Generative models that produce point clouds have emerged as a powerful tool to represent 3D surfaces, and the best current ones rely on learning an ensemble of parametric representations. ...Unfortunately, they offer no control over the deformations of the surface patches that form the ensemble and thus fail to prevent them from either overlapping or collapsing into single points or lines. As a consequence, computing shape properties such as surface normals and curvatures becomes difficult and unreliable. In this paper, we show that we can exploit the inherent differentiability of deep networks to leverage differential surface properties during training so as to prevent patch collapse and strongly reduce patch overlap. Furthermore, this lets us reliably compute quantities such as surface normals and curvatures. We will demonstrate on several tasks that this yields more accurate surface reconstructions than the state-of-the-art methods in terms of normals estimation and amount of collapsed and overlapped patches.
We propose a method for the unsupervised reconstruction of a temporally-coherent sequence of surfaces from a sequence of time-evolving point clouds, yielding dense, semantically meaningful ...correspondences between all keyframes. We represent the reconstructed surface as an atlas, using a neural network. Using canonical correspondences defined via the atlas, we encourage the reconstruction to be as isometric as possible across frames, leading to semantically-meaningful reconstruction. Through experiments and comparisons, we empirically show that our method achieves results that exceed that state of the art in the accuracy of unsupervised correspondences and accuracy of surface reconstruction.
Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D ...shape of texture-less surfaces remains an open problem, and essentially relates to Shape-from-Shading. In this paper, we introduce a data-driven approach to this problem. We introduce a general framework that can predict diverse 3D representations, such as meshes, normals, and depth maps. Our experiments show that meshes are ill-suited to handle texture-less 3D reconstruction in our context. Furthermore, we demonstrate that our approach generalizes well to unseen objects, and that it yields higher-quality reconstructions than a state-of-the-art SfS technique, particularly in terms of normal estimates. Our reconstructions accurately model the fine details of the surfaces, such as the creases of a T-Shirt worn by a person.
Provider: - Institution: - Data provided by Europeana Collections- Gostja 97. srečanja v nizu mesečnih večernih klepetov z »Zanimivimi Izolani« je bila Nada Jerman. - All metadata published by ...Europeana are available free of restriction under the Creative Commons CC0 1.0 Universal Public Domain Dedication. However, Europeana requests that you actively acknowledge and give attribution to all metadata sources including Europeana
Provider: - Institution: - Data provided by Europeana Collections- Gostja 99. srečanja v nizu mesečnih večernih klepetov z »Zanimivimi Izolani« je bila Marina Hrs. - All metadata published by ...Europeana are available free of restriction under the Creative Commons CC0 1.0 Universal Public Domain Dedication. However, Europeana requests that you actively acknowledge and give attribution to all metadata sources including Europeana
Recently, parametric mappings have emerged as highly effective surface representations, yielding low reconstruction error. In particular, the latest works represent the target shape as an atlas of ...multiple mappings, which can closely encode object parts. Atlas representations, however, suffer from one major drawback: The individual mappings are not guaranteed to be consistent, which results in holes in the reconstructed shape or in jagged surface areas.We introduce an approach that explicitly encourages global consistency of the local mappings. To this end, we introduce two novel loss terms. The first term exploits the surface normals and requires that they remain locally consistent when estimated within and across the individual mappings. The second term further encourages better spatial configuration of the mappings by minimizing novel stitching error. We show on standard benchmarks that the use of normal consistency requirement outperforms the baselines quantitatively while enforcing better stitching leads to much better visual quality of the reconstructed objects as compared to the state-of-the-art.
This paper describes the design and project decisions taken in a project which successfully uprated a 38 kV distribution substation to a 110 kV transmission substation within a compact urban ...environment on the west coast of Ireland. It describes the phasing of the project and the measures taken to ensure service continuity and to reduce the risk of substation outages during construction. The paper includes details of the project scope, site and network constraints and issues encountered during the planning and construction periods. The construction on a compact site located in a busy urban location required detailed planning of the logistics for switchgear delivery and assembly.
In all three recensions of G. B. Vico's 18th-century treatise Scienza Nuova (New Science), especially the third recension (1744), the discussion of the question of language is claimed by Vico to be ...the "master key" to his work. The object of philological study ceases to be language per se & becomes instead the heterogeneous speech of the world, having an intersubjective structure based on otherness & signs of time; languages emerge at similar times to sink into history, with the alluvia of their words flowing back to reshape the horizons of human consciousness. Philological analysis disproves the assumed alienation of cultural environments & builds intercultural bridges through Vico's notion of the dictionary of eternal ideas, ie, eidetic structures of consciousness that preserve archetypal similarities across cultures. Although Vico's concepts place him among the predecessors of some modern anthropologists, his horizon remains metaphysical: the meaning of history, unveiled through philology in the story of language, is converted into the history of meaning. 33 References. Adapted from the source document
The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. ...To improve the naturalness of the synthesized 3D hand-object motions, this work proposes MACS-the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object's mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object's mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.
The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. ...To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.