In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the ...existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?.
In the not so distant future, we can expect a world where humans and robots coexist and interact with each other. For this to occur, we need to understand human traits, such as seeing, hearing, ...thinking, speaking, etc., and institute these traits in robots. The most essential feature necessary for robots to achieve is that of integrative multimedia understanding (IMU) which occurs naturally in humans. It allows us to assimilate pieces of information expressed through different modes such as speech, pictures, gestures, etc.
The book describes how robots acquire traits like natural language understanding (NLU) as the central part of IMU. Mental image directed semantic theory (MIDST) is its core, and is based on the hypothesis that NLU is essentially the processing of mental image associated with natural language expressions, namely, mental-image based understanding (MBU). MIDST is intended to model omnisensory mental image in human and to afford a knowledge representation system in order for integrative management of knowledge subjective to cognitive mechanisms of intelligent entities such as humans and robots based on a mental image model visualized as ‘Loci in Attribute Spaces’ and its description language L md (mental image description language) to be employed for predicate logic with a systematic scheme for symbol-grounding. This language works as an interlingua among various kinds of information media, and has been applied to several versions of the intelligent system interlingual understanding model aiming at general system (IMAGES). Its latest version, i.e. conversation management system (CMS) simulates MBU and comprehends the user’s intention through dialogue to find and solve problems, and finally, provides a response in text or animation.
The book is aimed at researchers and students interested in artificial intelligence, robotics, and cognitive science. Based on philosophical considerations, the methodology will also have an appeal in linguistics, psychology, ontology, geography, and cartography.
Key Features:
Describes the methodology to provide robots with human-like capability of natural language understanding (NLU) as the central part of IMU
Uses methodology that also relates to linguistics, psychology, ontology, geography, and cartography
Examines current trends in machine translation
Table of Contents:
Introduction
Anna - an ideal home robot
Intuitive human-robot interaction
Integrative multimedia understanding and natural language understanding
Knowledge and cognition
Natural Language Processing Viewed from Semantics
Trends in machine translation
Case study of current MT systems (as of October, 2018)
Fundamentals for Robotic NLU
NLU in accordance with semiotics
Syntactic analysis
Semantic analysis and pragmatic analysis
Robust NLU
Response synthesis
Syntax and semantics of discourse
Cognitive Essentials for Midst
Functional model of human mind
Human knowledge and cognitive propensities
Semantics and mental image
QSIs (quasi-symbolic images) and human concept system
Primitive quasi-symbolic images
Perception of causality
Semantic articulation and QSI connectors
Negation of mental image
Imaginary space region
Computational Model of Mental Image
Atomic locus as primitive QSI
Temporal conjunctions as QSI connectors
Empty event
Attributes and Standards
Formal System
Semantic principle of L md
Syntax of L md
Tempo-logical connectives
Formulation of event concepts
Formulation of laws of the world
Fundamental Postulates and Inference Rules for Deductive System
Properties of Loci
Inference rules for deduction
Tempo-logical deduction with TLCs
Human-Specific Semantics of 4d Language as Mental Images
Conventional approaches to 4D language understanding
4D language semantics as mental images
Formulation of concepts of spatial prepositions
Properties of static 4D concepts as human intuitive mental images
Reversal operation on spatial change event concepts as mental images
Problem Finding and Solving in Formal System
Definition of problem and task
Creation problem finding and solving
Maintenance problem finding and solving
Human Language Understanding by Robots
Two-staged robotic NLU
Robotic concept system for iHRI
Compound concept system for robots
Robot manipulation as cross-media operation via L md
Aware computing in robots
Homogeneous/Inhomogeneous Communication
4d Language Understanding for Cognitive Robotics
Requirements for robotic NLU
Logical Adequacy of L md
Translation between NL and L md
Reasoning in L md
Anchoring via L md
Behavioralization via L md
Systematic interpretation of L md
Multilingual Operation Via L md
Meaning definition
Optimization of grammatical description for word meaning definition
Language operation via L md
Question answering through L md
Computational Model of Japanese for NLU
Brief description of basic Japanese
Phrase structure grammar for Japanese
Dependency grammar for Japanese
Sentence and discourse of Japanese
Sentence types of Japanese and phrasing
Implementation of Mental-Image Based Understanding
Configuration of CMS
MBU versus conventional NLU
Stimulus sentences to CMS and human subjects
Mental image based understanding by CMS
Problem finding and solving in CMS
Awareness control of CMS
Conclusions
References
This is an excellent resource for scientists and engineers looking to develop a deep natural language understanding system for application in robotics, currently one of the most critical areas of development for artificial intelligence technologies. The book is very well written and easy to follow for readers with a good background in artificial intelligence or natural language processing. The considerable number of examples and diagrams included make this volume particularly valuable for students. The examples illustrating machine understanding of Japanese offer an exciting bonus for readers engaged in machine translation or computational linguistics.
