational (or network) data. However, matrices-similar to node-link ...diagrams-are most effective if their layout reveals the underlying data topology. Given the many developed algorithms, a practical problem arises: "Which matrix reordering algorithm should I choose for my dataset at hand?" To make matters worse, different reordering algorithms applied to the same dataset may let significantly different visual matrix patterns emerge. This leads to the question of trustworthiness and explainability of these fully automated, often heuristic, black-box processes. We present GUIRO, a Visual Analytics system that helps novices, network analysts, and algorithm designers to open the black-box. Users can investigate the usefulness and expressiveness of 70 accessible matrix reordering algorithms. For network analysts, we introduce a novel model space representation and two interaction techniques for a user-guided reordering of rows or columns, and especially groups thereof (submatrix reordering). These novel techniques contribute to the understanding of the global and local dataset topology. We support algorithm designers by giving them access to 16 reordering quality metrics and visual exploration means for comparing reordering implementations on a row/column permutation level. We evaluated GUIRO in a guided explorative user study with 12 subjects, a case study demonstrating its usefulness in a real-world scenario, and through an expert study gathering feedback on our design decisions. We found that our proposed methods help even inexperienced users to understand matrix patterns and allow a user-guided steering of reordering algorithms. GUIRO helps to increase the transparency of matrix reordering algorithms, thus helping a broad range of users to get a better insight into the complex reordering process, in turn supporting data and reordering algorithm insights.
This paper surveys visualization and interaction techniques for geospatial networks from a total of 95 papers. Geospatial networks are graphs where nodes and links can be associated with geographic ...locations. Examples can include social networks, trade and migration, as well as traffic and transport networks. Visualizing geospatial networks poses numerous challenges around the integration of both network and geographical information as well as additional information such as node and link attributes, time and uncertainty. Our overview analyses existing techniques along four dimensions: (i) the representation of geographical information, (ii) the representation of network information, (iii) the visual integration of both and (iv) the use of interaction. These four dimensions allow us to discuss techniques with respect to the trade‐offs they make between showing information across all these dimensions and how they solve the problem of showing as much information as necessary while maintaining readability of the visualization. https://geonetworks.github.io.
This paper surveys visualization and interaction techniques for geospatial networks from a total of 95 papers.
Augmented Reality (AR) embeds digital information into objects of the physical world. Data can be shown in-situ , thereby enabling real-time visual comparisons and object search in real-life user ...tasks, such as comparing products and looking up scores in a sports game. While there have been studies on designing AR interfaces for situated information retrieval, there has only been limited research on AR object labeling for visual search tasks in the spatial environment. In this article, we identify and categorize different design aspects in AR label design and report on a formal user study on labels for out-of-view objects to support visual search tasks in AR. We design three visualization techniques for out-of-view object labeling in AR, which respectively encode the relative physical position (height-encoded), the rotational direction (angle-encoded), and the label values (value-encoded) of the objects. We further implement two traditional in-view object labeling techniques, where labels are placed either next to the respective objects (situated) or at the edge of the AR FoV (boundary). We evaluate these five different label conditions in three visual search tasks for static objects. Our study shows that out-of-view object labels are beneficial when searching for objects outside the FoV, spatial orientation, and when comparing multiple spatially sparse objects. Angle-encoded labels with directional cues of the surrounding objects have the overall best performance with the highest user satisfaction. We discuss the implications of our findings for future immersive AR interface design.
We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of the downhill simplex ...algorithm with an image-based error function. The pose hypothesis with the lowest error value yields the pose estimation (location and orientation), which is refined using ICP. The algorithm is designed especially for implementation on the GPU. It is completely automatic, fast, robust to occlusion and cluttered scenes, and scales with the number of different object types. We apply the system to bin picking, and evaluate it on cluttered scenes. Comprehensive experiments on challenging synthetic and real-world data demonstrate the effectiveness of our method.