Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) ...functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with relevant multimedia learning content. To evaluate the effectiveness of the proposed platform, experiments were conducted to evaluate impact on learner achievement and motivation. Experimental (AR-based) and control (paper-based) groups included a total of 53 fifth-grade students. Pre- and post-activity questionnaires (adapted from the Attention, Relevance, Confidence, Satisfaction (ARCS) Model of Motivational Design), and pre- and post-learning quizzes were used for assessment. Results showed that the AR-based group scored significantly higher (p < 0.05) than the Paper-based group, raising implications for a new approach to teaching natural science at the elementary school level. However, the AR-based group also showed a relative drop in confidence, suggesting that further investigation is needed to understand the impact of AR technology on learner motivation. This study provides a case for the integration of AR technology into typical physical games. The results raise important concerns for further research in technology enhancement in education. Future research should include a wider range of content topics and target groups.
This paper describes data from the preliminary research stage, which will be used as a basis for the development of an Elementary Natural Science Learning module based on the learning cycle 7e model ...integrated with technological knowledge. The development model used is the Plomp model, which is mainly focused on the preliminary research stage. Data collection instruments are interviews, questionnaires, and observation. The research subjects involved two lecturers and 51 students who took Elementary Natural Science Learning courses. The preliminary research that was carried out included the analysis of RPS, analysis of problems and lecturer’s needs, and analysis of problems and students’ needs. The results of the research indicate that based on 9 materials for Elementary Natural Science learning subjects, it was still found problems with learning resources, learning implementation, and teaching materials. In addition, 100% of lecturers’ and students’ responses dealt with developing teaching modules for Elementary Natural Science Learning courses. The research conclusion implies that the results of the preliminary research can be used as a basis for the development of an Elementary Natural Science module based on the learning cycle 7e model integrated with technological knowledge.