-- J. Brzezinski, McHenry County College, Choice, 2020 Vol. 58 No. 2
Masao Yokota received a Bachelor degree from Kyushu Institute of Technology, and Master and Doctor degrees from Kyushu University. He is now a professor of informatics at Fukuoka Institute of Technology. His research focus is on AI, especially in integrative multimedia understanding by robots in being as 'natural' as humans where natural language understanding (NLU) plays the central role. He has proposed 'Mental Image Directed Semantic Theory (MIDST)' based on a hypothesis that NLU in humans is mental image processing. MIDST provides an omnisensory mental image model and a formal language called ' L md (Language for Mental Image Description)'. This formal language has been already implemented on several versions of the intelligent system IMAGES including integrative multimedia understanding system IMAGES-M and conversation management system CMS. Dr. Yokota has authored numerous articles on AI and was the leader of many projects funded by Ministry of Education, Culture, Sports, Science and Technology, Japan (MEXT), and Fukuoka Institute of Technology (FIT).
Hlavním cílem této studie bylo zjistit, jak je aktuálně využívána výuka ve venkovním prostředí učiteli 1. stupně základních škol. Protože učitelé 1. stupně většinou vyučují celou škálu předmětů, ...pozornost studie byla soustředěna jen na přírodovědné předměty – prvouku a přírodovědu. Na této studii participovalo celkem 120 učitelů vyučujících dané předměty na 1. stupni základní školy napříč Českou republikou. Jako výzkumný nástroj byl zvolen nestandardizovaný autorský dotazník, který čítal celkem 18 otázek. Studie probíhala v letech 2019 a 2020, a rekognoskuje tak aktuální stav výuky těchto předmětů ve venkovním prostředí. Bylo zjištěno, že 97 % respondentů využívá pravidelně výuku ve venkovním prostředí. Studie byla navíc doplněna rozhovory s 20 učiteli z praxe, kterým bylo položeno pět otázek k tématu výuky ve venkovním prostředí.
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, ...cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. * Contributors are leading researchers in the field of Human-Comptuter Interaction * Fills a major gap in current literature about the rich scientific foundations of HCI * Provides a thorough pedogological survey of the science of HCI
Tato práce vychází z bakalářské práce, která se zabývá dílem a vztahem dvou myslitelů – Johna Ruskina, viktoriánského kritika umění a sociálně-ekonomického teoretika – a Josefa Šafaříka, brněnského ...filosofa a esejisty spojeného s předlistopadovým disentem. První část práce je věnována představení environmentálních souvislostí myšlení autorů jednotlivě a jejich porovnání se známými environmentálními směry. John Ruskin byl na základě analýzy jeho textů zařazen mezi antropocentristy, zatímco Josef Šafařík se nejvíce přibližuje hlubinné ekologii. V práci jsem ukázala shodné prvky myšlení u obou autorů, jimiž je zejména pojetí lidského odcizení, jehož důsledkem je ničení přírody. Jednou z příčin tohoto odcizení je mechanizace, jehož kritikou Josef Šafařík navazuje na Johna Ruskina. Oba autoři také značně kritizují orientaci na konzum a zdůrazňují úlohu mravního jednání a bytí člověka pro řešení problémů. Zároveň jsem popsala i prvky, ve kterých se jejich koncepty rozcházejí.
Entertainment Computing - ICEC 2012 Herrlich, Marc; Malaka, Rainer; Masuch, Maic
2012, 2012-08-30, Letnik:
7522
eBook, Conference Proceeding, Book
Recenzirano
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short ...papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life - interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
21st century learning for 21st century skills Ravenscroft, Andrew; Lindstaedt, Stefanie; Kloos, Carlos Delgado ...
2012, 2012-09-18, Letnik:
7563
eBook, Book, Conference Proceeding
Recenzirano
This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrucken, Germany, in September 2012. The 26 revised full papers ...presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics and retrieval; personalised and adaptive learning; learning environments; academic learning and context; and, learning facilitation by semantic means.
Electronic Government Janssen, Marijn; IFIP WG 8.5, International Conference Staff; Scholl, Hans Jochen ...
2011, Letnik:
6846
eBook, Conference Proceeding, Book